105163

来自「神经网络昆斯林的新闻组分类2006」· 代码 · 共 18 行

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Path: cantaloupe.srv.cs.cmu.edu!crabapple.srv.cs.cmu.edu!fs7.ece.cmu.edu!europa.eng.gtefsd.com!howland.reston.ans.net!usc!cs.utexas.edu!not-for-mailFrom: mbohler@udcps3.cps.udayton.edu (Michael Bohler)Newsgroups: rec.sport.baseballSubject: Re: How to speed up games (marginally realistic)Date: 21 Apr 1993 15:07:43 -0500Organization: University of Dayton Computer Science Dept., Dayton, OHLines: 5Sender: daemon@cs.utexas.eduMessage-ID: <m0nll6S-0000ahC@udcps3.cps.udayton.edu>References: <C5sHE2.LKF@ucdavis.edu>NNTP-Posting-Host: cs.utexas.eduTo really speed up the game umps need to START CALLING STRIKES the waythey used to.  I'm talking about making the strike zone start at theknees and go up to the top of the letters.  Forget this "the strike zoneis in the general area of the groin".  A lot less 3-and-2 counts and aquicker game. 

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