📄 realev.h
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// RealEv.h : main header file for the REALEV application
//
#if !defined(AFX_REALEV_H__2BAB7DC1_FDC4_4CB2_900C_9F0E0A8E814C__INCLUDED_)
#define AFX_REALEV_H__2BAB7DC1_FDC4_4CB2_900C_9F0E0A8E814C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CRealEvApp:
// See RealEv.cpp for the implementation of this class
//
#define NUM_MIN 0.5
extern char g_New;
extern char g_NumC;
extern char g_NumT;
extern float g_TimeC;
extern float g_TimeT;
extern int g_MDrect;
extern int m_bOnlyNew;
extern int m_bVoice;
extern int m_bPrint;
extern char g_cUseName[16];
extern char g_cHostName[16];
class CRealEvApp : public CWinApp
{
public:
CRealEvApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CRealEvApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CRealEvApp)
afx_msg void OnAppAbout();
// afx_msg void OnEvtTypeConfig();
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_REALEV_H__2BAB7DC1_FDC4_4CB2_900C_9F0E0A8E814C__INCLUDED_)
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