📄 calc_rt.c
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/* Classic Ladder Project *//* Copyright (C) 2001 Marc Le Douarain *//* mavati@club-internet.fr *//* http://www.multimania.com/mavati/classicladder *//* February 2001 *//* Last update : 19 Ocotober 2002 *//* -------------- *//* Refresh a rung *//* -------------- *//* This library is free software; you can redistribute it and/or *//* modify it under the terms of the GNU Lesser General Public *//* License as published by the Free Software Foundation; either *//* version 2.1 of the License, or (at your option) any later version. *//* This library is distributed in the hope that it will be useful, *//* but WITHOUT ANY WARRANTY; without even the implied warranty of *//* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *//* Lesser General Public License for more details. *//* You should have received a copy of the GNU Lesser General Public *//* License along with this library; if not, write to the Free Software *//* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */#include "rtapi.h"#include "arithm_eval.h"#include "classicladder.h"#include "global.h"#include "vars_access.h"#include "manager.h"#ifdef SEQUENTIAL_SUPPORT#include "calc_sequential_rt.h"#endif#include "calc_rt.h"static char StateOnLeft(int x,int y,StrRung * TheRung){ char State = 0; int PosY; char StillConnected; if (x==0) return 1; /* Direct on left */ if (TheRung->Element[x-1][y].DynamicOutput) State = 1; /* Up */ PosY = y; StillConnected = TheRung->Element[x][PosY].ConnectedWithTop; while( (PosY>0) && StillConnected) { PosY--; if (TheRung->Element[x-1][PosY].DynamicOutput) State = 1; if ( !(TheRung->Element[x][PosY].ConnectedWithTop) ) StillConnected = FALSE; } /* Down */ if (y<RUNG_HEIGHT-1) { PosY = y+1; StillConnected = TheRung->Element[x][PosY].ConnectedWithTop; while( (PosY<RUNG_HEIGHT) && StillConnected) { if (TheRung->Element[x-1][PosY].DynamicOutput) State = 1; PosY++; if (PosY<RUNG_HEIGHT) { if ( !(TheRung->Element[x][PosY].ConnectedWithTop) ) StillConnected = FALSE; } } } return State;}/* Elements : -| |- and -|/|- */static char CalcTypeInput(int x,int y,StrRung * UpdateRung,char IsNot,char OnlyFronts){ char State; char StateElement; char StateVar; StateElement = ReadVar(UpdateRung->Element[x][y].VarType,UpdateRung->Element[x][y].VarNum); if (IsNot) StateElement = !StateElement; StateVar = StateElement; if (OnlyFronts) { if (StateElement && UpdateRung->Element[x][y].DynamicVarBak) StateElement = 0; } UpdateRung->Element[x][y].DynamicState = StateElement; if (x==0) { State = StateElement; } else { UpdateRung->Element[x][y].DynamicInput = StateOnLeft(x,y,UpdateRung); State = StateElement && UpdateRung->Element[x][y].DynamicInput; } UpdateRung->Element[x][y].DynamicOutput = State; UpdateRung->Element[x][y].DynamicVarBak = StateVar; return State;}/* Element : --- */static char CalcTypeConnection(int x,int y,StrRung * UpdateRung){ char State; char StateElement; StateElement = 1; if (x==0) { State = StateElement; } else { UpdateRung->Element[x][y].DynamicInput = StateOnLeft(x,y,UpdateRung); State = StateElement && UpdateRung->Element[x][y].DynamicInput; } UpdateRung->Element[x][y].DynamicState = State; UpdateRung->Element[x][y].DynamicOutput = State; return State;}/* Elements : -( )- and -(/)- */static char CalcTypeOutput(int x,int y,StrRung * UpdateRung,char IsNot){ char State; State = StateOnLeft(x,y,UpdateRung); UpdateRung->Element[x][y].DynamicInput = State; UpdateRung->Element[x][y].DynamicState = State; if (IsNot) State = !State; WriteVar(UpdateRung->Element[x][y].VarType,UpdateRung->Element[x][y].VarNum,State); return State;}/* Elements : -(S)- and -(R)- */static char CalcTypeOutputSetReset(int x,int y,StrRung * UpdateRung,char IsReset){ char State; UpdateRung->Element[x][y].DynamicInput = StateOnLeft(x,y,UpdateRung); State = UpdateRung->Element[x][y].DynamicInput; UpdateRung->Element[x][y].DynamicState = State; if (State) { if (IsReset) State = 0; /* reset */ else State = 1; /* set */ WriteVar(UpdateRung->Element[x][y].VarType,UpdateRung->Element[x][y].VarNum,State); } return State;}/* Element : -(J)- */static int CalcTypeOutputJump(int x,int y,StrRung * UpdateRung){ char State; int Goto = -1; State = StateOnLeft(x,y,UpdateRung); if (State) Goto = UpdateRung->Element[x][y].VarNum; UpdateRung->Element[x][y].DynamicInput = State; UpdateRung->Element[x][y].DynamicState = State; return Goto;}/* Element : -(C)- */static int CalcTypeOutputCall(int x,int y,StrRung * UpdateRung){ char State; int CallSrSection = -1; State = StateOnLeft(x,y,UpdateRung); if (State) CallSrSection = SearchSubRoutineWithItsNumber( UpdateRung->Element[x][y].VarNum ); UpdateRung->Element[x][y].DynamicInput = State; UpdateRung->Element[x][y].DynamicState = State; return CallSrSection;}/* Element : Timer (2x2 Blocks) */static void CalcTypeTimer(int x,int y,StrRung * UpdateRung){ StrTimer * Timer; Timer = &TimerArray[UpdateRung->Element[x][y].VarNum]; if (x==0) { Timer->InputEnable = 1; } else { Timer->InputEnable = StateOnLeft(x-1,y,UpdateRung); } if (!Timer->InputEnable) { Timer->OutputRunning = 0; Timer->OutputDone = 0; Timer->Value = Timer->Preset; } else { if (Timer->Value>0) { Timer->Value -= InfosGene->TimeSinceLastScan; Timer->OutputRunning = 1; Timer->OutputDone = 0; } else { Timer->OutputRunning = 0; Timer->OutputDone = 1; } } UpdateRung->Element[x][y].DynamicOutput = Timer->OutputDone; UpdateRung->Element[x][y+1].DynamicOutput = Timer->OutputRunning;}/* Element : Monostable (2x2 Blocks) */static void CalcTypeMonostable(int x,int y,StrRung * UpdateRung){ StrMonostable * Monostable; Monostable = &MonostableArray[UpdateRung->Element[x][y].VarNum]; if (x==0) { Monostable->Input = 1; } else { Monostable->Input = StateOnLeft(x-1,y,UpdateRung); } /* detecting impulse on input, the monostable is not retriggerable */ if (Monostable->Input && !Monostable->InputBak && (Monostable->Value==0) ) { Monostable->OutputRunning = 1; Monostable->Value = Monostable->Preset; } if (Monostable->Value>0) Monostable->Value -= InfosGene->TimeSinceLastScan; else Monostable->OutputRunning = 0; Monostable->InputBak = Monostable->Input; UpdateRung->Element[x][y].DynamicOutput = Monostable->OutputRunning;}/* Element : Compar (3 Horizontal Blocks) */static char CalcTypeCompar(int x,int y,StrRung * UpdateRung){ char State; char StateElement; StateElement = EvalCompare(ArithmExpr[UpdateRung->Element[x][y].VarNum].Expr); UpdateRung->Element[x][y].DynamicState = StateElement; if (x==2) {
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