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📄 scoremoddlg.h

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#if !defined(AFX_SCOREMODDLG_H__86D3FB0B_9EE0_4DD1_AB59_D95A62C0734C__INCLUDED_)
#define AFX_SCOREMODDLG_H__86D3FB0B_9EE0_4DD1_AB59_D95A62C0734C__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ScoreModDlg.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CScoreModDlg dialog

class CScoreModDlg : public CDialog
{
// Construction
public:
	int type;
	CScoreModDlg(CWnd* pParent = NULL);   // standard constructor
	CDatabase db;
	void Init();
	BOOL Exist;
// Dialog Data
	//{{AFX_DATA(CScoreModDlg)
	enum { IDD = IDD_DIALOG1 };
	CButton	m_scoremod;
	CButton	m_scoreadd;
	CListCtrl	m_scoreList;
	CString	m_stuid;
	CString	m_courid;
	CString	m_score;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CScoreModDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CScoreModDlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnScoreaddBtn();
	afx_msg void OnScoremodBtn();
	afx_msg void OnScorequeryBtn();
	virtual void OnCancel();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_SCOREMODDLG_H__86D3FB0B_9EE0_4DD1_AB59_D95A62C0734C__INCLUDED_)

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