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📄 propertymanager.h

📁 一个资产管理软件
💻 H
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// PropertyManager.h : main header file for the PROPERTYMANAGER application
//

#if !defined(AFX_PROPERTYMANAGER_H__0D2B2379_14D8_4428_9E24_4367271A993A__INCLUDED_)
#define AFX_PROPERTYMANAGER_H__0D2B2379_14D8_4428_9E24_4367271A993A__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#ifndef __AFXWIN_H__
	#error include 'stdafx.h' before including this file for PCH
#endif

#include "resource.h"       // main symbols

/////////////////////////////////////////////////////////////////////////////
// CPropertyManagerApp:
// See PropertyManager.cpp for the implementation of this class
//
struct USERINFO{
	CString user;
	CString pwd;
	int     time;
};
class CPropertyManagerApp : public CWinApp
{
public:
	bool CheckUser(CString user,CString pwd);
	CPropertyManagerApp();
	bool ConnectAccess();
	_ConnectionPtr m_pConnection;
	USERINFO m_userinfo;


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CPropertyManagerApp)
	public:
	virtual BOOL InitInstance();
	//}}AFX_VIRTUAL

// Implementation
	//{{AFX_MSG(CPropertyManagerApp)
	afx_msg void OnAppAbout();
		// NOTE - the ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};


/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_PROPERTYMANAGER_H__0D2B2379_14D8_4428_9E24_4367271A993A__INCLUDED_)

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