📄 scoremoddlg.h
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#if !defined(AFX_SCOREMODDLG_H__86D3FB0B_9EE0_4DD1_AB59_D95A62C0734C__INCLUDED_)
#define AFX_SCOREMODDLG_H__86D3FB0B_9EE0_4DD1_AB59_D95A62C0734C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ScoreModDlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CScoreModDlg dialog
class CScoreModDlg : public CDialog
{
// Construction
public:
int type;
CScoreModDlg(CWnd* pParent = NULL); // standard constructor
CDatabase db;
void Init();
BOOL Exist;
// Dialog Data
//{{AFX_DATA(CScoreModDlg)
enum { IDD = IDD_DIALOG1 };
CButton m_scoremod;
CButton m_scoreadd;
CListCtrl m_scoreList;
CString m_stuid;
CString m_courid;
CString m_score;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CScoreModDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CScoreModDlg)
virtual BOOL OnInitDialog();
afx_msg void OnScoreaddBtn();
afx_msg void OnScoremodBtn();
afx_msg void OnScorequeryBtn();
virtual void OnCancel();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SCOREMODDLG_H__86D3FB0B_9EE0_4DD1_AB59_D95A62C0734C__INCLUDED_)
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