📄 sprek.c
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#include "..\h\config.h"
char const aMusic1[]={
0x18, 0x30, 0x1C, 0x10,
0x20, 0x40, 0x1C, 0x10,
0x18, 0x10, 0x20, 0x10,
0x0C, 0x10, 0x18, 0x40,
0x1C, 0x20, 0x20, 0x20,
0x1C, 0x20, 0x18, 0x20,
0x20, 0x80, 0x0F, 0x20,
0x30, 0x1C, 0x10, 0x18,
0x20, 0x15, 0x20, 0x1C,
0x20, 0x20, 0x20, 0x26,
0x40, 0x20, 0x20, 0x2B,
0x20, 0x26, 0x20, 0x20,
0x20, 0x30, //0xFF, 0xFF,
0x20, 0x20, 0x1C, 0x10,
0x18, 0x10, 0x20, 0x20,
0x26, 0x20, 0x2B, 0x20,
0x30, 0x20, 0x2B, 0x40,
0x20, 0x20, 0x1C, 0x10,
0x18, 0x10, 0x20, 0x20,
0x26, 0x20, 0x2B, 0x20,
0x30, 0x20, 0x2B, 0x40,
0x20, 0x30, 0x1C, 0x10,
0x18, 0x20, 0x15, 0x20,
0x1C, 0x20, 0x20, 0x20,
0x26, 0x40, 0x20, 0x20,
0x2B, 0x20, 0x26, 0x20,
0x20, 0x20, 0x30, 0x80,
0x20, 0x30, 0x1C, 0x10,
0x20, 0x10, 0x1C, 0x10,
0x20, 0x20, 0x26, 0x20,
0x2B, 0x20, 0x30, 0x20,
0x2B, 0x40, 0x20, 0x15,
0x1F, 0x05, 0x20, 0x10,
0x1C, 0x10, 0x20, 0x20,
0x26, 0x20, 0x2B, 0x20,
0x30, 0x20, 0x2B, 0x40,
0x20, 0x30, 0x1C, 0x10,
0x18, 0x20, 0x15, 0x20,
0x1C, 0x20, 0x20, 0x20,
0x26, 0x40, 0x20, 0x20,
0x2B, 0x20, 0x26, 0x20,
0x20, 0x20, 0x30, 0x30,
0x20, 0x30, 0x1C, 0x10,
0x18, 0x40, 0x1C, 0x20,
0x20, 0x20, 0x26, 0x40,
0x13, 0x60, 0x18, 0x20,
0x15, 0x40, 0x13, 0x40,
0x18, 0x80, 0x00, 0x00,
};
const char aMusic2[]={
0x26,0x20,0x20,0x20,0x20,0x20,0x26,0x10,0x20,0x10,0x20,0x80,0x26,0x20,0x30,0x20,
0x30,0x20,0x39,0x10,0x30,0x10,0x30,0x80,0x26,0x20,0x20,0x20,0x20,0x20,0x1c,0x20,
0x20,0x80,0x2b,0x20,0x26,0x20,0x20,0x20,0x2b,0x10,0x26,0x10,0x2b,0x80,0x26,0x20,
0x30,0x20,0x30,0x20,0x39,0x10,0x26,0x10,0x26,0x60,0x40,0x10,0x39,0x10,0x26,0x20,
0x30,0x20,0x30,0x20,0x39,0x10,0x26,0x10,0x26,0x80,0x26,0x20,0x2b,0x10,0x2b,0x10,
0x2b,0x20,0x30,0x10,0x39,0x10,0x26,0x10,0x2b,0x10,0x2b,0x20,0x2b,0x40,0x40,0x20,
0x20,0x10,0x20,0x10,0x2b,0x10,0x26,0x30,0x30,0x80,0x18,0x20,0x18,0x20,0x26,0x20,
0x20,0x20,0x20,0x40,0x26,0x20,0x2b,0x20,0x30,0x20,0x30,0x20,0x1c,0x20,0x20,0x20,
0x20,0x80,0x1c,0x20,0x1c,0x20,0x1c,0x20,0x30,0x20,0x30,0x60,0x39,0x10,0x30,0x10,
0x20,0x20,0x2b,0x10,0x26,0x10,0x2b,0x10,0x26,0x10,0x26,0x10,0x2b,0x10,0x2b,0x80,
0x18,0x20,0x18,0x20,0x26,0x20,0x20,0x20,0x20,0x60,0x26,0x10,0x2b,0x20,0x30,0x20,
0x30,0x20,0x1c,0x20,0x20,0x20,0x20,0x80,0x26,0x20,0x30,0x10,0x30,0x10,0x30,0x20,
0x39,0x20,0x26,0x10,0x2b,0x10,0x2b,0x20,0x2b,0x40,0x40,0x10,0x40,0x10,0x20,0x10,
0x20,0x10,0x2b,0x10,0x26,0x30,0x30,0x80,0x00};
char const *aMusic[MUSIC_MAX];
//////////////////////////////////////////////////////////////////////////////////////////////
//** 函数名称 :
//** 函数功能 :
//** 入口参数 :
//** 出口参数 :
// 使用方法 :
// 注意事项 :
//////////////////////////////////////////////////////////////////////////////////////////////
char MUsic_reg=0;
void delay(char timer)
{
while(timer--)
{
_nop_();
_nop_();
_nop_();
_nop_();
_nop_();
_nop_();
_nop_();
_nop_();
_nop_();
_nop_();
_nop_();
_nop_();
_nop_();
_nop_();
_nop_();
_nop_();
_nop_();
_nop_();
_nop_();
_nop_();
_nop_();
_nop_();
_nop_();
_nop_();
_nop_();
_nop_();
_nop_();
_nop_();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
//** 函数名称 :
//** 函数功能 :
//** 入口参数 :
//** 出口参数 :
// 使用方法 :
// 注意事项 :
//////////////////////////////////////////////////////////////////////////////////////////////
void timer1init(void)
{
TMOD|=0x10;
IE|=0x88;
TH1=0x0Dc;
TL1=0x00;
}
void time1start(void)
{
TR1=1;
}
void time1stop(void)
{
TR1=0;
}
//////////////////////////////////////////////////////////////////////////////////////////////
//** 函数名称 :
//** 函数功能 :
//** 入口参数 :
//** 出口参数 :
// 使用方法 :
// 注意事项 :
//////////////////////////////////////////////////////////////////////////////////////////////
void timer1exp(void) interrupt 3
{
MUsic_reg++;
TH1=0x0Dc;
TL1=0x00;
}
//////////////////////////////////////////////////////////////////////////////////////////////
//** 函数名称 :
//** 函数功能 :
//** 入口参数 :
//** 出口参数 :
// 使用方法 :
// 注意事项 :
//////////////////////////////////////////////////////////////////////////////////////////////
char ID_speak=0;
bit MUSIC_OK=1;//为1时,不允许播放音乐
void Speak(void)
{
int h_speak=0;
char i=0,x=0;
while(((i=aMusic[ID_speak][h_speak++])!=0)&&(MUSIC_OK==0)) //是停止符
{
x=aMusic[ID_speak][h_speak++];
if(i==0xff) //是停顿符
{
time1stop();
SPEAK=1;
delay(i);
}
else {
time1start();
while(x!=MUsic_reg)
{
delay(i);
SPEAK=~SPEAK;
}
MUsic_reg=0;
}
SPEAK=1;
}
SPEAK=1;
time1stop();
}
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