📄 blockborder.html
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<FONT color="green">153</FONT> return this.paint; <a name="line.153"></a><FONT color="green">154</FONT> }<a name="line.154"></a><FONT color="green">155</FONT> <a name="line.155"></a><FONT color="green">156</FONT> /**<a name="line.156"></a><FONT color="green">157</FONT> * Draws the border by filling in the reserved space (in black).<a name="line.157"></a><FONT color="green">158</FONT> * <a name="line.158"></a><FONT color="green">159</FONT> * @param g2 the graphics device.<a name="line.159"></a><FONT color="green">160</FONT> * @param area the area.<a name="line.160"></a><FONT color="green">161</FONT> */<a name="line.161"></a><FONT color="green">162</FONT> public void draw(Graphics2D g2, Rectangle2D area) {<a name="line.162"></a><FONT color="green">163</FONT> // this default implementation will just fill the available<a name="line.163"></a><FONT color="green">164</FONT> // border space with a single color<a name="line.164"></a><FONT color="green">165</FONT> double t = this.insets.calculateTopInset(area.getHeight());<a name="line.165"></a><FONT color="green">166</FONT> double b = this.insets.calculateBottomInset(area.getHeight());<a name="line.166"></a><FONT color="green">167</FONT> double l = this.insets.calculateLeftInset(area.getWidth());<a name="line.167"></a><FONT color="green">168</FONT> double r = this.insets.calculateRightInset(area.getWidth());<a name="line.168"></a><FONT color="green">169</FONT> double x = area.getX();<a name="line.169"></a><FONT color="green">170</FONT> double y = area.getY();<a name="line.170"></a><FONT color="green">171</FONT> double w = area.getWidth();<a name="line.171"></a><FONT color="green">172</FONT> double h = area.getHeight();<a name="line.172"></a><FONT color="green">173</FONT> g2.setPaint(this.paint);<a name="line.173"></a><FONT color="green">174</FONT> Rectangle2D rect = new Rectangle2D.Double();<a name="line.174"></a><FONT color="green">175</FONT> if (t > 0.0) {<a name="line.175"></a><FONT color="green">176</FONT> rect.setRect(x, y, w, t);<a name="line.176"></a><FONT color="green">177</FONT> g2.fill(rect);<a name="line.177"></a><FONT color="green">178</FONT> }<a name="line.178"></a><FONT color="green">179</FONT> if (b > 0.0) {<a name="line.179"></a><FONT color="green">180</FONT> rect.setRect(x, y + h - b, w, b);<a name="line.180"></a><FONT color="green">181</FONT> g2.fill(rect);<a name="line.181"></a><FONT color="green">182</FONT> }<a name="line.182"></a><FONT color="green">183</FONT> if (l > 0.0) {<a name="line.183"></a><FONT color="green">184</FONT> rect.setRect(x, y, l, h);<a name="line.184"></a><FONT color="green">185</FONT> g2.fill(rect);<a name="line.185"></a><FONT color="green">186</FONT> }<a name="line.186"></a><FONT color="green">187</FONT> if (r > 0.0) {<a name="line.187"></a><FONT color="green">188</FONT> rect.setRect(x + w - r, y, r, h);<a name="line.188"></a><FONT color="green">189</FONT> g2.fill(rect);<a name="line.189"></a><FONT color="green">190</FONT> }<a name="line.190"></a><FONT color="green">191</FONT> }<a name="line.191"></a><FONT color="green">192</FONT> <a name="line.192"></a><FONT color="green">193</FONT> /**<a name="line.193"></a><FONT color="green">194</FONT> * Tests this border for equality with an arbitrary instance.<a name="line.194"></a><FONT color="green">195</FONT> * <a name="line.195"></a><FONT color="green">196</FONT> * @param obj the object (<code>null</code> permitted).<a name="line.196"></a><FONT color="green">197</FONT> * <a name="line.197"></a><FONT color="green">198</FONT> * @return A boolean.<a name="line.198"></a><FONT color="green">199</FONT> */<a name="line.199"></a><FONT color="green">200</FONT> public boolean equals(Object obj) {<a name="line.200"></a><FONT color="green">201</FONT> if (obj == this) {<a name="line.201"></a><FONT color="green">202</FONT> return true; <a name="line.202"></a><FONT color="green">203</FONT> }<a name="line.203"></a><FONT color="green">204</FONT> if (!(obj instanceof BlockBorder)) {<a name="line.204"></a><FONT color="green">205</FONT> return false; <a name="line.205"></a><FONT color="green">206</FONT> }<a name="line.206"></a><FONT color="green">207</FONT> BlockBorder that = (BlockBorder) obj;<a name="line.207"></a><FONT color="green">208</FONT> if (!this.insets.equals(that.insets)) {<a name="line.208"></a><FONT color="green">209</FONT> return false; <a name="line.209"></a><FONT color="green">210</FONT> }<a name="line.210"></a><FONT color="green">211</FONT> if (!PaintUtilities.equal(this.paint, that.paint)) {<a name="line.211"></a><FONT color="green">212</FONT> return false;<a name="line.212"></a><FONT color="green">213</FONT> }<a name="line.213"></a><FONT color="green">214</FONT> return true;<a name="line.214"></a><FONT color="green">215</FONT> }<a name="line.215"></a><FONT color="green">216</FONT> <a name="line.216"></a><FONT color="green">217</FONT> /**<a name="line.217"></a><FONT color="green">218</FONT> * Provides serialization support.<a name="line.218"></a><FONT color="green">219</FONT> *<a name="line.219"></a><FONT color="green">220</FONT> * @param stream the output stream.<a name="line.220"></a><FONT color="green">221</FONT> *<a name="line.221"></a><FONT color="green">222</FONT> * @throws IOException if there is an I/O error.<a name="line.222"></a><FONT color="green">223</FONT> */<a name="line.223"></a><FONT color="green">224</FONT> private void writeObject(ObjectOutputStream stream) throws IOException {<a name="line.224"></a><FONT color="green">225</FONT> stream.defaultWriteObject();<a name="line.225"></a><FONT color="green">226</FONT> SerialUtilities.writePaint(this.paint, stream);<a name="line.226"></a><FONT color="green">227</FONT> }<a name="line.227"></a><FONT color="green">228</FONT> <a name="line.228"></a><FONT color="green">229</FONT> /**<a name="line.229"></a><FONT color="green">230</FONT> * Provides serialization support.<a name="line.230"></a><FONT color="green">231</FONT> *<a name="line.231"></a><FONT color="green">232</FONT> * @param stream the input stream.<a name="line.232"></a><FONT color="green">233</FONT> *<a name="line.233"></a><FONT color="green">234</FONT> * @throws IOException if there is an I/O error.<a name="line.234"></a><FONT color="green">235</FONT> * @throws ClassNotFoundException if there is a classpath problem.<a name="line.235"></a><FONT color="green">236</FONT> */<a name="line.236"></a><FONT color="green">237</FONT> private void readObject(ObjectInputStream stream) <a name="line.237"></a><FONT color="green">238</FONT> throws IOException, ClassNotFoundException {<a name="line.238"></a><FONT color="green">239</FONT> stream.defaultReadObject();<a name="line.239"></a><FONT color="green">240</FONT> this.paint = SerialUtilities.readPaint(stream);<a name="line.240"></a><FONT color="green">241</FONT> }<a name="line.241"></a><FONT color="green">242</FONT> <a name="line.242"></a><FONT color="green">243</FONT> }<a name="line.243"></a></PRE></BODY></HTML>
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