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📄 sbcard.h

📁 freebsd v4.4内核源码
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/* * file: sbcard.h */typedef struct _sbdev_info {} sbdev_info ;extern int sbc_major, sbc_minor ;/* * sound blaster registers */#define SBDSP_RST	0x6#define DSP_READ	(io_base + 0xA)#define DSP_WRITE	(io_base + 0xC)#define SBDSP_CMD	0xC#define SBDSP_STATUS	0xC#define DSP_DATA_AVAIL	(io_base + 0xE)#define DSP_DATA_AVL16	(io_base + 0xF)#define SB_MIX_ADDR	0x4#define SB_MIX_DATA	0x5#if 0#define OPL3_LEFT	(io_base + 0x0)#define OPL3_RIGHT	(io_base + 0x2)#define OPL3_BOTH	(io_base + 0x8)#endif/* * DSP Commands. There are many, and in many cases they are used explicitly *//* these are not used except for programmed I/O (not in this driver) */#define	DSP_DAC8		0x10	/* direct DAC output */#define	DSP_ADC8		0x20	/* direct ADC input *//* these should be used in the SB 1.0 */#define	DSP_CMD_DAC8		0x14	/* single cycle 8-bit dma out */#define	DSP_CMD_ADC8		0x24	/* single cycle 8-bit dma in *//* these should be used in the SB 2.0 and 2.01 */#define	DSP_CMD_DAC8_AUTO	0x1c	/* auto 8-bit dma out */#define	DSP_CMD_ADC8_AUTO	0x2c	/* auto 8-bit dma out */#define	DSP_CMD_HSSIZE		0x48	/* high speed dma count */#define	DSP_CMD_HSDAC_AUTO	0x90	/* high speed dac, auto */#define DSP_CMD_HSADC_AUTO      0x98    /* high speed adc, auto *//* SBPro commands. Some cards (JAZZ, SMW) also support 16 bits */	/* prepare for dma input */#define	DSP_CMD_DMAMODE(stereo, bit16) (0xA0 | (stereo ? 8:0) | (bit16 ? 4:0))#define	DSP_CMD_DAC2		0x16	/* 2-bit adpcm dma out (cont) */#define	DSP_CMD_DAC2S		0x17	/* 2-bit adpcm dma out (start) */#define	DSP_CMD_DAC2S_AUTO	0x1f	/* auto 2-bit adpcm dma out (start) *//* SB16 commands */#define	DSP_CMD_O16		0xb0#define	DSP_CMD_I16		0xb8#define	DSP_CMD_O8		0xc0#define	DSP_CMD_I8		0xc8#define	DSP_MODE_U8MONO		0x00#define	DSP_MODE_U8STEREO	0x20#define	DSP_MODE_S16MONO	0x10#define	DSP_MODE_S16STEREO	0x30#define DSP_CMD_SPKON		0xD1#define DSP_CMD_SPKOFF		0xD3#define DSP_CMD_SPKR(on)	(0xD1 | (on ? 0:2))#define	DSP_CMD_DMAPAUSE_8	0xD0#define	DSP_CMD_DMAPAUSE_16	0xD5#define	DSP_CMD_DMAEXIT_8	0xDA#define	DSP_CMD_DMAEXIT_16	0xD9#define	DSP_CMD_TCONST		0x40	/* set time constant */#define	DSP_CMD_HSDAC		0x91	/* high speed dac */#define DSP_CMD_HSADC           0x99    /* high speed adc */#define	DSP_CMD_GETVER		0xE1#define	DSP_CMD_GETID		0xE7	/* return id bytes */#define	DSP_CMD_OUT16		0x41	/* send parms for dma out on sb16 */#define	DSP_CMD_IN16		0x42	/* send parms for dma in on sb16 */#if 0 /*** unknown ***/#define	DSP_CMD_FA		0xFA	/* get version from prosonic*/#define	DSP_CMD_FB		0xFB	/* set irq/dma for prosonic*/#endif/* * in fact, for the SB16, dma commands are as follows: * *  cmd, mode, len_low, len_high. *  * cmd is a combination of DSP_DMA16 or DSP_DMA8 and */#define	DSP_DMA16		0xb0#define	DSP_DMA8		0xc0#   define DSP_F16_DAC		0x00#   define DSP_F16_ADC		0x08#   define DSP_F16_AUTO		0x04#   define DSP_F16_FIFO_ON	0x02/* * mode is a combination of the following: */#define DSP_F16_STEREO	0x20#define DSP_F16_SIGNED	0x10#define IMODE_NONE		0#define IMODE_OUTPUT		PCM_ENABLE_OUTPUT#define IMODE_INPUT		PCM_ENABLE_INPUT#define IMODE_INIT		3#define IMODE_MIDI		4#define NORMAL_MIDI	0#define UART_MIDI	1/* * values used for bd_flags in SoundBlaster driver */#define	BD_F_HISPEED	0x0001	/* doing high speed ... */#define	BD_F_JAZZ16	0x0002	/* jazz16 detected */#define	BD_F_JAZZ16_2	0x0004	/* jazz16 type 2 */#define	BD_F_DUP_MIDI	0x0008	/* duplex midi */#define	BD_F_MIX_MASK	0x0070	/* up to 8 mixers (I know of 3) */#define	BD_F_MIX_CT1335	0x0010	/* CT1335		*/#define	BD_F_MIX_CT1345	0x0020	/* CT1345		*/#define	BD_F_MIX_CT1745	0x0030	/* CT1745		*/#define	BD_F_SB16	0x0100	/* this is a SB16 */#define	BD_F_SB16X	0x0200	/* this is a vibra16X or clone */#define	BD_F_MIDIBUSY	0x0400	/* midi busy */#define	BD_F_ESS	0x0800	/* this is an ESS chip *//* * on some SB16 cards, at times I swap DMA channels. Remember this * so that they can be restored later. */#define	BD_F_SWAPPED	0x1000	/* have swapped DMA channels *//* * sound/sb_mixer.h *  * Definitions for the SB Pro and SB16 mixers *  * Copyright by Hannu Savolainen 1993 *  * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. 2. * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. *  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. *  * Modified: Hunyue Yau	Jan 6 1994 Added defines for the Sound Galaxy NX Pro * mixer. *  */#define SBPRO_RECORDING_DEVICES	\    (SOUND_MASK_LINE | SOUND_MASK_MIC | SOUND_MASK_CD)/* Same as SB Pro, unless I find otherwise */#define SGNXPRO_RECORDING_DEVICES SBPRO_RECORDING_DEVICES#define SBPRO_MIXER_DEVICES	\    (SOUND_MASK_SYNTH | SOUND_MASK_PCM | SOUND_MASK_LINE | SOUND_MASK_MIC | \     SOUND_MASK_CD | SOUND_MASK_VOLUME)/* * SG NX Pro has treble and bass settings on the mixer. The 'speaker' channel * is the COVOX/DisneySoundSource emulation volume control on the mixer. It * does NOT control speaker volume. Should have own mask eventually? */#define SGNXPRO_MIXER_DEVICES	\    (SBPRO_MIXER_DEVICES | SOUND_MASK_BASS | \     SOUND_MASK_TREBLE | SOUND_MASK_SPEAKER )#define SB16_RECORDING_DEVICES	\    (SOUND_MASK_SYNTH | SOUND_MASK_LINE | SOUND_MASK_MIC | SOUND_MASK_CD)#define SB16_MIXER_DEVICES	\    (SOUND_MASK_SYNTH | SOUND_MASK_PCM | SOUND_MASK_SPEAKER | \     SOUND_MASK_LINE | SOUND_MASK_MIC | SOUND_MASK_CD | \     SOUND_MASK_IGAIN | SOUND_MASK_OGAIN | \     SOUND_MASK_VOLUME | SOUND_MASK_BASS | SOUND_MASK_TREBLE)/* * Mixer registers *  * NOTE!	RECORD_SRC == IN_FILTER *//* * Mixer registers of SB Pro */#define VOC_VOL		0x04#define MIC_VOL		0x0A#define MIC_MIX		0x0A#define RECORD_SRC	0x0C#define IN_FILTER	0x0C#define OUT_FILTER	0x0E#define MASTER_VOL	0x22#define FM_VOL		0x26#define CD_VOL		0x28#define LINE_VOL	0x2E#define IRQ_NR		0x80#define DMA_NR		0x81#define IRQ_STAT	0x82/* * Additional registers on the SG NX Pro */#define COVOX_VOL	0x42#define TREBLE_LVL	0x44#define BASS_LVL	0x46#define FREQ_HI         (1 << 3)/* Use High-frequency ANFI filters */#define FREQ_LOW        0	/* Use Low-frequency ANFI filters */#define FILT_ON         0	/* Yes, 0 to turn it on, 1 for off */#define FILT_OFF        (1 << 5)#define MONO_DAC	0x00#define STEREO_DAC	0x02/* * Mixer registers of SB16 */#define SB16_IMASK_L	0x3d#define SB16_IMASK_R	0x3e#define SB16_OMASK	0x3c#ifndef __SB_MIXER_C__mixer_tab       sbpro_mix;mixer_tab       sb16_mix;#ifdef	__SGNXPRO__mixer_tab       sgnxpro_mix;#endifstatic u_char sb16_recmasks_L[SOUND_MIXER_NRDEVICES];static u_char sb16_recmasks_R[SOUND_MIXER_NRDEVICES];#else /* __SB_MIXER_C__ defined */mixer_tab       sbpro_mix = {    PMIX_ENT(SOUND_MIXER_VOLUME,  0x22, 4, 4, 0x22, 0, 4),    PMIX_ENT(SOUND_MIXER_BASS,    0x00, 0, 0, 0x00, 0, 0),    PMIX_ENT(SOUND_MIXER_TREBLE,  0x00, 0, 0, 0x00, 0, 0),    PMIX_ENT(SOUND_MIXER_SYNTH,   0x26, 4, 4, 0x26, 0, 4),    PMIX_ENT(SOUND_MIXER_PCM,     0x04, 4, 4, 0x04, 0, 4),    PMIX_ENT(SOUND_MIXER_SPEAKER, 0x00, 0, 0, 0x00, 0, 0),    PMIX_ENT(SOUND_MIXER_LINE,    0x2e, 4, 4, 0x2e, 0, 4),    PMIX_ENT(SOUND_MIXER_MIC,     0x0a, 0, 3, 0x00, 0, 0),    PMIX_ENT(SOUND_MIXER_CD,      0x28, 4, 4, 0x28, 0, 4),    PMIX_ENT(SOUND_MIXER_IMIX,    0x00, 0, 0, 0x00, 0, 0),    PMIX_ENT(SOUND_MIXER_ALTPCM,  0x00, 0, 0, 0x00, 0, 0),    PMIX_ENT(SOUND_MIXER_RECLEV,  0x00, 0, 0, 0x00, 0, 0)};#ifdef	__SGNXPRO__mixer_tab       sgnxpro_mix = {    PMIX_ENT(SOUND_MIXER_VOLUME,  0x22, 4, 4, 0x22, 0, 4),    PMIX_ENT(SOUND_MIXER_BASS,    0x46, 0, 3, 0x00, 0, 0),    PMIX_ENT(SOUND_MIXER_TREBLE,  0x44, 0, 3, 0x00, 0, 0),    PMIX_ENT(SOUND_MIXER_SYNTH,   0x26, 4, 4, 0x26, 0, 4),    PMIX_ENT(SOUND_MIXER_PCM,     0x04, 4, 4, 0x04, 0, 4),    PMIX_ENT(SOUND_MIXER_SPEAKER, 0x42, 0, 3, 0x00, 0, 0),    PMIX_ENT(SOUND_MIXER_LINE,    0x2e, 4, 4, 0x2e, 0, 4),    PMIX_ENT(SOUND_MIXER_MIC,     0x0a, 0, 3, 0x00, 0, 0),    PMIX_ENT(SOUND_MIXER_CD,      0x28, 4, 4, 0x28, 0, 4),    PMIX_ENT(SOUND_MIXER_IMIX,    0x00, 0, 0, 0x00, 0, 0),    PMIX_ENT(SOUND_MIXER_ALTPCM,  0x00, 0, 0, 0x00, 0, 0),    PMIX_ENT(SOUND_MIXER_RECLEV,  0x00, 0, 0, 0x00, 0, 0),    PMIX_ENT(SOUND_MIXER_IGAIN,   0x00, 0, 0, 0x00, 0, 0),    PMIX_ENT(SOUND_MIXER_OGAIN,   0x00, 0, 0, 0x00, 0, 0)};#endifmixer_tab       sb16_mix = {    PMIX_ENT(SOUND_MIXER_VOLUME,  0x30, 3, 5, 0x31, 3, 5),    PMIX_ENT(SOUND_MIXER_BASS,    0x46, 4, 4, 0x47, 4, 4),    PMIX_ENT(SOUND_MIXER_TREBLE,  0x44, 4, 4, 0x45, 4, 4),    PMIX_ENT(SOUND_MIXER_SYNTH,   0x34, 3, 5, 0x35, 3, 5),    PMIX_ENT(SOUND_MIXER_PCM,     0x32, 3, 5, 0x33, 3, 5),    PMIX_ENT(SOUND_MIXER_SPEAKER, 0x3b, 6, 2, 0x00, 0, 0),    PMIX_ENT(SOUND_MIXER_LINE,    0x38, 3, 5, 0x39, 3, 5),    PMIX_ENT(SOUND_MIXER_MIC,     0x3a, 3, 5, 0x00, 0, 0),    PMIX_ENT(SOUND_MIXER_CD,      0x36, 3, 5, 0x37, 3, 5),    PMIX_ENT(SOUND_MIXER_IMIX,    0x00, 0, 0, 0x00, 0, 0),    PMIX_ENT(SOUND_MIXER_ALTPCM,  0x00, 0, 0, 0x00, 0, 0),    PMIX_ENT(SOUND_MIXER_RECLEV,  0x3f, 6, 2, 0x40, 6, 2), /* Obsol,Use IGAIN*/    PMIX_ENT(SOUND_MIXER_IGAIN,   0x3f, 6, 2, 0x40, 6, 2),    PMIX_ENT(SOUND_MIXER_OGAIN,   0x41, 6, 2, 0x42, 6, 2)};#ifdef SM_GAMES			/* Master volume is lower and PCM & FM				 * volumes higher than with SB Pro. This				 * improves the sound quality */static u_short levels[SOUND_MIXER_NRDEVICES] ={	0x2020,			/* Master Volume */	0x4b4b,			/* Bass */	0x4b4b,			/* Treble */	0x6464,			/* FM */	0x6464,			/* PCM */	0x4b4b,			/* PC Speaker */	0x4b4b,			/* Ext Line */	0x0000,			/* Mic */	0x4b4b,			/* CD */	0x4b4b,			/* Recording monitor */	0x4b4b,			/* SB PCM */	0x4b4b,			/* Recording level */	0x4b4b,			/* Input gain */0x4b4b};			/* Output gain */#else				/* If the user selected just plain SB Pro */static u_short levels[SOUND_MIXER_NRDEVICES] ={	0x5a5a,			/* Master Volume */	0x4b4b,			/* Bass */	0x4b4b,			/* Treble */	0x4b4b,			/* FM */	0x4b4b,			/* PCM */	0x4b4b,			/* PC Speaker */	0x4b4b,			/* Ext Line */	0x1010,			/* Mic */	0x4b4b,			/* CD */	0x4b4b,			/* Recording monitor */	0x4b4b,			/* SB PCM */	0x4b4b,			/* Recording level */	0x4b4b,			/* Input gain */0x4b4b};			/* Output gain */#endif				/* SM_GAMES */static u_char sb16_recmasks_L[SOUND_MIXER_NRDEVICES] ={	0x00,			/* SOUND_MIXER_VOLUME	 */	0x00,			/* SOUND_MIXER_BASS	 */	0x00,			/* SOUND_MIXER_TREBLE	 */	0x40,			/* SOUND_MIXER_SYNTH	 */	0x00,			/* SOUND_MIXER_PCM	 */	0x00,			/* SOUND_MIXER_SPEAKER	 */	0x10,			/* SOUND_MIXER_LINE	 */	0x01,			/* SOUND_MIXER_MIC	 */	0x04,			/* SOUND_MIXER_CD	 */	0x00,			/* SOUND_MIXER_IMIX	 */	0x00,			/* SOUND_MIXER_ALTPCM	 */	0x00,			/* SOUND_MIXER_RECLEV	 */	0x00,			/* SOUND_MIXER_IGAIN	 */	0x00			/* SOUND_MIXER_OGAIN	 */};static u_char sb16_recmasks_R[SOUND_MIXER_NRDEVICES] ={	0x00,			/* SOUND_MIXER_VOLUME	 */	0x00,			/* SOUND_MIXER_BASS	 */	0x00,			/* SOUND_MIXER_TREBLE	 */	0x20,			/* SOUND_MIXER_SYNTH	 */	0x00,			/* SOUND_MIXER_PCM	 */	0x00,			/* SOUND_MIXER_SPEAKER	 */	0x08,			/* SOUND_MIXER_LINE	 */	0x01,			/* SOUND_MIXER_MIC	 */	0x02,			/* SOUND_MIXER_CD	 */	0x00,			/* SOUND_MIXER_IMIX	 */	0x00,			/* SOUND_MIXER_ALTPCM	 */	0x00,			/* SOUND_MIXER_RECLEV	 */	0x00,			/* SOUND_MIXER_IGAIN	 */	0x00			/* SOUND_MIXER_OGAIN	 */};/* * Recording sources (SB Pro) */#endif /* __SB_MIXER_C__ */#define SRC_MIC         1	/* Select Microphone recording source */#define SRC_CD          3	/* Select CD recording source */#define SRC_LINE        7	/* Use Line-in for recording source */

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