📄 wafermaprenderer.html
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<FONT color="green">150</FONT> /**<a name="line.150"></a><FONT color="green">151</FONT> * Returns the drawing supplier from the plot.<a name="line.151"></a><FONT color="green">152</FONT> * <a name="line.152"></a><FONT color="green">153</FONT> * @return The drawing supplier.<a name="line.153"></a><FONT color="green">154</FONT> */<a name="line.154"></a><FONT color="green">155</FONT> public DrawingSupplier getDrawingSupplier() {<a name="line.155"></a><FONT color="green">156</FONT> DrawingSupplier result = null;<a name="line.156"></a><FONT color="green">157</FONT> WaferMapPlot p = getPlot();<a name="line.157"></a><FONT color="green">158</FONT> if (p != null) {<a name="line.158"></a><FONT color="green">159</FONT> result = p.getDrawingSupplier();<a name="line.159"></a><FONT color="green">160</FONT> }<a name="line.160"></a><FONT color="green">161</FONT> return result;<a name="line.161"></a><FONT color="green">162</FONT> }<a name="line.162"></a><FONT color="green">163</FONT> <a name="line.163"></a><FONT color="green">164</FONT> /**<a name="line.164"></a><FONT color="green">165</FONT> * Returns the plot.<a name="line.165"></a><FONT color="green">166</FONT> * <a name="line.166"></a><FONT color="green">167</FONT> * @return The plot.<a name="line.167"></a><FONT color="green">168</FONT> */<a name="line.168"></a><FONT color="green">169</FONT> public WaferMapPlot getPlot() {<a name="line.169"></a><FONT color="green">170</FONT> return this.plot;<a name="line.170"></a><FONT color="green">171</FONT> }<a name="line.171"></a><FONT color="green">172</FONT> <a name="line.172"></a><FONT color="green">173</FONT> /**<a name="line.173"></a><FONT color="green">174</FONT> * Sets the plot and build the paint index.<a name="line.174"></a><FONT color="green">175</FONT> * <a name="line.175"></a><FONT color="green">176</FONT> * @param plot the plot.<a name="line.176"></a><FONT color="green">177</FONT> */<a name="line.177"></a><FONT color="green">178</FONT> public void setPlot(WaferMapPlot plot) {<a name="line.178"></a><FONT color="green">179</FONT> this.plot = plot;<a name="line.179"></a><FONT color="green">180</FONT> makePaintIndex();<a name="line.180"></a><FONT color="green">181</FONT> }<a name="line.181"></a><FONT color="green">182</FONT> <a name="line.182"></a><FONT color="green">183</FONT> /**<a name="line.183"></a><FONT color="green">184</FONT> * Returns the paint for a given chip value.<a name="line.184"></a><FONT color="green">185</FONT> * <a name="line.185"></a><FONT color="green">186</FONT> * @param value the value.<a name="line.186"></a><FONT color="green">187</FONT> * <a name="line.187"></a><FONT color="green">188</FONT> * @return The paint.<a name="line.188"></a><FONT color="green">189</FONT> */<a name="line.189"></a><FONT color="green">190</FONT> public Paint getChipColor(Number value) {<a name="line.190"></a><FONT color="green">191</FONT> return getSeriesPaint(getPaintIndex(value));<a name="line.191"></a><FONT color="green">192</FONT> }<a name="line.192"></a><FONT color="green">193</FONT> <a name="line.193"></a><FONT color="green">194</FONT> /**<a name="line.194"></a><FONT color="green">195</FONT> * Returns the paint index for a given chip value.<a name="line.195"></a><FONT color="green">196</FONT> * <a name="line.196"></a><FONT color="green">197</FONT> * @param value the value.<a name="line.197"></a><FONT color="green">198</FONT> * <a name="line.198"></a><FONT color="green">199</FONT> * @return The paint index.<a name="line.199"></a><FONT color="green">200</FONT> */<a name="line.200"></a><FONT color="green">201</FONT> private int getPaintIndex(Number value) {<a name="line.201"></a><FONT color="green">202</FONT> return ((Integer) this.paintIndex.get(value)).intValue();<a name="line.202"></a><FONT color="green">203</FONT> }<a name="line.203"></a><FONT color="green">204</FONT> <a name="line.204"></a><FONT color="green">205</FONT> /**<a name="line.205"></a><FONT color="green">206</FONT> * Builds a map of chip values to paint colors.<a name="line.206"></a><FONT color="green">207</FONT> * paintlimit is the maximum allowed number of colors.<a name="line.207"></a><FONT color="green">208</FONT> */<a name="line.208"></a><FONT color="green">209</FONT> private void makePaintIndex() {<a name="line.209"></a><FONT color="green">210</FONT> if (this.plot == null) {<a name="line.210"></a><FONT color="green">211</FONT> return;<a name="line.211"></a><FONT color="green">212</FONT> }<a name="line.212"></a><FONT color="green">213</FONT> WaferMapDataset data = this.plot.getDataset();<a name="line.213"></a><FONT color="green">214</FONT> Number dataMin = data.getMinValue();<a name="line.214"></a><FONT color="green">215</FONT> Number dataMax = data.getMaxValue();<a name="line.215"></a><FONT color="green">216</FONT> Set uniqueValues = data.getUniqueValues();<a name="line.216"></a><FONT color="green">217</FONT> if (uniqueValues.size() <= this.paintLimit) {<a name="line.217"></a><FONT color="green">218</FONT> int count = 0; // assign a color for each unique value<a name="line.218"></a><FONT color="green">219</FONT> for (Iterator i = uniqueValues.iterator(); i.hasNext();) {<a name="line.219"></a><FONT color="green">220</FONT> this.paintIndex.put(i.next(), new Integer(count++));<a name="line.220"></a><FONT color="green">221</FONT> }<a name="line.221"></a><FONT color="green">222</FONT> }<a name="line.222"></a><FONT color="green">223</FONT> else { <a name="line.223"></a><FONT color="green">224</FONT> // more values than paints so map<a name="line.224"></a><FONT color="green">225</FONT> // multiple values to the same color<a name="line.225"></a><FONT color="green">226</FONT> switch (this.paintIndexMethod) {<a name="line.226"></a><FONT color="green">227</FONT> case POSITION_INDEX: <a name="line.227"></a><FONT color="green">228</FONT> makePositionIndex(uniqueValues); <a name="line.228"></a><FONT color="green">229</FONT> break;<a name="line.229"></a><FONT color="green">230</FONT> case VALUE_INDEX: <a name="line.230"></a><FONT color="green">231</FONT> makeValueIndex(dataMax, dataMin, uniqueValues); <a name="line.231"></a><FONT color="green">232</FONT> break;<a name="line.232"></a><FONT color="green">233</FONT> default:<a name="line.233"></a><FONT color="green">234</FONT> break;<a name="line.234"></a><FONT color="green">235</FONT> }<a name="line.235"></a><FONT color="green">236</FONT> }<a name="line.236"></a><FONT color="green">237</FONT> }<a name="line.237"></a><FONT color="green">238</FONT> <a name="line.238"></a><FONT color="green">239</FONT> /**<a name="line.239"></a><FONT color="green">240</FONT> * Builds the paintindex by assigning colors based on the number <a name="line.240"></a><FONT color="green">241</FONT> * of unique values: totalvalues/totalcolors.<a name="line.241"></a><FONT color="green">242</FONT> * <a name="line.242"></a><FONT color="green">243</FONT> * @param uniqueValues the set of unique values.<a name="line.243"></a><FONT color="green">244</FONT> */<a name="line.244"></a><FONT color="green">245</FONT> private void makePositionIndex(Set uniqueValues) {<a name="line.245"></a><FONT color="green">246</FONT> int valuesPerColor = (int) Math.ceil(<a name="line.246"></a><FONT color="green">247</FONT> (double) uniqueValues.size() / this.paintLimit<a name="line.247"></a><FONT color="green">248</FONT> );<a name="line.248"></a><FONT color="green">249</FONT> int count = 0; // assign a color for each unique value<a name="line.249"></a><FONT color="green">250</FONT> int paint = 0;<a name="line.250"></a><FONT color="green">251</FONT> for (Iterator i = uniqueValues.iterator(); i.hasNext();) {<a name="line.251"></a><FONT color="green">252</FONT> this.paintIndex.put(i.next(), new Integer(paint));<a name="line.252"></a><FONT color="green">253</FONT> if (++count % valuesPerColor == 0) {<a name="line.253"></a><FONT color="green">254</FONT> paint++;<a name="line.254"></a><FONT color="green">255</FONT> }<a name="line.255"></a><FONT color="green">256</FONT> if (paint > this.paintLimit) {<a name="line.256"></a><FONT color="green">257</FONT> paint = this.paintLimit;<a name="line.257"></a><FONT color="green">258</FONT> }<a name="line.258"></a><FONT color="green">259</FONT> }<a name="line.259"></a><FONT color="green">260</FONT> }<a name="line.260"></a><FONT color="green">261</FONT> <a name="line.261"></a><FONT color="green">262</FONT> /**<a name="line.262"></a><FONT color="green">263</FONT> * Builds the paintindex by assigning colors evenly across the range<a name="line.263"></a><FONT color="green">264</FONT> * of values: maxValue-minValue/totalcolors<a name="line.264"></a><FONT color="green">265</FONT> * <a name="line.265"></a><FONT color="green">266</FONT> * @param max the maximum value.<a name="line.266"></a><FONT color="green">267</FONT> * @param min the minumum value.<a name="line.267"></a><FONT color="green">268</FONT> * @param uniqueValues the unique values.<a name="line.268"></a><FONT color="green">269</FONT> */<a name="line.269"></a><FONT color="green">270</FONT> private void makeValueIndex(Number max, Number min, Set uniqueValues) {<a name="line.270"></a><FONT color="green">271</FONT> double valueRange = max.doubleValue() - min.doubleValue();<a name="line.271"></a><FONT color="green">272</FONT> double valueStep = valueRange / this.paintLimit;<a name="line.272"></a><FONT color="green">273</FONT> int paint = 0;<a name="line.273"></a><FONT color="green">274</FONT> double cutPoint = min.doubleValue() + valueStep;<a name="line.274"></a><FONT color="green">275</FONT> for (Iterator i = uniqueValues.iterator(); i.hasNext();) {<a name="line.275"></a><FONT color="green">276</FONT> Number value = (Number) i.next();<a name="line.276"></a><FONT color="green">277</FONT> while (value.doubleValue() > cutPoint) {<a name="line.277"></a><FONT color="green">278</FONT> cutPoint += valueStep;<a name="line.278"></a><FONT color="green">279</FONT> paint++;<a name="line.279"></a><FONT color="green">280</FONT> if (paint > this.paintLimit) {<a name="line.280"></a><FONT color="green">281</FONT> paint = this.paintLimit;<a name="line.281"></a><FONT color="green">282</FONT> }<a name="line.282"></a><FONT color="green">283</FONT> } <a name="line.283"></a><FONT color="green">284</FONT> this.paintIndex.put(value, new Integer(paint));<a name="line.284"></a><FONT color="green">285</FONT> }<a name="line.285"></a><FONT color="green">286</FONT> }<a name="line.286"></a><FONT color="green">287</FONT> <a name="line.287"></a><FONT color="green">288</FONT> /**<a name="line.288"></a><FONT color="green">289</FONT> * Builds the list of legend entries. called by getLegendItems in<a name="line.289"></a><FONT color="green">290</FONT> * WaferMapPlot to populate the plot legend.<a name="line.290"></a><FONT color="green">291</FONT> * <a name="line.291"></a><FONT color="green">292</FONT> * @return The legend items.<a name="line.292"></a><FONT color="green">293</FONT> */<a name="line.293"></a><FONT color="green">294</FONT> public LegendItemCollection getLegendCollection() {<a name="line.294"></a><FONT color="green">295</FONT> LegendItemCollection result = new LegendItemCollection();<a name="line.295"></a><FONT color="green">296</FONT> if (this.paintIndex != null && this.paintIndex.size() > 0) {<a name="line.296"></a><FONT color="green">297</FONT> if (this.paintIndex.size() <= this.paintLimit) {<a name="line.297"></a><FONT color="green">298</FONT> for (Iterator i = this.paintIndex.entrySet().iterator(); <a name="line.298"></a><FONT color="green">299</FONT> i.hasNext();) {<a name="line.299"></a><FONT color="green">300</FONT> // in this case, every color has a unique value<a name="line.300"></a><FONT color="green">301</FONT> Map.Entry entry = (Map.Entry) i.next();<a name="line.301"></a>
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