📄 defaultdrawingsupplier.html
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<FONT color="green">186</FONT> */<a name="line.186"></a><FONT color="green">187</FONT> public Paint getNextOutlinePaint() {<a name="line.187"></a><FONT color="green">188</FONT> Paint result = this.outlinePaintSequence[<a name="line.188"></a><FONT color="green">189</FONT> this.outlinePaintIndex % this.outlinePaintSequence.length];<a name="line.189"></a><FONT color="green">190</FONT> this.outlinePaintIndex++;<a name="line.190"></a><FONT color="green">191</FONT> return result;<a name="line.191"></a><FONT color="green">192</FONT> }<a name="line.192"></a><FONT color="green">193</FONT> <a name="line.193"></a><FONT color="green">194</FONT> /**<a name="line.194"></a><FONT color="green">195</FONT> * Returns the next stroke in the sequence.<a name="line.195"></a><FONT color="green">196</FONT> *<a name="line.196"></a><FONT color="green">197</FONT> * @return The stroke.<a name="line.197"></a><FONT color="green">198</FONT> */<a name="line.198"></a><FONT color="green">199</FONT> public Stroke getNextStroke() {<a name="line.199"></a><FONT color="green">200</FONT> Stroke result = this.strokeSequence[<a name="line.200"></a><FONT color="green">201</FONT> this.strokeIndex % this.strokeSequence.length];<a name="line.201"></a><FONT color="green">202</FONT> this.strokeIndex++;<a name="line.202"></a><FONT color="green">203</FONT> return result;<a name="line.203"></a><FONT color="green">204</FONT> }<a name="line.204"></a><FONT color="green">205</FONT> <a name="line.205"></a><FONT color="green">206</FONT> /**<a name="line.206"></a><FONT color="green">207</FONT> * Returns the next outline stroke in the sequence.<a name="line.207"></a><FONT color="green">208</FONT> *<a name="line.208"></a><FONT color="green">209</FONT> * @return The stroke.<a name="line.209"></a><FONT color="green">210</FONT> */<a name="line.210"></a><FONT color="green">211</FONT> public Stroke getNextOutlineStroke() {<a name="line.211"></a><FONT color="green">212</FONT> Stroke result = this.outlineStrokeSequence[<a name="line.212"></a><FONT color="green">213</FONT> this.outlineStrokeIndex % this.outlineStrokeSequence.length];<a name="line.213"></a><FONT color="green">214</FONT> this.outlineStrokeIndex++;<a name="line.214"></a><FONT color="green">215</FONT> return result;<a name="line.215"></a><FONT color="green">216</FONT> }<a name="line.216"></a><FONT color="green">217</FONT> <a name="line.217"></a><FONT color="green">218</FONT> /**<a name="line.218"></a><FONT color="green">219</FONT> * Returns the next shape in the sequence.<a name="line.219"></a><FONT color="green">220</FONT> *<a name="line.220"></a><FONT color="green">221</FONT> * @return The shape.<a name="line.221"></a><FONT color="green">222</FONT> */<a name="line.222"></a><FONT color="green">223</FONT> public Shape getNextShape() {<a name="line.223"></a><FONT color="green">224</FONT> Shape result = this.shapeSequence[<a name="line.224"></a><FONT color="green">225</FONT> this.shapeIndex % this.shapeSequence.length];<a name="line.225"></a><FONT color="green">226</FONT> this.shapeIndex++;<a name="line.226"></a><FONT color="green">227</FONT> return result;<a name="line.227"></a><FONT color="green">228</FONT> }<a name="line.228"></a><FONT color="green">229</FONT> <a name="line.229"></a><FONT color="green">230</FONT> /**<a name="line.230"></a><FONT color="green">231</FONT> * Creates an array of standard shapes to display for the items in series <a name="line.231"></a><FONT color="green">232</FONT> * on charts.<a name="line.232"></a><FONT color="green">233</FONT> *<a name="line.233"></a><FONT color="green">234</FONT> * @return The array of shapes.<a name="line.234"></a><FONT color="green">235</FONT> */<a name="line.235"></a><FONT color="green">236</FONT> public static Shape[] createStandardSeriesShapes() {<a name="line.236"></a><FONT color="green">237</FONT> <a name="line.237"></a><FONT color="green">238</FONT> Shape[] result = new Shape[10];<a name="line.238"></a><FONT color="green">239</FONT> <a name="line.239"></a><FONT color="green">240</FONT> double size = 6.0;<a name="line.240"></a><FONT color="green">241</FONT> double delta = size / 2.0;<a name="line.241"></a><FONT color="green">242</FONT> int[] xpoints = null;<a name="line.242"></a><FONT color="green">243</FONT> int[] ypoints = null;<a name="line.243"></a><FONT color="green">244</FONT> <a name="line.244"></a><FONT color="green">245</FONT> // square<a name="line.245"></a><FONT color="green">246</FONT> result[0] = new Rectangle2D.Double(-delta, -delta, size, size);<a name="line.246"></a><FONT color="green">247</FONT> // circle<a name="line.247"></a><FONT color="green">248</FONT> result[1] = new Ellipse2D.Double(-delta, -delta, size, size);<a name="line.248"></a><FONT color="green">249</FONT> <a name="line.249"></a><FONT color="green">250</FONT> // up-pointing triangle<a name="line.250"></a><FONT color="green">251</FONT> xpoints = intArray(0.0, delta, -delta);<a name="line.251"></a><FONT color="green">252</FONT> ypoints = intArray(-delta, delta, delta);<a name="line.252"></a><FONT color="green">253</FONT> result[2] = new Polygon(xpoints, ypoints, 3);<a name="line.253"></a><FONT color="green">254</FONT> <a name="line.254"></a><FONT color="green">255</FONT> // diamond<a name="line.255"></a><FONT color="green">256</FONT> xpoints = intArray(0.0, delta, 0.0, -delta);<a name="line.256"></a><FONT color="green">257</FONT> ypoints = intArray(-delta, 0.0, delta, 0.0);<a name="line.257"></a><FONT color="green">258</FONT> result[3] = new Polygon(xpoints, ypoints, 4);<a name="line.258"></a><FONT color="green">259</FONT> <a name="line.259"></a><FONT color="green">260</FONT> // horizontal rectangle<a name="line.260"></a><FONT color="green">261</FONT> result[4] = new Rectangle2D.Double(-delta, -delta / 2, size, size / 2);<a name="line.261"></a><FONT color="green">262</FONT> <a name="line.262"></a><FONT color="green">263</FONT> // down-pointing triangle<a name="line.263"></a><FONT color="green">264</FONT> xpoints = intArray(-delta, +delta, 0.0);<a name="line.264"></a><FONT color="green">265</FONT> ypoints = intArray(-delta, -delta, delta);<a name="line.265"></a><FONT color="green">266</FONT> result[5] = new Polygon(xpoints, ypoints, 3);<a name="line.266"></a><FONT color="green">267</FONT> <a name="line.267"></a><FONT color="green">268</FONT> // horizontal ellipse<a name="line.268"></a><FONT color="green">269</FONT> result[6] = new Ellipse2D.Double(-delta, -delta / 2, size, size / 2);<a name="line.269"></a><FONT color="green">270</FONT> <a name="line.270"></a><FONT color="green">271</FONT> // right-pointing triangle<a name="line.271"></a><FONT color="green">272</FONT> xpoints = intArray(-delta, delta, -delta);<a name="line.272"></a><FONT color="green">273</FONT> ypoints = intArray(-delta, 0.0, delta);<a name="line.273"></a><FONT color="green">274</FONT> result[7] = new Polygon(xpoints, ypoints, 3);<a name="line.274"></a><FONT color="green">275</FONT> <a name="line.275"></a><FONT color="green">276</FONT> // vertical rectangle<a name="line.276"></a><FONT color="green">277</FONT> result[8] = new Rectangle2D.Double(-delta / 2, -delta, size / 2, size);<a name="line.277"></a><FONT color="green">278</FONT> <a name="line.278"></a><FONT color="green">279</FONT> // left-pointing triangle<a name="line.279"></a><FONT color="green">280</FONT> xpoints = intArray(-delta, delta, delta);<a name="line.280"></a><FONT color="green">281</FONT> ypoints = intArray(0.0, -delta, +delta);<a name="line.281"></a><FONT color="green">282</FONT> result[9] = new Polygon(xpoints, ypoints, 3);<a name="line.282"></a><FONT color="green">283</FONT> <a name="line.283"></a><FONT color="green">284</FONT> return result;<a name="line.284"></a><FONT color="green">285</FONT> <a name="line.285"></a><FONT color="green">286</FONT> }<a name="line.286"></a><FONT color="green">287</FONT> <a name="line.287"></a><FONT color="green">288</FONT> /**<a name="line.288"></a><FONT color="green">289</FONT> * Tests this object for equality with another object.<a name="line.289"></a><FONT color="green">290</FONT> *<a name="line.290"></a><FONT color="green">291</FONT> * @param obj the object (<code>null</code> permitted).<a name="line.291"></a><FONT color="green">292</FONT> *<a name="line.292"></a><FONT color="green">293</FONT> * @return A boolean.<a name="line.293"></a><FONT color="green">294</FONT> */<a name="line.294"></a><FONT color="green">295</FONT> public boolean equals(Object obj) {<a name="line.295"></a><FONT color="green">296</FONT> <a name="line.296"></a><FONT color="green">297</FONT> if (obj == this) {<a name="line.297"></a><FONT color="green">298</FONT> return true;<a name="line.298"></a><FONT color="green">299</FONT> }<a name="line.299"></a><FONT color="green">300</FONT> <a name="line.300"></a><FONT color="green">301</FONT> if (!(obj instanceof DefaultDrawingSupplier)) {<a name="line.301"></a><FONT color="green">302</FONT> return false;<a name="line.302"></a><FONT color="green">303</FONT> }<a name="line.303"></a><FONT color="green">304</FONT> <a name="line.304"></a><FONT color="green">305</FONT> DefaultDrawingSupplier that = (DefaultDrawingSupplier) obj;<a name="line.305"></a><FONT color="green">306</FONT> <a name="line.306"></a><FONT color="green">307</FONT> if (!Arrays.equals(this.paintSequence, that.paintSequence)) {<a name="line.307"></a><FONT color="green">308</FONT> return false;<a name="line.308"></a><FONT color="green">309</FONT> }<a name="line.309"></a><FONT color="green">310</FONT> if (this.paintIndex != that.paintIndex) {<a name="line.310"></a><FONT color="green">311</FONT> return false; <a name="line.311"></a><FONT color="green">312</FONT> }<a name="line.312"></a><FONT color="green">313</FONT> if (!Arrays.equals(this.outlinePaintSequence, <a name="line.313"></a><FONT color="green">314</FONT> that.outlinePaintSequence)) {<a name="line.314"></a><FONT color="green">315</FONT> return false;<a name="line.315"></a><FONT color="green">316</FONT> }<a name="line.316"></a><FONT color="green">317</FONT> if (this.outlinePaintIndex != that.outlinePaintIndex) {<a name="line.317"></a><FONT color="green">318</FONT> return false;<a name="line.318"></a><FONT color="green">319</FONT> }<a name="line.319"></a><FONT color="green">320</FONT> if (!Arrays.equals(this.strokeSequence, that.strokeSequence)) {<a name="line.320"></a><FONT color="green">321</FONT> return false;<a name="line.321"></a><FONT color="green">322</FONT> }<a name="line.322"></a><FONT color="green">323</FONT> if (this.strokeIndex != that.strokeIndex) {<a name="line.323"></a><FONT color="green">324</FONT> return false; <a name="line.324"></a><FONT color="green">325</FONT> }<a name="line.325"></a><FONT color="green">326</FONT> if (!Arrays.equals(this.outlineStrokeSequence, <a name="line.326"></a><FONT color="green">327</FONT> that.outlineStrokeSequence)) {<a name="line.327"></a><FONT color="green">328</FONT> return false;<a name="line.328"></a><FONT color="green">329</FONT> }<a name="line.329"></a><FONT color="green">330</FONT> if (this.outlineStrokeIndex != that.outlineStrokeIndex) {<a name="line.330"></a><FONT color="green">331</FONT> return false; <a name="line.331"></a><FONT color="green">332</FONT> }<a name="line.332"></a><FONT color="green">333</FONT> if (!equalShapes(this.shapeSequence, that.shapeSequence)) {<a name="line.333"></a><FONT color="green">334</FONT> return false;<a name="line.334"></a><FONT color="green">335</FONT> }<a name="line.335"></a><FONT color="green">336</FONT> if (this.shapeIndex != that.shapeIndex) {<a name="line.336"></a><FONT color="green">337</FONT> return false;<a name="line.337"></a><FONT color="green">338</FONT> }<a name="line.338"></a><FONT color="green">339</FONT> return true;<a name="line.339"></a><FONT color="green">340</FONT> <a name="line.340"></a><FONT color="green">341</FONT> }<a name="line.341"></a><FONT color="green">342</FONT> <a name="line.342"></a><FONT color="green">343</FONT> /**<a name="line.343"></a><FONT color="green">344</FONT> * A utility method for testing the equality of two arrays of shapes.<a name="line.344"></a><FONT color="green">345</FONT> * <a name="line.345"></a><FONT color="green">346</FONT> * @param s1 the first array (<code>null</code> permitted).<a name="line.346"></a><FONT color="green">347</FONT> * @param s2 the second array (<code>null</code> permitted).<a name="line.347"></a><FONT color="green">348</FONT> * <a name="line.348"></a><FONT color="green">349</FONT> * @return A boolean.<a name="line.349"></a><FONT color="green">350</FONT> */<a name="line.350"></a><FONT color="green">351</FONT> private boolean equalShapes(Shape[] s1, Shape[] s2) {<a name="line.351"></a><FONT color="green">352</FONT> if (s1 == null) {<a name="line.352"></a><FONT color="green">353</FONT> return s2 == null; <a name="line.353"></a><FONT color="green">354</FONT> }<a name="line.354"></a><FONT color="green">355</FONT> if (s2 == null) {<a name="line.355"></a><FONT color="green">356</FONT> return false; <a name="line.356"></a><FONT color="green">357</FONT> }<a name="line.357"></a><FONT color="green">358</FONT> if (s1.length != s2.length) {<a name="line.358"></a><FONT color="green">359</FONT> return false; <a name="line.359"></a><FONT color="green">360</FONT> }<a name="line.360"></a><FONT color="green">361</FONT> for (int i = 0; i < s1.length; i++) {<a name="line.361"></a><FONT color="green">362</FONT> if (!ShapeUtilities.equal(s1[i], s2[i])) {<a name="line.362"></a><FONT color="green">363</FONT> return false; <a name="line.363"></a><FONT color="green">364</FONT> }<a name="line.364"></a><FONT color="green">365</FONT> }<a name="line.365"></a><FONT color="green">366</FONT> return true;<a name="line.366"></a><FONT color="green">367</FONT> }<a name="line.367"></a><FONT color="green">368</FONT> <a name="line.368"></a><FONT color="green">369</FONT> /**<a name="line.369"></a><FONT color="green">370</FONT> * Handles serialization.<a name="line.370"></a><FONT color="green">371</FONT> *<a name="line.371"></a><FONT color="green">372</FONT> * @param stream the output stream.<a name="line.372"></a><FONT color="green">373</FONT> *<a name="line.373"></a>
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