📄 collect.h
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/*=================================================================== Copyright (c) 1999 Hewlett-Packard Company ATTENTION: USE OF THIS SOFTWARE IS SUBJECT TO THE FOLLOWING TERMS. Permission to use, copy, modify, distribute and/or sell this software and/or its documentation is hereby granted without fee. User agrees to display the above copyright notice and this license notice in all copies of the software and any documentation of the software. User agrees to assume all liability for the use of the software; Hewlett-Packard makes no representations about the suitability of this software for any purpose. It is provided "AS-IS without warranty of any kind,either express or implied. User hereby grants a royalty-free license to any and all derivatives based upon this software code base. SNMP++ C O L L E C T . H COLLECTION CLASS DEFINITION VERSION: 2.8 RCS INFO: $Header: collect.h,v 1.12 97/03/26 09:35:52 hmgr Exp $ DESIGN: Peter E Mellquist AUTHOR: Peter E Mellquist LANGUAGE: ANSI C++ OPERATING SYSTEMS: Win 32 BSD UNIX DESCRIPTION: Simple Collection classes for SNMP++ classes. =====================================================================*/ #ifndef _COLLECTION#define _COLLECTION#ifndef TRUE#define TRUE 1#endif#ifndef FALSE#define FALSE 0#endif#define MAXT 25 // elements per block#ifdef GCCtemplate <class T> class SnmpCollection{ class cBlock { public: T *item[MAXT]; cBlock *next; cBlock *prev; };public: // create an empty collection SnmpCollection( void):count(0) { data.next=0; data.prev=0; }; // create a collection using a single template object SnmpCollection( const T &t):count( 1) { data.item[0] = new T( t); data.next=0; data.prev=0; }; // create a collection with another collection // copy constructor SnmpCollection( const SnmpCollection<T> &c) { count = 0; data.next=0; data.prev=0; if ( c.count == 0) { count = 0; return; } // load up the new collection cBlock *current = &data; cBlock *nextBlock; int cn = 0; count = 0; while ( count < c.count) { if ( cn >= MAXT) { nextBlock = new cBlock; nextBlock->prev = current; nextBlock->next = 0; current->next = nextBlock; current = nextBlock; cn=0; } current->item[cn] = new T(c[count]); count++; cn++; } }; // destroy the collection ~SnmpCollection() { if ( count == 0) return; // delete the data cBlock *current = &data; int z=0; int cn=0; while ( z< count) { if (cn >= MAXT) { cn =0; current = current->next; } delete current->item[cn]; cn++; z++; } // delete the blocks while ( current->next != 0) current = current->next; while ( current->prev != 0) { current = current->prev; delete current->next; } }; // get the size of the collection int size() { return count; }; // append an item to the collection SnmpCollection& operator +=( const T &i) { cBlock *current = &data; cBlock *add; int cn = (int) count % MAXT; while (current->next != 0) current = current->next; if ((count > 0) && ((count % MAXT)== 0)) { add = new cBlock; current->next = add; add->prev = current; add->next = 0; add->item[0] = new T(i); } else { current->item[cn] = new T(i); cn++; } count++; return *this; }; // assign one collection to another SnmpCollection & operator = ( const SnmpCollection<T> &c) { // delete the data cBlock *current = &data; int z=0; int cn=0; while ( z< count) { if (cn >= MAXT) { cn =0; current = current->next; } delete current->item[cn]; cn++; z++; } // delete the blocks while ( current->next != 0) current = current->next; while ( current->prev != 0) { current = current->prev; delete current->next; } count=0; if ( c.count ==0) return *this; // load up the new collection current = &data; cBlock *nextBlock; cn = 0; count = 0; while ( count < c.count) { if ( cn >= MAXT) { nextBlock = new cBlock; nextBlock->prev = current; nextBlock->next = 0; current->next = nextBlock; current = nextBlock; cn=0; } current->item[cn] = new T( c[count]); count++; cn++; } return *this; }; // access an element in the collection T operator[]( int p) const { if (p<count) { cBlock const *current = &data; int bn = (int) (p / MAXT); for (int z=0; z<bn; z++) current = current->next; int cn = (int) p % MAXT; return (T) *(current->item[cn]); } else { // return an instance of nothing!! T t; return (T) (t); } }; // set an element in the collection int set_element( const T& i, const int p) { cBlock *current = &data; if ( p > count) return -1; // not found! int bn = (int) p / MAXT; int cn = (int) p % MAXT; for (int z=0; z<bn; z++) current = current->next; delete current->item[cn]; current->item[cn] = new T(i); return 0; }; // get an element in the collection int get_element( T& i, const int p) const { cBlock const *current = &data; if ( p > count) return -1; // not found! int bn = (int) p / MAXT; int cn = (int) p % MAXT; for (int z=0; z<bn; z++) current = current->next; i = *(current->item[cn]); return 0; }; // apply an function to the entire collection, iterator void apply( void f( T&)) { T temp; for ( int z=0;z<count;z++) { this->get_element( temp,z); f( temp); } } // looks for an element in the collection // returns TRUE if found int find( const T& i) { T temp; for ( int z=0;z<count;z++) { this->get_element( temp,z); if ( temp == i) return TRUE; } return FALSE; }private: int count; cBlock data;}; // end template collection class def#endif // GCC#ifdef WIN32#ifndef __unixtemplate <class T> class SnmpCollection{ class cBlock { public: T *item[MAXT]; cBlock *next; cBlock *prev; };public: // create an empty collection SnmpCollection( void):count(0) { data.next=0; data.prev=0; }; // create a collection using a single template object SnmpCollection( const T &t):count( 1) { data.item[0] = new T( t); data.next=0; data.prev=0; }; // create a collection with another collection // copy constructor SnmpCollection( const SnmpCollection<T> &c) { count = 0; data.next=0; data.prev=0; if ( c.count == 0) { count = 0; return; } // load up the new collection cBlock *current = &data; cBlock *nextBlock; int cn = 0; count = 0; while ( count < c.count) { if ( cn >= MAXT) { nextBlock = new cBlock; nextBlock->prev = current; nextBlock->next = 0; current->next = nextBlock; current = nextBlock; cn=0; } current->item[cn] = new T(c[count]); count++; cn++; } }; // destroy the collection ~SnmpCollection() { if ( count == 0) return; // delete the data cBlock *current = &data; int z=0; int cn=0; while ( z< count) { if (cn >= MAXT) { cn =0; current = current->next; } delete current->item[cn]; cn++; z++; } // delete the blocks while ( current->next != 0) current = current->next; while ( current->prev != 0) { current = current->prev; delete current->next; } }; // get the size of the collection int size() { return count; }; // append an item to the collection SnmpCollection& operator +=( const T &i) { cBlock *current = &data; cBlock *add; int cn = (int) count % MAXT; while (current->next != 0) current = current->next; if ((count > 0) && ((count % MAXT)== 0)) { add = new cBlock; current->next = add; add->prev = current; add->next = 0; add->item[0] = new T(i); } else { current->item[cn] = new T(i); cn++; } count++; return *this; }; // assign one collection to another SnmpCollection & operator = ( const SnmpCollection<T> &c) { // delete the data cBlock *current = &data; int z=0; int cn=0; while ( z< count) { if (cn >= MAXT) { cn =0; current = current->next; } delete current->item[cn]; cn++; z++; } // delete the blocks while ( current->next != 0) current = current->next; while ( current->prev != 0) { current = current->prev; delete current->next; } count=0; if ( c.count ==0) return *this; // load up the new collection current = &data; cBlock *nextBlock; cn = 0; count = 0; while ( count < c.count) { if ( cn >= MAXT) { nextBlock = new cBlock; nextBlock->prev = current; nextBlock->next = 0; current->next = nextBlock; current = nextBlock; cn=0; } current->item[cn] = new T( c[count]); count++; cn++; } return *this; }; // access an element in the collection T operator[]( int p) const { if (p<count) { cBlock const *current = &data; int bn = (int) (p / MAXT); for (int z=0; z<bn; z++) current = current->next; int cn = (int) p % MAXT; return (T) *(current->item[cn]); } else { // return an instance of nothing!! T t; return (T) (t); } }; // set an element in the collection int set_element( const T& i, const int p) { cBlock *current = &data; if ( p > count) return -1; // not found! int bn = (int) p / MAXT; int cn = (int) p % MAXT; for (int z=0; z<bn; z++) current = current->next; delete current->item[cn]; current->item[cn] = new T(i); return 0; }; // get an element in the collection int get_element( T& i, const int p) const { cBlock const *current = &data; if ( p > count) return -1; // not found! int bn = (int) p / MAXT; int cn = (int) p % MAXT; for (int z=0; z<bn; z++) current = current->next; i = *(current->item[cn]); return 0; }; // apply an function to the entire collection, iterator void apply( void f( T&)) { T temp; for ( int z=0;z<count;z++) { this->get_element( temp,z); f( temp); } } // looks for an element in the collection // returns TRUE if found int find( const T& i) { T temp; for ( int z=0;z<count;z++) { this->get_element( temp,z); if ( temp == i) return TRUE; } return FALSE; }private: int count; cBlock data;}; // end template collection class def#endif // ifndef __unix#endif // end if WIN32#ifdef __unix#ifndef GCCtemplate <class T> class SnmpCollection{ class cBlock { public: T *item[MAXT]; cBlock *next; cBlock *prev; };public: // create an empty collection SnmpCollection( void); // create a collection using a single template object SnmpCollection( const T &t); // create a collection with another collection // copy constructor SnmpCollection( const SnmpCollection<T> &c); // destroy the collection ~SnmpCollection(); // get the size of the collection int size(); // append an item to the collection SnmpCollection& operator +=( const T &i); // assign one collection to another SnmpCollection & operator = ( const SnmpCollection<T> &c); // access an element in the collection T operator[]( int p) const; // set an element in the collection int set_element( const T& i, const int p); // get an element in the collection int get_element( T& i, const int p) const; // apply an function to the entire collection, iterator void apply( void f( T&)); // looks for an element in the collection // returns TRUE if found int find( const T& i);private: int count; cBlock data;}; // end template collection class def#endif // end if __unix#endif // GCC#endif // end if _COLLECTION
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