⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 37921

📁 神经网络昆斯林的新闻组分类2006
💻
字号:
Xref: cantaloupe.srv.cs.cmu.edu alt.3d:2141 comp.graphics:37921Path: cantaloupe.srv.cs.cmu.edu!crabapple.srv.cs.cmu.edu!fs7.ece.cmu.edu!europa.eng.gtefsd.com!gatech!swrinde!zaphod.mps.ohio-state.edu!usc!elroy.jpl.nasa.gov!ames!olivea!uunet!mcsun!fuug!kiae!relcom!newsservFrom: alex@talus.msk.su (Alex Kolesov)Newsgroups: alt.3d,comp.graphicsSubject: Help on RenderMan language wanted!Message-ID: <9304051103.AA01274@talus.msk.su>Date: 5 Apr 93 11:00:50 GMTSender: news-service@newcom.kiae.suReply-To: alex@talus.msk.suOrganization: unknownLines: 17Hello everybody !If you are using PIXAR'S RenderMan 3D scene description language for creating 3D worlds, please, help me. I'm using RenderMan library on my NeXT but there is no documentation about NeXTSTEP version of RenderMan available. I can create very complicated scenes and render them using surface shaders, but I can not bring them to life by applying shadows and reflections.As far as I understand I have to define environmental and shadows maps to produce reflections and shadows, but I do not know how to use them.Any advises or simple RIB or C examples will be appreciated.Thanks in advance...---Alex Kolesov                             Moscow, Russia.Talus Imaging & Communications Corporatione-mail: <alex@talus.msk.su> 		(NeXT mail accepted)  			   .   

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -