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Xref: cantaloupe.srv.cs.cmu.edu comp.realtime:3760 comp.graphics:39621Path: cantaloupe.srv.cs.cmu.edu!das-news.harvard.edu!ogicse!netnews.nwnet.net!ns1.nodak.edu!plains.NoDak.edu!ortmannFrom: ortmann@plains.NoDak.edu (Daniel Ortmann)Newsgroups: comp.realtime,comp.graphicsSubject: Re: VGA Graphics LibraryKeywords: C, library, graphicsMessage-ID: <C72u68.H6y@ns1.nodak.edu>Date: 15 May 93 16:37:20 GMTArticle-I.D.: ns1.C72u68.H6yReferences: <2054@mwca.UUCP>Sender: usenet@ns1.nodak.edu (Usenet login)Organization: North Dakota Higher Education Computing NetworkLines: 11Nntp-Posting-Host: plains.nodak.eduIn article <2054@mwca.UUCP> bill@mwca.UUCP (Bill Sheppard) writes:)Many high-end graphics cards come with C source code for doing basic graphics)sorts of things (change colors, draw points/lines/polygons/fills, etc.). Does)such a library exist for generic VGA graphics cards/chips, hopefully in the)public domain? This would be for the purpose of compiling under a non-DOS)operating system running on a standard PC.Check the server code for X11R5. (or "XFree86")-- Daniel "un?X" Ortmann (talmidim) NDSU Electrical Engineeringortmann@plains.nodak.edu shalom Fargo, North Dakota
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