📄 gametimer.java
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// Decompiled by Jad v1.5.7g. Copyright 2000 Pavel Kouznetsov.
// Jad home page: http://www.geocities.com/SiliconValley/Bridge/8617/jad.html
// Decompiler options: packimports(3) fieldsfirst ansi
import java.util.TimerTask;
import javax.microedition.lcdui.Canvas;
public class GameTimer extends TimerTask
{
GameMain gameMain;
int count;
int score;
public GameTimer(GameMain gamemain)
{
gameMain = gamemain;
count = 0;
score = 0;
}
public void run()
{
if(!gameMain.resumeFlag && gameMain.gameFlag != 4)
count++;
if(gameMain.gameCanvas.nGame == GameCanvas.GAME_SHOW && count >= 10)
{
if(gameMain.gameImg.bang == null)
gameMain.gameImg.load2();
gameMain.gameCanvas.nGame = GameCanvas.GAME_READY;
count = 0;
gameMain.gameCanvas.repaint();
} else
if(gameMain.gameCanvas.nGame == GameCanvas.GAME_READY && count >= 10)
{
gameMain.gameCanvas.nGame = GameCanvas.GAME_PLAY;
count = 0;
gameMain.gameCanvas.repaint();
}
if(gameMain.gameCanvas.nGame == GameCanvas.GAME_NUMBER)
gameMain.gameCanvas.repaint();
else
if(gameMain.gameCanvas.nGame == GameCanvas.GAME_PLAY)
{
if(count % 4 == 0)
gameMain.gameCanvas.nTime--;
if(gameMain.gameCanvas.nTime <= 0)
{
gameMain.gameCanvas.load3();
gameMain.gameCanvas.nGame = GameCanvas.GAME_FAIL;
}
if(gameMain.gameCanvas.nBullet <= 0 && gameMain.gameCanvas.nKiller > 0)
{
gameMain.gameCanvas.load3();
gameMain.gameCanvas.nGame = GameCanvas.GAME_FAIL;
}
if(gameMain.gameCanvas.bAMap[gameMain.gameCanvas.nX][gameMain.gameCanvas.nY] && gameMain.gameCanvas.bAKiller[gameMain.gameCanvas.nX][gameMain.gameCanvas.nY] && (gameMain.gameCanvas.nChar == 0 && count > 40 || gameMain.gameCanvas.nChar == 1 && count > 30 || gameMain.gameCanvas.nChar == 3 && count > 50))
{
count = 0;
gameMain.gameCanvas.nGame = GameCanvas.GAME_OVER;
}
gameMain.gameCanvas.repaint();
} else
if(gameMain.gameCanvas.nGame == GameCanvas.GAME_SUC || gameMain.gameCanvas.nGame == GameCanvas.GAME_FAIL)
gameMain.gameCanvas.repaint();
else
if(gameMain.gameCanvas.nGame == GameCanvas.GAME_OVER)
{
if(count > 10)
{
gameMain.gameCanvas.load3();
gameMain.gameCanvas.nGame = GameCanvas.GAME_FAIL;
}
gameMain.gameCanvas.repaint();
}
}
}
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