📄 xyline3drenderer.html
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<FONT color="green">144</FONT> * @param paint the paint.<a name="line.144"></a><FONT color="green">145</FONT> */<a name="line.145"></a><FONT color="green">146</FONT> public void setWallPaint(Paint paint) {<a name="line.146"></a><FONT color="green">147</FONT> this.wallPaint = paint;<a name="line.147"></a><FONT color="green">148</FONT> notifyListeners(new RendererChangeEvent(this));<a name="line.148"></a><FONT color="green">149</FONT> }<a name="line.149"></a><FONT color="green">150</FONT> <a name="line.150"></a><FONT color="green">151</FONT> /**<a name="line.151"></a><FONT color="green">152</FONT> * Returns the number of passes through the data that the renderer requires <a name="line.152"></a><FONT color="green">153</FONT> * in order to draw the chart. Most charts will require a single pass, <a name="line.153"></a><FONT color="green">154</FONT> * but some require two passes.<a name="line.154"></a><FONT color="green">155</FONT> *<a name="line.155"></a><FONT color="green">156</FONT> * @return The pass count.<a name="line.156"></a><FONT color="green">157</FONT> */<a name="line.157"></a><FONT color="green">158</FONT> public int getPassCount() {<a name="line.158"></a><FONT color="green">159</FONT> return 3;<a name="line.159"></a><FONT color="green">160</FONT> }<a name="line.160"></a><FONT color="green">161</FONT> <a name="line.161"></a><FONT color="green">162</FONT> /**<a name="line.162"></a><FONT color="green">163</FONT> * Returns <code>true</code> if the specified pass involves drawing lines.<a name="line.163"></a><FONT color="green">164</FONT> * <a name="line.164"></a><FONT color="green">165</FONT> * @param pass the pass.<a name="line.165"></a><FONT color="green">166</FONT> * <a name="line.166"></a><FONT color="green">167</FONT> * @return A boolean.<a name="line.167"></a><FONT color="green">168</FONT> */<a name="line.168"></a><FONT color="green">169</FONT> protected boolean isLinePass(int pass) {<a name="line.169"></a><FONT color="green">170</FONT> return pass == 0 || pass == 1;<a name="line.170"></a><FONT color="green">171</FONT> }<a name="line.171"></a><FONT color="green">172</FONT> <a name="line.172"></a><FONT color="green">173</FONT> /**<a name="line.173"></a><FONT color="green">174</FONT> * Returns <code>true</code> if the specified pass involves drawing items.<a name="line.174"></a><FONT color="green">175</FONT> * <a name="line.175"></a><FONT color="green">176</FONT> * @param pass the pass.<a name="line.176"></a><FONT color="green">177</FONT> * <a name="line.177"></a><FONT color="green">178</FONT> * @return A boolean.<a name="line.178"></a><FONT color="green">179</FONT> */<a name="line.179"></a><FONT color="green">180</FONT> protected boolean isItemPass(int pass) {<a name="line.180"></a><FONT color="green">181</FONT> return pass == 2;<a name="line.181"></a><FONT color="green">182</FONT> }<a name="line.182"></a><FONT color="green">183</FONT> <a name="line.183"></a><FONT color="green">184</FONT> /**<a name="line.184"></a><FONT color="green">185</FONT> * Returns <code>true</code> if the specified pass involves drawing shadows.<a name="line.185"></a><FONT color="green">186</FONT> * <a name="line.186"></a><FONT color="green">187</FONT> * @param pass the pass.<a name="line.187"></a><FONT color="green">188</FONT> * <a name="line.188"></a><FONT color="green">189</FONT> * @return A boolean.<a name="line.189"></a><FONT color="green">190</FONT> */<a name="line.190"></a><FONT color="green">191</FONT> protected boolean isShadowPass (int pass) {<a name="line.191"></a><FONT color="green">192</FONT> return pass == 0;<a name="line.192"></a><FONT color="green">193</FONT> }<a name="line.193"></a><FONT color="green">194</FONT> <a name="line.194"></a><FONT color="green">195</FONT> /**<a name="line.195"></a><FONT color="green">196</FONT> * Overrides the method in the subclass to draw a shadow in the first pass.<a name="line.196"></a><FONT color="green">197</FONT> * <a name="line.197"></a><FONT color="green">198</FONT> * @param g2 the graphics device.<a name="line.198"></a><FONT color="green">199</FONT> * @param pass the pass.<a name="line.199"></a><FONT color="green">200</FONT> * @param series the series index (zero-based).<a name="line.200"></a><FONT color="green">201</FONT> * @param item the item index (zero-based).<a name="line.201"></a><FONT color="green">202</FONT> * @param shape the shape.<a name="line.202"></a><FONT color="green">203</FONT> */<a name="line.203"></a><FONT color="green">204</FONT> protected void drawFirstPassShape(Graphics2D g2,<a name="line.204"></a><FONT color="green">205</FONT> int pass,<a name="line.205"></a><FONT color="green">206</FONT> int series,<a name="line.206"></a><FONT color="green">207</FONT> int item,<a name="line.207"></a><FONT color="green">208</FONT> Shape shape) {<a name="line.208"></a><FONT color="green">209</FONT> if (isShadowPass(pass)) {<a name="line.209"></a><FONT color="green">210</FONT> if (getWallPaint() != null) {<a name="line.210"></a><FONT color="green">211</FONT> g2.setStroke(getItemStroke(series, item));<a name="line.211"></a><FONT color="green">212</FONT> g2.setPaint(getWallPaint());<a name="line.212"></a><FONT color="green">213</FONT> g2.translate(getXOffset(), getYOffset());<a name="line.213"></a><FONT color="green">214</FONT> g2.draw(shape);<a name="line.214"></a><FONT color="green">215</FONT> g2.translate(-getXOffset(), -getYOffset());<a name="line.215"></a><FONT color="green">216</FONT> }<a name="line.216"></a><FONT color="green">217</FONT> }<a name="line.217"></a><FONT color="green">218</FONT> else {<a name="line.218"></a><FONT color="green">219</FONT> // now draw the real shape<a name="line.219"></a><FONT color="green">220</FONT> super.drawFirstPassShape(g2, pass, series, item, shape);<a name="line.220"></a><FONT color="green">221</FONT> }<a name="line.221"></a><FONT color="green">222</FONT> }<a name="line.222"></a><FONT color="green">223</FONT> <a name="line.223"></a><FONT color="green">224</FONT> }<a name="line.224"></a></PRE></BODY></HTML>
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