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📄 zappercanvas.java

📁 j2me游戏代码
💻 JAVA
📖 第 1 页 / 共 4 页
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                timeOut = false;
                fuel = 100;
                road.mainX = 0;
            }
            DrawBGS(g);
            g.setFont(Font.getFont(0, 1, 8));
            g.setColor(252, 255, 255);
            g.drawString("    新的游戏", 30, 65, 0x10 | 0x4);//25, 65, 0x10 | 0x4);
            g.drawString("    帮助文档", 30, 85, 0x10 | 0x4);//25, 85, 0x10 | 0x4)
            g.drawString("    按键说明", 30, 105, 0x10 | 0x4);//25, 105, 0x10 | 0x4)
            g.drawString("    积分排行", 30, 125, 0x10 | 0x4);//25, 125, 0x10 | 0x4)
            g.drawString("    声音设置", 30, 145, 0x10 | 0x4);//25, 145, 0x10 | 0x4)
            g.drawString("    游戏说明", 30, 165, 0x10 | 0x4);//25, 165, 0x10 | 0x4)
            g.drawString("    退出游戏", 30, 185, 0x10 | 0x4);//25, 185, 0x10 | 0x4)
            g.setColor(255, 255, 255);
            switch(selRectPos)
            {
            case 0: // '\0'
                g.fillRoundRect(20, 60, 136, 18, 5, 5);
                g.setColor(0, 102, 204);
                g.drawString("    新的游戏", 30, 65, 0x10 | 0x4);//25, 65, 0x10 | 0x4)
                break;

            case 1: // '\001'
                g.fillRoundRect(20, 80, 136, 18, 5, 5);
                g.setColor(0, 102, 204);
                g.drawString("    帮助文档", 30, 85, 0x10 | 0x4);//25, 85, 0x10 | 0x4)
                break;

            case 2: // '\002'
                g.fillRoundRect(20, 100, 136, 18, 5, 5);
                g.setColor(0, 102, 204);
                g.drawString("    按键说明", 30, 105, 0x10 | 0x4);//
                break;

            case 3: // '\003'
                g.fillRoundRect(20, 120, 136, 18, 5, 5);
                g.setColor(0, 102, 204);
                g.drawString("    积分排行", 30, 125, 0x10 | 0x4);//
                break;

            case 4: // '\004'
                g.fillRoundRect(20, 140, 136, 18, 5, 5);
                g.setColor(0, 102, 204);
                g.drawString("    声音设置", 30, 145, 0x10 | 0x4);//
                break;

            case 5: // '\005'
                g.fillRoundRect(20, 160, 136, 18, 5, 5);
                g.setColor(0, 102, 204);
                g.drawString("    游戏说明", 30, 165, 0x10 | 0x4);//
                break;

            case 6: // '\006'
                g.fillRoundRect(20, 180, 136, 18, 5, 5);
                g.setColor(0, 102, 204);
                g.drawString("    退出游戏", 30, 185, 0x10 | 0x4);//
                break;
            }
        } else
        if(page == 3)
        {
            DrawBGS(g);
            g.setFont(Font.getFont(0, 1, 8));
            g.setColor(255, 255, 255);
            g.setColor(62, 112, 226);
            g.fillRect(5, 40, 166, 160);
            g.setColor(255, 255, 0);
            g.drawRect(5, 40, 166, 160);
            g.setColor(255, 255, 255);
            g.setFont(Font.getFont(0, 1, 8));
            g.drawString("按键说明", 45, 50, 0x10 | 0x4);
            g.setFont(Font.getFont(0, 0, 8));
            int i = 65;
            byte byte2 = 17;
            byte byte5 = 10;
            g.drawString("按键菜单", byte5, i, 0x10 | 0x4);
            i += byte2;
            g.drawString("控制 / 数字键", byte5, i, 0x10 | 0x4);
            i += byte2;
            g.drawString("Right   / Num6 - 加速", byte5, i, 0x10 | 0x4);
            i += byte2;
            g.drawString("Up       / Num2 - 左转", byte5, i, 0x10 | 0x4);
            i += byte2;
            g.drawString("Down   / Num8 - 右转", byte5, i, 0x10 | 0x4);
            i += byte2;
            g.drawString("比赛中捡到燃料罐就会",byte5,i, 0x10 | 0x4);
            i += byte2;
            g.drawString("加快你车跑的速度",byte5,i,0x10|0x4);
            g.drawString("     返回", 110, 185, 0x10 | 0x4);
        } else
        if(page == 9)
        {
            DrawBGS(g);
            g.setColor(62, 112, 226);
            g.fillRect(5, 40, 166, 160);
            g.setColor(255, 255, 0);
            g.drawRect(5, 40, 166, 160);
            g.setColor(255, 255, 255);
            g.setFont(Font.getFont(0, 1, 8));
            g.drawString("积分排行", 50, 48, 0x10 | 0x4);
            g.setFont(Font.getFont(0, 0, 8));
            g.drawString("比赛练习", 55, 65, 0x10 | 0x4);
            g.drawString("姓名 ", 45, 80, 0x10 | 0x4);
            g.drawString("积分 ", 105, 80, 0x10 | 0x4);
            g.drawString("" + rnames[0], 45, 95, 0x10 | 0x4);
            g.drawString("" + rscores[0], 105, 95, 0x10 | 0x4);
            g.drawString("Championship", 55, 110, 0x10 | 0x4);
            g.drawString("姓名 ", 45, 125, 0x10 | 0x4);
            g.drawString("积分 ", 105, 125, 0x10 | 0x4);
            g.drawString("" + rnames[1], 45, 140, 0x10 | 0x4);
            g.drawString("" + rscores[1], 105, 140, 0x10 | 0x4);
            g.drawString("帮助", 75, 155, 0x10 | 0x4);
            g.drawString("姓名 ", 45, 170, 0x10 | 0x4);
            g.drawString("积分 ", 105, 170, 0x10 | 0x4);
            g.drawString("" + rnames[2], 45, 185, 0x10 | 0x4);
            g.drawString("" + rscores[2], 105, 185, 0x10 | 0x4);
        } else
        if(page == 4)
        {
            DrawBGS(g);
            g.setColor(62, 112, 226);
            g.fillRect(5, 40, 166, 160);
            g.setColor(255, 255, 0);
            g.drawRect(5, 40, 166, 160);
            g.setColor(255, 255, 255);
            g.setFont(Font.getFont(0, 1, 8));
            g.drawString("游戏帮助", 75, 45, 20);
            g.setFont(Font.getFont(0, 0, 8));
            byte byte0 = 12;
            byte byte3 = 10;//byte byte3 = 15;
            byte byte6 = 60;
            g.drawString("你准备好参加机车狂飚的比赛", byte3, byte6 + byte0 * 0, 20);
            g.drawString("了吧!所有参赛选手都是经过", byte3, byte6 + byte0 * 1, 20);
            g.drawString("精选出来的。本场比赛共分:", byte3, byte6 + byte0 * 2, 20);
            g.drawString("练习赛、锦标赛和马拉松赛三", byte3, byte6 + byte0 * 3, 20);
            g.drawString("级。游戏中你需要注意的就是", byte3, byte6 + byte0 * 4, 20);
            g.drawString("控制好你的速度和方向,小心", byte3, byte6 + byte0 * 5, 20);
            //g.drawString("否则容易撞车", byte3, byte6 + byte0 * 6, 20);
            //g.drawString("你要经常观察四周! ", byte3, byte6 + byte0 * 7, 20);
            g.drawString("撞车。你有信心吗?有的话那", byte3, byte6 + byte0 * 6, 20);//8,20
            g.drawString("就加油吧!", byte3, byte6 + byte0 * 7, 20);//9,20
            g.drawString("    返回", 110, (byte6 + byte0 * 11) - 5, 0x4 | 0x10);//请按键g.drawString("    返回", byte3 + 80, (byte6 + byte0 * 11) - 5, 0x4 | 0x10)
        } else
        if(page == 5)
        {
            DrawBGS(g);
            showSignals = true;
            signalCtr = 0;
            g.setFont(Font.getFont(0, 1, 8));
            g.setColor(255, 255, 255);
            g.drawString("游  戏  难   度", 45, 65, 0x4 | 0x10);
            if(level == 1)
                g.drawString("练  习  赛 ", 50, 95, 0x4 | 0x10);
            else
            if(level == 2)
                g.drawString("锦  标  赛 ", 50, 95, 0x4 | 0x10);
            else
            if(level == 3)
                g.drawString("马 拉 松 赛 ", 70, 95, 0x4 | 0x10);
            if(level == 1)
            {
                opponents = 1;
                time = new timeKeeper(900);
            } else
            if(level == 2)
            {
                opponents = 2;
                time = new timeKeeper(1200);
            } else
            {
                opponents = 3;
                time = new timeKeeper(1500);
            }
            g.drawString("其它赛手 : " + opponents, 25, 115, 0x4 | 0x10);
            g.drawString("比赛时间  : " + time.min + ":" + time.sec + ":" + time.ms, 25, 135, 0x4 | 0x10);
        } else
        if(page == 6)
        {
            if(paused)
                page = 11;
            if(gameOver)
            {
                gameOver = false;
                gameStart = false;
                page = 7;
            } else
            if(timeOut)
                page = 8;
            else
            if(outoffuel)
            {
                page = 8;
            } else
            {
                road.drawRoad(g, quadrant);//这里不知道是不是画红绿灯
                g.setColor(0, 0, 0);
                g.fillRect(0, 192, 176, 28);// g.fillRect(0, 180, 176, 28);
                g.setColor(255, 255, 0);
                g.drawRect(2, 192, 90, 15);  //左边的一个小黄框
                g.drawImage(fuelImg, 96, 192, 0x4 | 0x10); //马鞍的图片
                g.setColor(255, 255, 0);
                g.drawRect(120, 192, 51, 12);    //右边的小框
                g.setColor(255, 0, 0);
                if(gameStart)
                    g.fillRect(121, 193, fuel / 2, 11);  //填充的条是由一个变量控制的
                g.setColor(0, 0, 0);  //左上角的黑色框
                g.fillRect(0, 0, 176, 20);
                g.setColor(255, 255, 0);
                g.setFont(Font.getFont(0, 0, 8));
                //g.setColor(255, 255, 0);
                //g.setFont(Font.getFont(0, 0, 8));
                //g.setColor(255, 255, 0);
                //g.drawRect(2, 182, 90, 24);
                //g.drawImage(fuelImg, 96, 182, 0x4 | 0x10);
                //g.setColor(255, 255, 0);
                //g.drawRect(120, 184, 51, 12);
               // g.setColor(255, 0, 0);
               // if(gameStart)
                //g.fillRect(121, 185, fuel / 2, 11);
               // g.setColor(0, 0, 0);
               // g.fillRect(0, 0, 176, 20);
               // g.setColor(255, 255, 0);
               // g.setFont(Font.getFont(0, 0, 8));
				//**********************************原来是
                g.drawString("倒计时 : " + time.minS + ":" + time.secS + ":" + time.msS, getWidth()- 5, 5, 0x10 | 0x8);//getWidth()- 5, 5, 0x10 | 0x8);
                if(gameStart)
                {
                    drawCar(g);
                } else
                {
                    initializeCars(level, g);
                    ttt++;
                    if(ttt % 2 != 0)
                        g.drawImage(arrow, 74, getHeight() - 57, 3);
                    if(showSignals)
                    {
                        if(signalCtr <= 1)
                        {
                            if(sndEnable && signalCtr == 1)
                            {
                                gamesound.stopSounds();
                                gamesound.playSignal();
                            }
                           // g.drawImage(signal, 88 - signal.getWidth() / 2, 104 - signal.getHeight() / 2, 0x4 | 0x10);
                            g.drawImage(signal, 88 - signal.getWidth() / 2, (104 - signal.getHeight() / 2) + 2, 0x4 | 0x10);
                            g.setColor(255, 0, 0);
                            g.fillArc((88 - signal.getWidth() / 2) + 8, (104 - signal.getHeight() / 2) + 10, 10, 10, 0, 360);
                        } else
                        if(signalCtr > 1 && signalCtr <= 3)
                        {
                            if(sndEnable && signalCtr == 3)
                            {
                                gamesound.stopSounds();
                                gamesound.playSignal();
                            }
                            g.drawImage(signal, 88 - signal.getWidth() / 2, (104 - signal.getHeight() / 2) + 2, 0x4 | 0x10);
                            g.setColor(255, 0, 0);
                            g.fillArc((88 - signal.getWidth() / 2) + 8, (104 - signal.getHeight() / 2) + 10, 10, 10, 0, 360);
                            g.setColor(255, 255, 0);
                            g.fillArc((88 - signal.getWidth() / 2) + 20, (104 - signal.getHeight() / 2) + 10, 10, 10, 0, 360);
                        } else
                        if(signalCtr > 3 && signalCtr <= 6)
                        {
                            if(sndEnable && signalCtr == 5)
                            {
                                gamesound.stopSounds();
                                gamesound.playSignal();
                            }
                            g.drawImage(signal, 88 - signal.getWidth() / 2, (104 - signal.getHeight() / 2) + 2, 0x4 | 0x10);
                            g.setColor(255, 0, 0);//这里就是画红绿灯
                            g.fillArc((88 - signal.getWidth() / 2) + 8, (104 - signal.getHeight() / 2) + 10, 10, 10, 0, 360);
                            // g.fillArc((88 - signal.getWidth() / 2) + 1, (104 - signal.getHeight() / 2) + 7, 10, 10, 0, 360);
                            g.setColor(255, 255, 0);
                            g.fillArc((88 - signal.getWidth() / 2) + 20, (104 - signal.getHeight() / 2) + 10, 10, 10, 0, 360);
                            g.setColor(0, 255, 0);
                            g.fillArc((88 - signal.getWidth() / 2) + 33, (104 - signal.getHeight() / 2) + 10, 10, 10, 0, 360);
                        }
                        signalCtr++;
                        if(signalCtr >= 6)
                        {
                            showSignals = false;
                            gameStart = true;
                            signalCtr = 0;
                        }
                    }
                }
            }
        } else
        if(page == 7)
        {
            System.gc();
            DrawBGS(g);
            g.setFont(Font.getFont(0, 1, 8));
            g.setColor(255, 255, 255);
            g.drawString("完成比赛", 45, 50, 0x4 | 0x10);
            g.drawString("时间积分: " + time.finalTime, 25, 70, 0x4 | 0x10);
            g.drawString("马鞍积分  : " + fuel * 10, 25, 90, 0x4 | 0x10);
            g.drawString("等级 : " + (opponents - rank) * 10, 25, 110, 0x4 | 0x10);
            Score = time.finalTime + fuel * 10 + (opponents - rank) * 10;
            g.drawString("总积分          : " + Score, 25, 130, 0x4 | 0x10);
            road.mainX = 0;
            ttt = 0;
            if(Score > rscores[level - 1])
            {
                hCtr++;
                hiScore = true;
                if(hCtr % 2 == 0)
                    g.drawString("积分排行", 55, 160, 0x4 | 0x10);
            }
        } else
        if(page == 8)
        {
            System.gc();
            level = 1;
            Cars.clear();
            paused = false;
            gameOver = false;
            gameStart = false;
            showSignals = true;
            changeLaneUp = false;
            changeLaneDn = false;
            road.mainX = 0;

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