📄 wafermaprenderer.html
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<FONT color="green">302</FONT> String label = entry.getKey().toString();<a name="line.302"></a><FONT color="green">303</FONT> String description = label;<a name="line.303"></a><FONT color="green">304</FONT> Shape shape = new Rectangle2D.Double(1d, 1d, 1d, 1d);<a name="line.304"></a><FONT color="green">305</FONT> Paint paint = getSeriesPaint(<a name="line.305"></a><FONT color="green">306</FONT> ((Integer) entry.getValue()).intValue()<a name="line.306"></a><FONT color="green">307</FONT> );<a name="line.307"></a><FONT color="green">308</FONT> Paint outlinePaint = Color.black;<a name="line.308"></a><FONT color="green">309</FONT> Stroke outlineStroke = DEFAULT_STROKE;<a name="line.309"></a><FONT color="green">310</FONT> <a name="line.310"></a><FONT color="green">311</FONT> result.add(new LegendItem(label, description, null, <a name="line.311"></a><FONT color="green">312</FONT> null, shape, paint, outlineStroke, outlinePaint));<a name="line.312"></a><FONT color="green">313</FONT> <a name="line.313"></a><FONT color="green">314</FONT> } <a name="line.314"></a><FONT color="green">315</FONT> }<a name="line.315"></a><FONT color="green">316</FONT> else {<a name="line.316"></a><FONT color="green">317</FONT> // in this case, every color has a range of values<a name="line.317"></a><FONT color="green">318</FONT> Set unique = new HashSet();<a name="line.318"></a><FONT color="green">319</FONT> for (Iterator i = this.paintIndex.entrySet().iterator(); <a name="line.319"></a><FONT color="green">320</FONT> i.hasNext();) {<a name="line.320"></a><FONT color="green">321</FONT> Map.Entry entry = (Map.Entry) i.next();<a name="line.321"></a><FONT color="green">322</FONT> if (unique.add(entry.getValue())) {<a name="line.322"></a><FONT color="green">323</FONT> String label = getMinPaintValue(<a name="line.323"></a><FONT color="green">324</FONT> (Integer) entry.getValue()).toString()<a name="line.324"></a><FONT color="green">325</FONT> + " - " + getMaxPaintValue(<a name="line.325"></a><FONT color="green">326</FONT> (Integer) entry.getValue()).toString();<a name="line.326"></a><FONT color="green">327</FONT> String description = label;<a name="line.327"></a><FONT color="green">328</FONT> Shape shape = new Rectangle2D.Double(1d, 1d, 1d, 1d);<a name="line.328"></a><FONT color="green">329</FONT> Paint paint = getSeriesPaint(<a name="line.329"></a><FONT color="green">330</FONT> ((Integer) entry.getValue()).intValue()<a name="line.330"></a><FONT color="green">331</FONT> );<a name="line.331"></a><FONT color="green">332</FONT> Paint outlinePaint = Color.black;<a name="line.332"></a><FONT color="green">333</FONT> Stroke outlineStroke = DEFAULT_STROKE;<a name="line.333"></a><FONT color="green">334</FONT> <a name="line.334"></a><FONT color="green">335</FONT> result.add(new LegendItem(label, description, <a name="line.335"></a><FONT color="green">336</FONT> null, null, shape, paint, outlineStroke, <a name="line.336"></a><FONT color="green">337</FONT> outlinePaint));<a name="line.337"></a><FONT color="green">338</FONT> }<a name="line.338"></a><FONT color="green">339</FONT> } // end foreach map entry<a name="line.339"></a><FONT color="green">340</FONT> } // end else<a name="line.340"></a><FONT color="green">341</FONT> }<a name="line.341"></a><FONT color="green">342</FONT> return result;<a name="line.342"></a><FONT color="green">343</FONT> }<a name="line.343"></a><FONT color="green">344</FONT> <a name="line.344"></a><FONT color="green">345</FONT> /**<a name="line.345"></a><FONT color="green">346</FONT> * Returns the minimum chip value assigned to a color<a name="line.346"></a><FONT color="green">347</FONT> * in the paintIndex<a name="line.347"></a><FONT color="green">348</FONT> * <a name="line.348"></a><FONT color="green">349</FONT> * @param index the index.<a name="line.349"></a><FONT color="green">350</FONT> * <a name="line.350"></a><FONT color="green">351</FONT> * @return The value.<a name="line.351"></a><FONT color="green">352</FONT> */<a name="line.352"></a><FONT color="green">353</FONT> private Number getMinPaintValue(Integer index) {<a name="line.353"></a><FONT color="green">354</FONT> double minValue = Double.POSITIVE_INFINITY;<a name="line.354"></a><FONT color="green">355</FONT> for (Iterator i = this.paintIndex.entrySet().iterator(); i.hasNext();) {<a name="line.355"></a><FONT color="green">356</FONT> Map.Entry entry = (Map.Entry) i.next();<a name="line.356"></a><FONT color="green">357</FONT> if (((Integer) entry.getValue()).equals(index)) {<a name="line.357"></a><FONT color="green">358</FONT> if (((Number) entry.getKey()).doubleValue() < minValue) {<a name="line.358"></a><FONT color="green">359</FONT> minValue = ((Number) entry.getKey()).doubleValue();<a name="line.359"></a><FONT color="green">360</FONT> }<a name="line.360"></a><FONT color="green">361</FONT> }<a name="line.361"></a><FONT color="green">362</FONT> } <a name="line.362"></a><FONT color="green">363</FONT> return new Double(minValue);<a name="line.363"></a><FONT color="green">364</FONT> }<a name="line.364"></a><FONT color="green">365</FONT> <a name="line.365"></a><FONT color="green">366</FONT> /**<a name="line.366"></a><FONT color="green">367</FONT> * Returns the maximum chip value assigned to a color<a name="line.367"></a><FONT color="green">368</FONT> * in the paintIndex<a name="line.368"></a><FONT color="green">369</FONT> * <a name="line.369"></a><FONT color="green">370</FONT> * @param index the index.<a name="line.370"></a><FONT color="green">371</FONT> * <a name="line.371"></a><FONT color="green">372</FONT> * @return The value<a name="line.372"></a><FONT color="green">373</FONT> */<a name="line.373"></a><FONT color="green">374</FONT> private Number getMaxPaintValue(Integer index) {<a name="line.374"></a><FONT color="green">375</FONT> double maxValue = Double.NEGATIVE_INFINITY;<a name="line.375"></a><FONT color="green">376</FONT> for (Iterator i = this.paintIndex.entrySet().iterator(); i.hasNext();) {<a name="line.376"></a><FONT color="green">377</FONT> Map.Entry entry = (Map.Entry) i.next();<a name="line.377"></a><FONT color="green">378</FONT> if (((Integer) entry.getValue()).equals(index)) {<a name="line.378"></a><FONT color="green">379</FONT> if (((Number) entry.getKey()).doubleValue() > maxValue) {<a name="line.379"></a><FONT color="green">380</FONT> maxValue = ((Number) entry.getKey()).doubleValue();<a name="line.380"></a><FONT color="green">381</FONT> }<a name="line.381"></a><FONT color="green">382</FONT> }<a name="line.382"></a><FONT color="green">383</FONT> } <a name="line.383"></a><FONT color="green">384</FONT> return new Double(maxValue);<a name="line.384"></a><FONT color="green">385</FONT> }<a name="line.385"></a><FONT color="green">386</FONT> <a name="line.386"></a><FONT color="green">387</FONT> <a name="line.387"></a><FONT color="green">388</FONT> } // end class wafermaprenderer<a name="line.388"></a></PRE></BODY></HTML>
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