📄 levelrenderer.html
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<FONT color="green">328</FONT> Line2D line = null;<a name="line.328"></a><FONT color="green">329</FONT> double x = 0.0;<a name="line.329"></a><FONT color="green">330</FONT> double y = 0.0;<a name="line.330"></a><FONT color="green">331</FONT> if (orientation == PlotOrientation.HORIZONTAL) {<a name="line.331"></a><FONT color="green">332</FONT> x = barL;<a name="line.332"></a><FONT color="green">333</FONT> y = barW0 + state.getBarWidth() / 2.0;<a name="line.333"></a><FONT color="green">334</FONT> line = new Line2D.Double(barL, barW0, barL, <a name="line.334"></a><FONT color="green">335</FONT> barW0 + state.getBarWidth());<a name="line.335"></a><FONT color="green">336</FONT> }<a name="line.336"></a><FONT color="green">337</FONT> else {<a name="line.337"></a><FONT color="green">338</FONT> x = barW0 + state.getBarWidth() / 2.0;<a name="line.338"></a><FONT color="green">339</FONT> y = barL;<a name="line.339"></a><FONT color="green">340</FONT> line = new Line2D.Double(barW0, barL, barW0 + state.getBarWidth(), <a name="line.340"></a><FONT color="green">341</FONT> barL);<a name="line.341"></a><FONT color="green">342</FONT> }<a name="line.342"></a><FONT color="green">343</FONT> Stroke itemStroke = getItemStroke(row, column);<a name="line.343"></a><FONT color="green">344</FONT> Paint itemPaint = getItemPaint(row, column);<a name="line.344"></a><FONT color="green">345</FONT> g2.setStroke(itemStroke);<a name="line.345"></a><FONT color="green">346</FONT> g2.setPaint(itemPaint);<a name="line.346"></a><FONT color="green">347</FONT> g2.draw(line);<a name="line.347"></a><FONT color="green">348</FONT> <a name="line.348"></a><FONT color="green">349</FONT> CategoryItemLabelGenerator generator = getItemLabelGenerator(row, <a name="line.349"></a><FONT color="green">350</FONT> column);<a name="line.350"></a><FONT color="green">351</FONT> if (generator != null && isItemLabelVisible(row, column)) {<a name="line.351"></a><FONT color="green">352</FONT> drawItemLabel(g2, orientation, dataset, row, column, x, y, <a name="line.352"></a><FONT color="green">353</FONT> (value < 0.0));<a name="line.353"></a><FONT color="green">354</FONT> } <a name="line.354"></a><FONT color="green">355</FONT> <a name="line.355"></a><FONT color="green">356</FONT> // collect entity and tool tip information...<a name="line.356"></a><FONT color="green">357</FONT> if (state.getInfo() != null) {<a name="line.357"></a><FONT color="green">358</FONT> EntityCollection entities = state.getEntityCollection();<a name="line.358"></a><FONT color="green">359</FONT> if (entities != null) {<a name="line.359"></a><FONT color="green">360</FONT> String tip = null;<a name="line.360"></a><FONT color="green">361</FONT> CategoryToolTipGenerator tipster = getToolTipGenerator(row, <a name="line.361"></a><FONT color="green">362</FONT> column);<a name="line.362"></a><FONT color="green">363</FONT> if (tipster != null) {<a name="line.363"></a><FONT color="green">364</FONT> tip = tipster.generateToolTip(dataset, row, column);<a name="line.364"></a><FONT color="green">365</FONT> }<a name="line.365"></a><FONT color="green">366</FONT> String url = null;<a name="line.366"></a><FONT color="green">367</FONT> if (getItemURLGenerator(row, column) != null) {<a name="line.367"></a><FONT color="green">368</FONT> url = getItemURLGenerator(row, column).generateURL(dataset,<a name="line.368"></a><FONT color="green">369</FONT> row, column);<a name="line.369"></a><FONT color="green">370</FONT> }<a name="line.370"></a><FONT color="green">371</FONT> CategoryItemEntity entity = new CategoryItemEntity(<a name="line.371"></a><FONT color="green">372</FONT> line.getBounds(), tip, url, dataset, row, <a name="line.372"></a><FONT color="green">373</FONT> dataset.getColumnKey(column), column);<a name="line.373"></a><FONT color="green">374</FONT> entities.add(entity);<a name="line.374"></a><FONT color="green">375</FONT> }<a name="line.375"></a><FONT color="green">376</FONT> <a name="line.376"></a><FONT color="green">377</FONT> }<a name="line.377"></a><FONT color="green">378</FONT> <a name="line.378"></a><FONT color="green">379</FONT> }<a name="line.379"></a><FONT color="green">380</FONT> <a name="line.380"></a><FONT color="green">381</FONT> /**<a name="line.381"></a><FONT color="green">382</FONT> * Calculates the available space for each series.<a name="line.382"></a><FONT color="green">383</FONT> * <a name="line.383"></a><FONT color="green">384</FONT> * @param space the space along the entire axis (in Java2D units).<a name="line.384"></a><FONT color="green">385</FONT> * @param axis the category axis.<a name="line.385"></a><FONT color="green">386</FONT> * @param categories the number of categories.<a name="line.386"></a><FONT color="green">387</FONT> * @param series the number of series.<a name="line.387"></a><FONT color="green">388</FONT> * <a name="line.388"></a><FONT color="green">389</FONT> * @return The width of one series.<a name="line.389"></a><FONT color="green">390</FONT> */<a name="line.390"></a><FONT color="green">391</FONT> protected double calculateSeriesWidth(double space, CategoryAxis axis, <a name="line.391"></a><FONT color="green">392</FONT> int categories, int series) {<a name="line.392"></a><FONT color="green">393</FONT> double factor = 1.0 - getItemMargin() - axis.getLowerMargin() <a name="line.393"></a><FONT color="green">394</FONT> - axis.getUpperMargin();<a name="line.394"></a><FONT color="green">395</FONT> if (categories > 1) {<a name="line.395"></a><FONT color="green">396</FONT> factor = factor - axis.getCategoryMargin();<a name="line.396"></a><FONT color="green">397</FONT> }<a name="line.397"></a><FONT color="green">398</FONT> return (space * factor) / (categories * series);<a name="line.398"></a><FONT color="green">399</FONT> }<a name="line.399"></a><FONT color="green">400</FONT> <a name="line.400"></a><FONT color="green">401</FONT> /**<a name="line.401"></a><FONT color="green">402</FONT> * Tests an object for equality with this instance.<a name="line.402"></a><FONT color="green">403</FONT> * <a name="line.403"></a><FONT color="green">404</FONT> * @param obj the object (<code>null</code> permitted).<a name="line.404"></a><FONT color="green">405</FONT> * <a name="line.405"></a><FONT color="green">406</FONT> * @return A boolean.<a name="line.406"></a><FONT color="green">407</FONT> */<a name="line.407"></a><FONT color="green">408</FONT> public boolean equals(Object obj) {<a name="line.408"></a><FONT color="green">409</FONT> if (obj == this) {<a name="line.409"></a><FONT color="green">410</FONT> return true;<a name="line.410"></a><FONT color="green">411</FONT> }<a name="line.411"></a><FONT color="green">412</FONT> if (!(obj instanceof LevelRenderer)) {<a name="line.412"></a><FONT color="green">413</FONT> return false;<a name="line.413"></a><FONT color="green">414</FONT> }<a name="line.414"></a><FONT color="green">415</FONT> if (!super.equals(obj)) {<a name="line.415"></a><FONT color="green">416</FONT> return false;<a name="line.416"></a><FONT color="green">417</FONT> }<a name="line.417"></a><FONT color="green">418</FONT> LevelRenderer that = (LevelRenderer) obj;<a name="line.418"></a><FONT color="green">419</FONT> if (this.itemMargin != that.itemMargin) { <a name="line.419"></a><FONT color="green">420</FONT> return false;<a name="line.420"></a><FONT color="green">421</FONT> }<a name="line.421"></a><FONT color="green">422</FONT> if (this.maxItemWidth != that.maxItemWidth) {<a name="line.422"></a><FONT color="green">423</FONT> return false;<a name="line.423"></a><FONT color="green">424</FONT> }<a name="line.424"></a><FONT color="green">425</FONT> return true;<a name="line.425"></a><FONT color="green">426</FONT> }<a name="line.426"></a><FONT color="green">427</FONT> <a name="line.427"></a><FONT color="green">428</FONT> }<a name="line.428"></a></PRE></BODY></HTML>
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