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📄 collect.h

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/*===================================================================  Copyright (c) 1999  Hewlett-Packard Company  ATTENTION: USE OF THIS SOFTWARE IS SUBJECT TO THE FOLLOWING TERMS.  Permission to use, copy, modify, distribute and/or sell this software   and/or its documentation is hereby granted without fee. User agrees   to display the above copyright notice and this license notice in all   copies of the software and any documentation of the software. User   agrees to assume all liability for the use of the software; Hewlett-Packard   makes no representations about the suitability of this software for any   purpose. It is provided "AS-IS without warranty of any kind,either express   or implied. User hereby grants a royalty-free license to any and all   derivatives based upon this software code base.   SNMP++ C O L L E C T . H           COLLECTION CLASS DEFINITION         VERSION:  2.8    RCS INFO:  $Header: collect.h,v 1.12 97/03/26 09:35:52 hmgr Exp $         DESIGN:  Peter E Mellquist                  AUTHOR:        Peter E Mellquist                LANGUAGE:  ANSI C++         OPERATING SYSTEMS:  Win 32  BSD UNIX        DESCRIPTION:  Simple Collection classes for SNMP++ classes.      =====================================================================*/ #ifndef _COLLECTION#define _COLLECTION#ifndef TRUE#define TRUE 1#endif#ifndef FALSE#define FALSE 0#endif#define MAXT 25     // elements per block#ifdef GCCtemplate <class T> class SnmpCollection{   class cBlock {   public:	   T *item[MAXT];	   cBlock *next;	   cBlock *prev;   };public:      // create an empty collection   SnmpCollection( void):count(0)   { 	 data.next=0;     data.prev=0;   };      // create a collection using a single template object   SnmpCollection( const T &t):count( 1)    {      data.item[0] = new T( t);   	 data.next=0;	 data.prev=0;   };   // create a collection with another collection   // copy constructor   SnmpCollection( const SnmpCollection<T> &c)   {	 count = 0;	 data.next=0;     data.prev=0;	 if ( c.count == 0) {		 count = 0;		 return;	 }	 // load up the new collection	 cBlock *current = &data;	 cBlock *nextBlock;	 int cn = 0;	 count = 0;	 while ( count < c.count) {		 if ( cn >= MAXT) {			 nextBlock = new cBlock;			 nextBlock->prev = current;			 nextBlock->next = 0;			 current->next = nextBlock;			 current = nextBlock;			 cn=0;		 }		 current->item[cn] = new T(c[count]);         count++;		 cn++;	 }   };   // destroy the collection   ~SnmpCollection()   { 	 if ( count == 0)		 return;	 // delete the data	 cBlock *current = &data;	 int z=0;     int cn=0;	 while ( z< count) {          if (cn >= MAXT) {			  cn =0;			  current = current->next;		  }		  delete current->item[cn];		  cn++;		  z++;	 }	 // delete the blocks	 while ( current->next != 0)		 current = current->next;	 while ( current->prev != 0) {		 current = current->prev;		 delete current->next;	 }   };      // get the size of the collection   int size()   {      return count;    };   // append an item to the collection   SnmpCollection& operator +=( const T &i)   { 	 cBlock *current = &data;	 cBlock *add;	 int cn = (int) count % MAXT;	 while (current->next != 0)		 current = current->next;	 if ((count > 0) && ((count % MAXT)== 0)) {		 add = new cBlock;		 current->next = add;		 add->prev =  current;		 add->next = 0;		 add->item[0] = new T(i);	 }	 else {		 current->item[cn] = new T(i);		 cn++;	 }	 count++;     return *this;    };   // assign one collection to another   SnmpCollection & operator = ( const SnmpCollection<T> &c)   {  	 // delete the data	 cBlock *current = &data;	 int z=0;     int cn=0;	 while ( z< count) {          if (cn >= MAXT) {			  cn =0;			  current = current->next;		  }		  delete current->item[cn];		  cn++;		  z++;	 }	 // delete the blocks	 while ( current->next != 0)		 current = current->next;	 while ( current->prev != 0) {		 current = current->prev;		 delete current->next;	 }	 count=0;	 if ( c.count ==0)		 return *this;	 // load up the new collection	 current = &data;	 cBlock *nextBlock;	 cn = 0;	 count = 0;	 while ( count < c.count) {		 if ( cn >= MAXT) {			 nextBlock = new cBlock;			 nextBlock->prev = current;			 nextBlock->next = 0;			 current->next = nextBlock;			 current = nextBlock;			 cn=0;		 }		 current->item[cn] = new T( c[count]);         count++;		 cn++;	 }	 return *this;   };   // access an element in the collection   T operator[]( int p)	const   { 	 if (p<count) {		cBlock const *current = &data;		int bn = (int) (p / MAXT);		for (int z=0; z<bn; z++)	       current = current->next;	    int cn = (int) p % MAXT;		return (T) *(current->item[cn]);	 }	 else {   // return an instance of nothing!!		 T t;		 return (T) (t);	 }   };   // set an element in the collection   int set_element( const T& i, const int p)   { 	 cBlock *current = &data;	 if ( p > count)		 return -1; // not found!	 int bn = (int) p / MAXT;	 int cn = (int) p % MAXT;	 for (int z=0; z<bn; z++)	     current = current->next;	 delete current->item[cn];	 current->item[cn] = new T(i);	 return 0;   };   // get an element in the collection   int get_element( T& i, const int p) const   { 	 cBlock const *current = &data;	 if ( p > count)		 return -1; // not found!	 int bn = (int) p / MAXT;	 int cn = (int) p % MAXT;	 for (int z=0; z<bn; z++)	     current = current->next;	 i = *(current->item[cn]);	 return 0;   };   // apply an function to the entire collection, iterator   void apply( void f( T&))   { 	 T temp;     for ( int z=0;z<count;z++) {		 this->get_element( temp,z);		 f( temp);	 }   }   // looks for an element in the collection   // returns TRUE if found   int find( const T& i)   {	 T temp;	 for ( int z=0;z<count;z++) {		 this->get_element( temp,z);		 if ( temp == i)			 return TRUE;	 }	 return FALSE;   }private:   int count;   cBlock data;}; // end template collection class def#endif // GCC#ifdef WIN32#ifndef __unixtemplate <class T> class SnmpCollection{   class cBlock {   public:	   T *item[MAXT];	   cBlock *next;	   cBlock *prev;   };public:      // create an empty collection   SnmpCollection( void):count(0)   { 	 data.next=0;     data.prev=0;   };      // create a collection using a single template object   SnmpCollection( const T &t):count( 1)    {      data.item[0] = new T( t);   	 data.next=0;	 data.prev=0;   };   // create a collection with another collection   // copy constructor   SnmpCollection( const SnmpCollection<T> &c)   {	 count = 0;	 data.next=0;     data.prev=0;	 if ( c.count == 0) {		 count = 0;		 return;	 }	 // load up the new collection	 cBlock *current = &data;	 cBlock *nextBlock;	 int cn = 0;	 count = 0;	 while ( count < c.count) {		 if ( cn >= MAXT) {			 nextBlock = new cBlock;			 nextBlock->prev = current;			 nextBlock->next = 0;			 current->next = nextBlock;			 current = nextBlock;			 cn=0;		 }		 current->item[cn] = new T(c[count]);         count++;		 cn++;	 }   };   // destroy the collection   ~SnmpCollection()   { 	 if ( count == 0)		 return;	 // delete the data	 cBlock *current = &data;	 int z=0;     int cn=0;	 while ( z< count) {          if (cn >= MAXT) {			  cn =0;			  current = current->next;		  }		  delete current->item[cn];		  cn++;		  z++;	 }	 // delete the blocks	 while ( current->next != 0)		 current = current->next;	 while ( current->prev != 0) {		 current = current->prev;		 delete current->next;	 }   };      // get the size of the collection   int size()   {      return count;    };   // append an item to the collection   SnmpCollection& operator +=( const T &i)   { 	 cBlock *current = &data;	 cBlock *add;	 int cn = (int) count % MAXT;	 while (current->next != 0)		 current = current->next;	 if ((count > 0) && ((count % MAXT)== 0)) {		 add = new cBlock;		 current->next = add;		 add->prev =  current;		 add->next = 0;		 add->item[0] = new T(i);	 }	 else {		 current->item[cn] = new T(i);		 cn++;	 }	 count++;     return *this;    };   // assign one collection to another   SnmpCollection & operator = ( const SnmpCollection<T> &c)   {  	 // delete the data	 cBlock *current = &data;	 int z=0;     int cn=0;	 while ( z< count) {          if (cn >= MAXT) {			  cn =0;			  current = current->next;		  }		  delete current->item[cn];		  cn++;		  z++;	 }	 // delete the blocks	 while ( current->next != 0)		 current = current->next;	 while ( current->prev != 0) {		 current = current->prev;		 delete current->next;	 }	 count=0;	 if ( c.count ==0)		 return *this;	 // load up the new collection	 current = &data;	 cBlock *nextBlock;	 cn = 0;	 count = 0;	 while ( count < c.count) {		 if ( cn >= MAXT) {			 nextBlock = new cBlock;			 nextBlock->prev = current;			 nextBlock->next = 0;			 current->next = nextBlock;			 current = nextBlock;			 cn=0;		 }		 current->item[cn] = new T( c[count]);         count++;		 cn++;	 }	 return *this;   };   // access an element in the collection   T operator[]( int p)	const   { 	 if (p<count) {		cBlock const *current = &data;		int bn = (int) (p / MAXT);		for (int z=0; z<bn; z++)	       current = current->next;	    int cn = (int) p % MAXT;		return (T) *(current->item[cn]);	 }	 else {   // return an instance of nothing!!		 T t;		 return (T) (t);	 }   };   // set an element in the collection   int set_element( const T& i, const int p)   { 	 cBlock *current = &data;	 if ( p > count)		 return -1; // not found!	 int bn = (int) p / MAXT;	 int cn = (int) p % MAXT;	 for (int z=0; z<bn; z++)	     current = current->next;	 delete current->item[cn];	 current->item[cn] = new T(i);	 return 0;   };   // get an element in the collection   int get_element( T& i, const int p) const   { 	 cBlock const *current = &data;	 if ( p > count)		 return -1; // not found!	 int bn = (int) p / MAXT;	 int cn = (int) p % MAXT;	 for (int z=0; z<bn; z++)	     current = current->next;	 i = *(current->item[cn]);	 return 0;   };   // apply an function to the entire collection, iterator   void apply( void f( T&))   { 	 T temp;     for ( int z=0;z<count;z++) {		 this->get_element( temp,z);		 f( temp);	 }   }   // looks for an element in the collection   // returns TRUE if found   int find( const T& i)   {	 T temp;	 for ( int z=0;z<count;z++) {		 this->get_element( temp,z);		 if ( temp == i)			 return TRUE;	 }	 return FALSE;   }private:   int count;   cBlock data;}; // end template collection class def#endif  // ifndef __unix#endif  // end if WIN32#ifdef __unix#ifndef GCCtemplate <class T> class SnmpCollection{   class cBlock {   public:	   T *item[MAXT];	   cBlock *next;	   cBlock *prev;   };public:      // create an empty collection   SnmpCollection( void);      // create a collection using a single template object   SnmpCollection( const T &t);    // create a collection with another collection   // copy constructor   SnmpCollection( const SnmpCollection<T> &c);   // destroy the collection   ~SnmpCollection();      // get the size of the collection   int size();   // append an item to the collection   SnmpCollection& operator +=( const T &i);   // assign one collection to another   SnmpCollection & operator = ( const SnmpCollection<T> &c);   // access an element in the collection   T operator[]( int p)	const;   // set an element in the collection   int set_element( const T& i, const int p);   // get an element in the collection   int get_element( T& i, const int p) const;   // apply an function to the entire collection, iterator   void apply( void f( T&));   // looks for an element in the collection   // returns TRUE if found   int find( const T& i);private:   int count;   cBlock data;}; // end template collection class def#endif  // end if __unix#endif  // GCC#endif  // end if _COLLECTION

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