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📄 stackedbarrenderer3d.html

📁 jfreechart1。0。2的api。
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<FONT color="green">352</FONT>                bar = new Rectangle2D.Double(barW0, barL0, state.getBarWidth(), <a name="line.352"></a><FONT color="green">353</FONT>                        barLength);<a name="line.353"></a><FONT color="green">354</FONT>            }<a name="line.354"></a><FONT color="green">355</FONT>            Paint itemPaint = getItemPaint(row, column);<a name="line.355"></a><FONT color="green">356</FONT>            g2.setPaint(itemPaint);<a name="line.356"></a><FONT color="green">357</FONT>            g2.fill(bar);<a name="line.357"></a><FONT color="green">358</FONT>    <a name="line.358"></a><FONT color="green">359</FONT>            if (pass == 0) {<a name="line.359"></a><FONT color="green">360</FONT>                double x0 = bar.getMinX();<a name="line.360"></a><FONT color="green">361</FONT>                double x1 = x0 + getXOffset();<a name="line.361"></a><FONT color="green">362</FONT>                double x2 = bar.getMaxX();<a name="line.362"></a><FONT color="green">363</FONT>                double x3 = x2 + getXOffset();<a name="line.363"></a><FONT color="green">364</FONT>            <a name="line.364"></a><FONT color="green">365</FONT>                double y0 = bar.getMinY() - getYOffset();<a name="line.365"></a><FONT color="green">366</FONT>                double y1 = bar.getMinY();<a name="line.366"></a><FONT color="green">367</FONT>                double y2 = bar.getMaxY() - getYOffset();<a name="line.367"></a><FONT color="green">368</FONT>                double y3 = bar.getMaxY();<a name="line.368"></a><FONT color="green">369</FONT>            <a name="line.369"></a><FONT color="green">370</FONT>                GeneralPath bar3dRight = null;<a name="line.370"></a><FONT color="green">371</FONT>                GeneralPath bar3dTop = null;<a name="line.371"></a><FONT color="green">372</FONT>                if (value &gt; 0.0 || orientation == PlotOrientation.VERTICAL) {<a name="line.372"></a><FONT color="green">373</FONT>                    bar3dRight = new GeneralPath();<a name="line.373"></a><FONT color="green">374</FONT>                    bar3dRight.moveTo((float) x2, (float) y3);<a name="line.374"></a><FONT color="green">375</FONT>                    bar3dRight.lineTo((float) x2, (float) y1);<a name="line.375"></a><FONT color="green">376</FONT>                    bar3dRight.lineTo((float) x3, (float) y0);<a name="line.376"></a><FONT color="green">377</FONT>                    bar3dRight.lineTo((float) x3, (float) y2);<a name="line.377"></a><FONT color="green">378</FONT>                    bar3dRight.closePath();<a name="line.378"></a><FONT color="green">379</FONT>    <a name="line.379"></a><FONT color="green">380</FONT>                    if (itemPaint instanceof Color) {<a name="line.380"></a><FONT color="green">381</FONT>                        g2.setPaint(((Color) itemPaint).darker());<a name="line.381"></a><FONT color="green">382</FONT>                    }<a name="line.382"></a><FONT color="green">383</FONT>                    g2.fill(bar3dRight);<a name="line.383"></a><FONT color="green">384</FONT>                }<a name="line.384"></a><FONT color="green">385</FONT>    <a name="line.385"></a><FONT color="green">386</FONT>                if (value &gt; 0.0 || orientation == PlotOrientation.HORIZONTAL) {<a name="line.386"></a><FONT color="green">387</FONT>                    bar3dTop = new GeneralPath();<a name="line.387"></a><FONT color="green">388</FONT>                    bar3dTop.moveTo((float) x0, (float) y1);<a name="line.388"></a><FONT color="green">389</FONT>                    bar3dTop.lineTo((float) x1, (float) y0);<a name="line.389"></a><FONT color="green">390</FONT>                    bar3dTop.lineTo((float) x3, (float) y0);<a name="line.390"></a><FONT color="green">391</FONT>                    bar3dTop.lineTo((float) x2, (float) y1);<a name="line.391"></a><FONT color="green">392</FONT>                    bar3dTop.closePath();<a name="line.392"></a><FONT color="green">393</FONT>                    g2.fill(bar3dTop);<a name="line.393"></a><FONT color="green">394</FONT>                }<a name="line.394"></a><FONT color="green">395</FONT>    <a name="line.395"></a><FONT color="green">396</FONT>                if (isDrawBarOutline() &amp;&amp; state.getBarWidth() &gt; 3) {<a name="line.396"></a><FONT color="green">397</FONT>                    g2.setStroke(getItemOutlineStroke(row, column));<a name="line.397"></a><FONT color="green">398</FONT>                    g2.setPaint(getItemOutlinePaint(row, column));<a name="line.398"></a><FONT color="green">399</FONT>                    g2.draw(bar);<a name="line.399"></a><FONT color="green">400</FONT>                    if (bar3dRight != null) {<a name="line.400"></a><FONT color="green">401</FONT>                        g2.draw(bar3dRight);<a name="line.401"></a><FONT color="green">402</FONT>                    }<a name="line.402"></a><FONT color="green">403</FONT>                    if (bar3dTop != null) {<a name="line.403"></a><FONT color="green">404</FONT>                        g2.draw(bar3dTop);<a name="line.404"></a><FONT color="green">405</FONT>                    }<a name="line.405"></a><FONT color="green">406</FONT>                }<a name="line.406"></a><FONT color="green">407</FONT>    <a name="line.407"></a><FONT color="green">408</FONT>                // add an item entity, if this information is being collected<a name="line.408"></a><FONT color="green">409</FONT>                EntityCollection entities = state.getEntityCollection();<a name="line.409"></a><FONT color="green">410</FONT>                if (entities != null) {<a name="line.410"></a><FONT color="green">411</FONT>                    addItemEntity(entities, dataset, row, column, bar);<a name="line.411"></a><FONT color="green">412</FONT>                }<a name="line.412"></a><FONT color="green">413</FONT>            }<a name="line.413"></a><FONT color="green">414</FONT>            else if (pass == 1) {<a name="line.414"></a><FONT color="green">415</FONT>                CategoryItemLabelGenerator generator <a name="line.415"></a><FONT color="green">416</FONT>                    = getItemLabelGenerator(row, column);<a name="line.416"></a><FONT color="green">417</FONT>                if (generator != null &amp;&amp; isItemLabelVisible(row, column)) {<a name="line.417"></a><FONT color="green">418</FONT>                    drawItemLabel(<a name="line.418"></a><FONT color="green">419</FONT>                        g2, dataset, row, column, plot, generator, bar, <a name="line.419"></a><FONT color="green">420</FONT>                        (value &lt; 0.0)<a name="line.420"></a><FONT color="green">421</FONT>                    );<a name="line.421"></a><FONT color="green">422</FONT>                }<a name="line.422"></a><FONT color="green">423</FONT>            }<a name="line.423"></a><FONT color="green">424</FONT>    <a name="line.424"></a><FONT color="green">425</FONT>        }<a name="line.425"></a><FONT color="green">426</FONT>        <a name="line.426"></a><FONT color="green">427</FONT>        /**<a name="line.427"></a><FONT color="green">428</FONT>         * Returns the number of passes through the dataset required by the <a name="line.428"></a><FONT color="green">429</FONT>         * renderer.  This method returns &lt;code&gt;2&lt;/code&gt;, the second pass is used<a name="line.429"></a><FONT color="green">430</FONT>         * to draw the item labels.<a name="line.430"></a><FONT color="green">431</FONT>         * <a name="line.431"></a><FONT color="green">432</FONT>         * @return The pass count.<a name="line.432"></a><FONT color="green">433</FONT>         */<a name="line.433"></a><FONT color="green">434</FONT>        public int getPassCount() {<a name="line.434"></a><FONT color="green">435</FONT>            return 2;<a name="line.435"></a><FONT color="green">436</FONT>        }<a name="line.436"></a><FONT color="green">437</FONT>        <a name="line.437"></a><FONT color="green">438</FONT>        /**<a name="line.438"></a><FONT color="green">439</FONT>         * Tests this renderer for equality with an arbitrary object.<a name="line.439"></a><FONT color="green">440</FONT>         * <a name="line.440"></a><FONT color="green">441</FONT>         * @param obj  the object (&lt;code&gt;null&lt;/code&gt; permitted).<a name="line.441"></a><FONT color="green">442</FONT>         * <a name="line.442"></a><FONT color="green">443</FONT>         * @return A boolean.<a name="line.443"></a><FONT color="green">444</FONT>         */<a name="line.444"></a><FONT color="green">445</FONT>        public boolean equals(Object obj) {<a name="line.445"></a><FONT color="green">446</FONT>            if (obj == this) {<a name="line.446"></a><FONT color="green">447</FONT>                return true;   <a name="line.447"></a><FONT color="green">448</FONT>            }<a name="line.448"></a><FONT color="green">449</FONT>            if (!(obj instanceof StackedBarRenderer3D)) {<a name="line.449"></a><FONT color="green">450</FONT>                return false;   <a name="line.450"></a><FONT color="green">451</FONT>            }<a name="line.451"></a><FONT color="green">452</FONT>            if (!super.equals(obj)) {<a name="line.452"></a><FONT color="green">453</FONT>                return false;   <a name="line.453"></a><FONT color="green">454</FONT>            }<a name="line.454"></a><FONT color="green">455</FONT>            StackedBarRenderer3D that = (StackedBarRenderer3D) obj;<a name="line.455"></a><FONT color="green">456</FONT>            if (this.renderAsPercentages != that.renderAsPercentages) {<a name="line.456"></a><FONT color="green">457</FONT>                return false;   <a name="line.457"></a><FONT color="green">458</FONT>            }<a name="line.458"></a><FONT color="green">459</FONT>            return true;<a name="line.459"></a><FONT color="green">460</FONT>        }<a name="line.460"></a><FONT color="green">461</FONT>    <a name="line.461"></a><FONT color="green">462</FONT>    }<a name="line.462"></a></PRE></BODY></HTML>

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