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📄 data.py

📁 Source code for an Numeric Cmputer
💻 PY
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#   This program is free software; you can redistribute it and/or modify#   it under the terms of the GNU General Public License as published by#   the Free Software Foundation; either version 2 of the License, or#   (at your option) any later version.##   This program is distributed in the hope that it will be useful,#   but WITHOUT ANY WARRANTY; without even the implied warranty of#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the#   GNU General Public License for more details.##   You should have received a copy of the GNU General Public License#   along with this program; if not, write to the Free Software#   Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USAfrom random import randintdef get_comp(design, num):	try:		c = [x for x in design.complist if x.num == num][0]	except:		c = Component(design)		c.num = num	return cclass Component:	def __init__(self, design):		design.complist.append(self)		self.design = design		self.name = ""		self.num = 0		self.pins_in = []		self.pins_out = []		self.x = randint(0, design.width-150)		self.y = randint(0, design.height-200)		self.widget = None		self.redraw()	def redraw(self):		if self.widget:			self.widget.destroy()		self.widget = self.design.canvas.add_comp(self, self.x, self.y)		for pin in self.pins_in + self.pins_out:			pin.redraw()	def read_pos(self):		self.x = self.widget.get_property('x')		self.y = self.widget.get_property('y')		for pin in self.pins_in + self.pins_out:			pin.redraw()	def move(self, pos):		self.x, self.y = pos		self.redraw()		for pin in self.pins_in + self.pins_out:			pin.redraw()def get_pin(component, name, dtype, perm, value):	try:		p = [x for x in component.pins_in + component.pins_out if x.name == name][0]	except:		p = Pin(component, name, dtype, perm, value)	return pclass Pin:	def __init__(self, component, name, dtype, perm, value):		self.component = component		self.design = component.design		self.name = name		self.dtype = dtype		self.perm = perm		self.value = value		self.signal = None		self.sigwid = None		self.x = 0		self.y = 0	def redraw(self):		if self.sigwid:			self.sigwid.destroy()			self.sigwid = None		if self.signal:			self.sigwid = self.design.canvas.add_sigline(self)def get_sig(design, name, dtype):	try:		c = [x for x in design.siglist if x.name == name][0]	except:		c = Signal(design, name, dtype)	return cclass Signal:	def __init__(self, design, name, dtype):		self.design = design		self.name = name		self.dtype = dtype		self.pinlist = []		self.x = randint(0, design.width-150)		self.y = randint(0, design.height-200)		self.widget = None		design.siglist.append(self)		self.redraw()	def addpin(self, pin):		self.pinlist.append(pin)		pin.signal = self	def redraw(self):		if self.widget:			self.widget.destroy()		self.widget = self.design.canvas.add_sig(self, self.x, self.y)	def read_pos(self):		self.x = self.widget.get_property('x')		self.y = self.widget.get_property('y')		for pin in self.pinlist:			pin.redraw()	def move(self, pos):		self.x, self.y = pos		self.redraw()		for pin in self.pinlist:			pin.redraw()

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