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📄 hxsplitterwnd.h

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#if !defined(AFX_HXSPLITTERWND_H__A5A1888D_A351_434D_AF11_222FAA2FA6C7__INCLUDED_)
#define AFX_HXSPLITTERWND_H__A5A1888D_A351_434D_AF11_222FAA2FA6C7__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// HxSplitterWnd.h : header file
// Author: truezq 2004-01-19
// 思路来源于 class ZSplitter
// author: Melnikov Mike,Nestor Crew of Animatek Inc.                                               **


/////////////////////////////////////////////////////////////////////////////
#include <vector>
using namespace std;

// CHxSplitterWnd window
enum MoveDirection
{
    MD_HORIZONTAL = 0X01,
    MD_VERTICAL   = 0X02,
};

enum WindowSide
{
    SIDE_LEFT  = 0,
    SIDE_RIGHT = 1,
};
class CHxSplitterWnd : public CWnd
{
// Construction
public:
	CHxSplitterWnd();

// Attributes
public:

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CHxSplitterWnd)
	//}}AFX_VIRTUAL

    BOOL Create( CWnd* pParentWnd);
// Implementation
public:
	void RelayWindows();
	MoveDirection SetMoveDirection(MoveDirection nDirect);
	BOOL AddWindow(int nID, WindowSide nSide);
	virtual ~CHxSplitterWnd();

	// Generated message map functions
protected:
	BOOL CountNewRect(CRect& rc, int nIdx, CPoint ptDiff);
	//{{AFX_MSG(CHxSplitterWnd)
	afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message);
	afx_msg void OnPaint();
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
	afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
	afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
	afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
	afx_msg void OnMouseMove(UINT nFlags, CPoint point);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
        
    CPoint                    m_pointDragStart;
    bool                      m_bInDragTestNow;

private:
	CWnd* GetSomeWnd(WindowSide nSide);
    void MoveOneWindow(CPoint ptNewPos, CPoint ptDiff);
    void ReleaseMouse();
    
    MoveDirection m_meDirection;
    vector<int>             m_vIDS;
    vector<int>             m_vStyle;

};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_HXSPLITTERWND_H__A5A1888D_A351_434D_AF11_222FAA2FA6C7__INCLUDED_)

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