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📄 strictpermutation.java

📁 遗传算法源代码,实现了选择操作、交叉操作和变异操作
💻 JAVA
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/*--- formatted by Jindent 2.1, (www.c-lab.de/~jindent) ---*//** * StrictPermutation *  * location: net.openai.ai.ga.cell.encoding.StrictPermutation *  */package net.openai.ai.ga.cell.encoding;/** * The <code>StrictPermutation</code> class stores a permutation of values from * 0 to (length-1). All values are represented, however it is their order * that is of interest. This class supports cross-over and mutation. *  * the maximum for the list in * @author	Jared Grubb * @version	%I%, %G% * @since	JDK1.3 */public class StrictPermutation {    /**     * The list of values     */    private int[]  valList;    /**     * The name of this permutation     */    private String name;    /**     * Creates a new <code>StrictPermutation</code> with the specified length     * and given name.     *      * @param name	a <code>String</code> representing the string's name     * @param length	the number of elements in this list     */    public StrictPermutation(String name, int length) {	setLength(length);	setListLoosely(null);    }    /**     * Creates a new <code>StrictPermutation</code> initialized with the     * specified capacity and starting with the values in the passed integer     * array so far as is possible using <code>setListLoosely</code>.     *      * @param name	a <code>String</code> representing the string's name     * @param capacity	the number of elements in this list     * @param value	the initial value for the binary string     */    public StrictPermutation(String name, int length, int[] vals) {	setLength(length);	setListLoosely(vals);    }    /**     * Creates and returns a clone of the given <code>StrictPermutation</code>.     * Throws <code>NullPointerException</code> when passed <code>null</code>.     *      * @param toClone	the binary string to clone     */    public StrictPermutation(StrictPermutation toClone) {	this(toClone.getName(), toClone.getLength(), toClone.getList());    }    /**     * Returns the length of this permutation list     *      * @returns the length of the permutation     */    public int getLength() {	return this.valList.length;    }     /**     * Sets the length of this permutation. Destroys any previous list and     * initializes a new one.     *      * @param length	the length of the permutation     */    public void setLength(int size) {	if (size < 0) {	    // Throw exception	} 	this.valList = new int[size];	for (int i = 0; i < size; i++) {	    this.valList[i] = i;	}    }     /**     * Returns the name of this permutation list     *      * @returns a <code>String</code> of the name of this permutation     */    public String getName() {	return this.name;    }     /**     * Sets the name of this permutation     *      * @param name	the <code>String</code> for the new name of this list     */    public void setName(String name) {	this.name = name;    }     /**     * Returns this permutation as a <code>int[]</code>.     *      * @returns a <code>int[]</code> of this permutation     */    public int[] getList() {	return this.valList;    }     /**     * Sets the permutation to the values in the given list.     *      * @param list 	an <code>int[]</code> value to duplicate     */    public void setList(int[] list) {	if (list.length != this.valList.length) {	    // Throw exception	    return;	} 	boolean[] check = new boolean[this.valList.length];	for (int i = 0; i < this.valList.length; i++) {	    check[i] = false;	}	for (int i = 0; i < this.valList.length; i++) {	    if (check[list[i]] == true) {		// Throw exception??		return;	    } 	    this.valList[i] = list[i];	    check[list[i]] = true;	}     }     /**     * Sets the permutation to the values in the given list when possible.     * Calls setListLoosely(list, 0);     *      * @param list 	an <code>int[]</code> value to try to duplicate     */    public void setListLoosely(int[] list) {	setListLoosely(list, 0);    }     /**     * Sets the permutation to the values in the given list when possible     * starting from a given position. All elements before this position are     * left alone. If a duplicate is found, it is skipped and not added a     * second time. If not all values have been added into the list, then they     * are added sequentially to fill the list. When (start<0) or (start>length)     * an exception is thrown.     *      * @param list 	an <code>int[]</code> value to try to duplicate     * @param start the position to start from     */    public void setListLoosely(int[] list, int start) {	if (start < 0 || start > this.valList.length) {	    // Throw exception	    return;	} 	boolean[] check = new boolean[this.valList.length];	for (int i = 0; i < this.valList.length; i++) {	    check[i] = false;	}	for (int i = 0; i < start; i++) {	    check[this.valList[i]] = true;	}	// Try to copy this list	int j = start;	if (list != null) {	    for (int i = 0; i < list.length; i++) {		// Make sure it's a good value first		if (list[i] < 0 || list[i] >= this.valList.length) {		    continue;		    // Add it if not already done		} 		if (check[list[i]] == false) {		    this.valList[j++] = list[i];		    check[list[i]] = true;		    if (j > this.valList.length) {			break;		    } 		} 	    } 	} 	int i = 0;    // Add all the rest of the numbers	for (; j < this.valList.length; j++) {	    while (check[i] == true) {		i++;	    }	    this.valList[j] = i;	    check[i] = true;	}     }     /**     * Returns the value of a certain element in the permutation     *      * @param element	the element to return     * @returns	the value of the permutation at this point     */    public int getElement(int element) {	if (element < 0 || element > this.valList.length) {	    // Throw exception	    return 0;	} 	return valList[element];    }     /**     * Returns a new <code>StrictPermutation</code> based on two other     * permutations of the same length. A cross-over point is picked at     * random and all elements before this point are the same as the first     * parent's and all all other elements are added in the same order as they     * are in the second permutation when possible. Neither parent is altered     * during this call.     *      * @param first	the first <code>StrictPermutation</code>     * @param second the second <code>StrictPermutation</code>     * @returns	a new <code>StrictPermutation</code>     */    public static StrictPermutation cross(StrictPermutation first, 					  StrictPermutation second) {	if (first.getLength() != second.getLength()) {	    // Throw exception	    return null;	} 	StrictPermutation n = new StrictPermutation(first);	int		  crossover_pt = 	    ((int) (Math.random() * (double) (first.getLength())));	n.setListLoosely(second.getList(), crossover_pt);	return n;    }     /**     * Mutates a given number of elements in the permutation. The mutation is     * the exchange of two elements in the list. A non-positive argument     * results in no change in the string.     *      * @param amount the number of elements to exchange ("mutate")     */    public void mutate(int amount) {	int f, s, temp;	for (int i = 0; i < amount; i++) {	    f = (int) ((Math.random() * (double) (this.getLength())));	    s = (int) ((Math.random() * (double) (this.getLength())));	    temp = this.valList[f];	    this.valList[f] = this.valList[s];	    this.valList[s] = temp;	}     }     /**     * Method declaration     *     *     * @return     *     * @see     */    public String toString() {	StringBuffer sb = new StringBuffer(String.valueOf(this.valList[0]));	for (int i = 1; i < this.valList.length; i++) {	    sb.append(" " + this.valList[i]);	}	return sb.toString();    } }/*--- formatting done in "Sun Java Convention" style on 12-28-2000 ---*/

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