📄 barrenderer3d.html
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<FONT color="green">139</FONT> * @author Serge V. Grachov<a name="line.139"></a><FONT color="green">140</FONT> */<a name="line.140"></a><FONT color="green">141</FONT> public class BarRenderer3D extends BarRenderer <a name="line.141"></a><FONT color="green">142</FONT> implements Effect3D, Cloneable, PublicCloneable, <a name="line.142"></a><FONT color="green">143</FONT> Serializable {<a name="line.143"></a><FONT color="green">144</FONT> <a name="line.144"></a><FONT color="green">145</FONT> /** For serialization. */<a name="line.145"></a><FONT color="green">146</FONT> private static final long serialVersionUID = 7686976503536003636L;<a name="line.146"></a><FONT color="green">147</FONT> <a name="line.147"></a><FONT color="green">148</FONT> /** The default x-offset for the 3D effect. */<a name="line.148"></a><FONT color="green">149</FONT> public static final double DEFAULT_X_OFFSET = 12.0;<a name="line.149"></a><FONT color="green">150</FONT> <a name="line.150"></a><FONT color="green">151</FONT> /** The default y-offset for the 3D effect. */<a name="line.151"></a><FONT color="green">152</FONT> public static final double DEFAULT_Y_OFFSET = 8.0;<a name="line.152"></a><FONT color="green">153</FONT> <a name="line.153"></a><FONT color="green">154</FONT> /** The default wall paint. */<a name="line.154"></a><FONT color="green">155</FONT> public static final Paint DEFAULT_WALL_PAINT = new Color(0xDD, 0xDD, 0xDD);<a name="line.155"></a><FONT color="green">156</FONT> <a name="line.156"></a><FONT color="green">157</FONT> /** The size of x-offset for the 3D effect. */<a name="line.157"></a><FONT color="green">158</FONT> private double xOffset;<a name="line.158"></a><FONT color="green">159</FONT> <a name="line.159"></a><FONT color="green">160</FONT> /** The size of y-offset for the 3D effect. */<a name="line.160"></a><FONT color="green">161</FONT> private double yOffset;<a name="line.161"></a><FONT color="green">162</FONT> <a name="line.162"></a><FONT color="green">163</FONT> /** The paint used to shade the left and lower 3D wall. */<a name="line.163"></a><FONT color="green">164</FONT> private transient Paint wallPaint;<a name="line.164"></a><FONT color="green">165</FONT> <a name="line.165"></a><FONT color="green">166</FONT> /**<a name="line.166"></a><FONT color="green">167</FONT> * Default constructor, creates a renderer with a ten pixel '3D effect'.<a name="line.167"></a><FONT color="green">168</FONT> */<a name="line.168"></a><FONT color="green">169</FONT> public BarRenderer3D() {<a name="line.169"></a><FONT color="green">170</FONT> this(DEFAULT_X_OFFSET, DEFAULT_Y_OFFSET);<a name="line.170"></a><FONT color="green">171</FONT> }<a name="line.171"></a><FONT color="green">172</FONT> <a name="line.172"></a><FONT color="green">173</FONT> /**<a name="line.173"></a><FONT color="green">174</FONT> * Constructs a new renderer with the specified '3D effect'.<a name="line.174"></a><FONT color="green">175</FONT> *<a name="line.175"></a><FONT color="green">176</FONT> * @param xOffset the x-offset for the 3D effect.<a name="line.176"></a><FONT color="green">177</FONT> * @param yOffset the y-offset for the 3D effect.<a name="line.177"></a><FONT color="green">178</FONT> */<a name="line.178"></a><FONT color="green">179</FONT> public BarRenderer3D(double xOffset, double yOffset) {<a name="line.179"></a><FONT color="green">180</FONT> <a name="line.180"></a><FONT color="green">181</FONT> super();<a name="line.181"></a><FONT color="green">182</FONT> this.xOffset = xOffset;<a name="line.182"></a><FONT color="green">183</FONT> this.yOffset = yOffset;<a name="line.183"></a><FONT color="green">184</FONT> this.wallPaint = DEFAULT_WALL_PAINT;<a name="line.184"></a><FONT color="green">185</FONT> // set the default item label positions<a name="line.185"></a><FONT color="green">186</FONT> ItemLabelPosition p1 = new ItemLabelPosition(<a name="line.186"></a><FONT color="green">187</FONT> ItemLabelAnchor.INSIDE12, TextAnchor.TOP_CENTER<a name="line.187"></a><FONT color="green">188</FONT> );<a name="line.188"></a><FONT color="green">189</FONT> setPositiveItemLabelPosition(p1);<a name="line.189"></a><FONT color="green">190</FONT> ItemLabelPosition p2 = new ItemLabelPosition(<a name="line.190"></a><FONT color="green">191</FONT> ItemLabelAnchor.INSIDE12, TextAnchor.TOP_CENTER<a name="line.191"></a><FONT color="green">192</FONT> );<a name="line.192"></a><FONT color="green">193</FONT> setNegativeItemLabelPosition(p2);<a name="line.193"></a><FONT color="green">194</FONT> <a name="line.194"></a><FONT color="green">195</FONT> }<a name="line.195"></a><FONT color="green">196</FONT> <a name="line.196"></a><FONT color="green">197</FONT> /**<a name="line.197"></a><FONT color="green">198</FONT> * Returns the x-offset for the 3D effect.<a name="line.198"></a><FONT color="green">199</FONT> *<a name="line.199"></a><FONT color="green">200</FONT> * @return The 3D effect.<a name="line.200"></a><FONT color="green">201</FONT> */<a name="line.201"></a><FONT color="green">202</FONT> public double getXOffset() {<a name="line.202"></a><FONT color="green">203</FONT> return this.xOffset;<a name="line.203"></a><FONT color="green">204</FONT> }<a name="line.204"></a><FONT color="green">205</FONT> <a name="line.205"></a><FONT color="green">206</FONT> /**<a name="line.206"></a><FONT color="green">207</FONT> * Returns the y-offset for the 3D effect.<a name="line.207"></a><FONT color="green">208</FONT> *<a name="line.208"></a><FONT color="green">209</FONT> * @return The 3D effect.<a name="line.209"></a><FONT color="green">210</FONT> */<a name="line.210"></a><FONT color="green">211</FONT> public double getYOffset() {<a name="line.211"></a><FONT color="green">212</FONT> return this.yOffset;<a name="line.212"></a><FONT color="green">213</FONT> }<a name="line.213"></a><FONT color="green">214</FONT> <a name="line.214"></a><FONT color="green">215</FONT> /**<a name="line.215"></a><FONT color="green">216</FONT> * Returns the paint used to highlight the left and bottom wall in the plot<a name="line.216"></a><FONT color="green">217</FONT> * background.<a name="line.217"></a><FONT color="green">218</FONT> *<a name="line.218"></a><FONT color="green">219</FONT> * @return The paint.<a name="line.219"></a><FONT color="green">220</FONT> */<a name="line.220"></a><FONT color="green">221</FONT> public Paint getWallPaint() {<a name="line.221"></a><FONT color="green">222</FONT> return this.wallPaint;<a name="line.222"></a><FONT color="green">223</FONT> }<a name="line.223"></a><FONT color="green">224</FONT> <a name="line.224"></a><FONT color="green">225</FONT> /**<a name="line.225"></a><FONT color="green">226</FONT> * Sets the paint used to hightlight the left and bottom walls in the plot<a name="line.226"></a><FONT color="green">227</FONT> * background.<a name="line.227"></a><FONT color="green">228</FONT> *<a name="line.228"></a><FONT color="green">229</FONT> * @param paint the paint.<a name="line.229"></a><FONT color="green">230</FONT> */<a name="line.230"></a><FONT color="green">231</FONT> public void setWallPaint(Paint paint) {<a name="line.231"></a><FONT color="green">232</FONT> this.wallPaint = paint;<a name="line.232"></a><FONT color="green">233</FONT> }<a name="line.233"></a><FONT color="green">234</FONT> <a name="line.234"></a><FONT color="green">235</FONT> <a name="line.235"></a><FONT color="green">236</FONT> /**<a name="line.236"></a><FONT color="green">237</FONT> * Initialises the renderer and returns a state object that will be passed <a name="line.237"></a><FONT color="green">238</FONT> * to subsequent calls to the drawItem method. This method gets called <a name="line.238"></a><FONT color="green">239</FONT> * once at the start of the process of drawing a chart.<a name="line.239"></a><FONT color="green">240</FONT> *<a name="line.240"></a><FONT color="green">241</FONT> * @param g2 the graphics device.<a name="line.241"></a><FONT color="green">242</FONT> * @param dataArea the area in which the data is to be plotted.<a name="line.242"></a><FONT color="green">243</FONT> * @param plot the plot.<a name="line.243"></a><FONT color="green">244</FONT> * @param rendererIndex the renderer index.<a name="line.244"></a><FONT color="green">245</FONT> * @param info collects chart rendering information for return to caller.<a name="line.245"></a><FONT color="green">246</FONT> * <a name="line.246"></a><FONT color="green">247</FONT> * @return The renderer state.<a name="line.247"></a><FONT color="green">248</FONT> */<a name="line.248"></a><FONT color="green">249</FONT> public CategoryItemRendererState initialise(Graphics2D g2,<a name="line.249"></a><FONT color="green">250</FONT> Rectangle2D dataArea,<a name="line.250"></a><FONT color="green">251</FONT> CategoryPlot plot,<a name="line.251"></a><FONT color="green">252</FONT> int rendererIndex,<a name="line.252"></a><FONT color="green">253</FONT> PlotRenderingInfo info) {<a name="line.253"></a><FONT color="green">254</FONT> <a name="line.254"></a><FONT color="green">255</FONT> Rectangle2D adjusted = new Rectangle2D.Double(<a name="line.255"></a><FONT color="green">256</FONT> dataArea.getX(), dataArea.getY() + getYOffset(),<a name="line.256"></a><FONT color="green">257</FONT> dataArea.getWidth() - getXOffset(), <a name="line.257"></a><FONT color="green">258</FONT> dataArea.getHeight() - getYOffset()<a name="line.258"></a><FONT color="green">259</FONT> );<a name="line.259"></a><FONT color="green">260</FONT> CategoryItemRendererState state = super.initialise(<a name="line.260"></a><FONT color="green">261</FONT> g2, adjusted, plot, rendererIndex, info<a name="line.261"></a><FONT color="green">262</FONT> );<a name="line.262"></a><FONT color="green">263</FONT> return state;<a name="line.263"></a><FONT color="green">264</FONT> <a name="line.264"></a><FONT color="green">265</FONT> }<a name="line.265"></a><FONT color="green">266</FONT> <a name="line.266"></a><FONT color="green">267</FONT> /**<a name="line.267"></a><FONT color="green">268</FONT> * Draws the background for the plot.<a name="line.268"></a><FONT color="green">269</FONT> *<a name="line.269"></a><FONT color="green">270</FONT> * @param g2 the graphics device.<a name="line.270"></a><FONT color="green">271</FONT> * @param plot the plot.<a name="line.271"></a><FONT color="green">272</FONT> * @param dataArea the area inside the axes.<a name="line.272"></a><FONT color="green">273</FONT> */<a name="line.273"></a><FONT color="green">274</FONT> public void drawBackground(Graphics2D g2, CategoryPlot plot, <a name="line.274"></a><FONT color="green">275</FONT> Rectangle2D dataArea) {<a name="line.275"></a><FONT color="green">276</FONT> <a name="line.276"></a><FONT color="green">277</FONT> float x0 = (float) dataArea.getX();<a name="line.277"></a><FONT color="green">278</FONT> float x1 = x0 + (float) Math.abs(this.xOffset);<a name="line.278"></a><FONT color="green">279</FONT> float x3 = (float) dataArea.getMaxX();<a name="line.279"></a>
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