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📄 awe_voice.h

📁 freebsd v4.4内核源码
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/* * sound/awe_voice.h * * Voice information definitions for the low level driver for the  * AWE32/Sound Blaster 32 wave table synth. *   version 0.2.0a; Oct. 30, 1996 * * (C) 1996 Takashi Iwai * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. 2. * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * */#ifndef AWE_VOICE_H#define AWE_VOICE_H#ifndef SAMPLE_TYPE_AWE32#define SAMPLE_TYPE_AWE32	0x20#endif#ifndef _PATCHKEY#define _PATCHKEY(id) ((id<<8)|0xfd)#endif/*---------------------------------------------------------------- * patch information record *----------------------------------------------------------------*//* patch interface header: 16 bytes */typedef struct awe_patch_info {	short key;			/* use AWE_PATCH here */#define AWE_PATCH	_PATCHKEY(0x07)	short device_no;		/* synthesizer number */	unsigned short sf_id;		/* file id (should be zero) */	short sf_version;		/* patch version (not referred) */	long len;			/* data length (without this header) */	short type;			/* following data type */#define AWE_LOAD_INFO		0#define AWE_LOAD_DATA		1	short reserved;			/* word alignment data */	char data[0];			/* patch data follows here */} awe_patch_info;/*---------------------------------------------------------------- * raw voice information record *----------------------------------------------------------------*//* wave table envelope & effect parameters to control EMU8000 */typedef struct _awe_voice_parm {	unsigned short moddelay;	/* modulation delay (0x8000) */	unsigned short modatkhld;	/* modulation attack & hold time (0x7f7f) */	unsigned short moddcysus;	/* modulation decay & sustain (0x7f7f) */	unsigned short modrelease;	/* modulation release time (0x807f) */	short modkeyhold, modkeydecay;	/* envelope change per key (not used) */	unsigned short voldelay;	/* volume delay (0x8000) */	unsigned short volatkhld;	/* volume attack & hold time (0x7f7f) */	unsigned short voldcysus;	/* volume decay & sustain (0x7f7f) */	unsigned short volrelease;	/* volume release time (0x807f) */	short volkeyhold, volkeydecay;	/* envelope change per key (not used) */	unsigned short lfo1delay;	/* LFO1 delay (0x8000) */	unsigned short lfo2delay;	/* LFO2 delay (0x8000) */	unsigned short pefe;		/* modulation pitch & cutoff (0x0000) */	unsigned short fmmod;		/* LFO1 pitch & cutoff (0x0000) */	unsigned short tremfrq;		/* LFO1 volume & freq (0x0000) */	unsigned short fm2frq2;		/* LFO2 pitch & freq (0x0000) */	unsigned char cutoff;		/* initial cutoff (0xff) */	unsigned char filterQ;		/* initial filter Q [0-15] (0x0) */	unsigned char chorus;		/* chorus send (0x00) */	unsigned char reverb;		/* reverb send (0x00) */	unsigned short reserved[4];	/* not used */} awe_voice_parm;/* wave table parameters: 92 bytes */typedef struct _awe_voice_info {	unsigned short sf_id;		/* file id (should be zero) */	unsigned short sample;		/* sample id */	long start, end;		/* sample offset correction */	long loopstart, loopend;	/* loop offset correction */	short rate_offset;		/* sample rate pitch offset */	unsigned short mode;		/* sample mode */#define AWE_MODE_ROMSOUND		0x8000#define AWE_MODE_STEREO			1#define AWE_MODE_LOOPING		2#define AWE_MODE_NORELEASE		4	/* obsolete */#define AWE_MODE_INIT_PARM		8	short root;			/* midi root key */	short tune;			/* pitch tuning (in cents) */	char low, high;			/* key note range */	char vellow, velhigh;		/* velocity range */	char fixkey, fixvel;		/* fixed key, velocity */	char pan, fixpan;		/* panning, fixed panning */	short exclusiveClass;		/* exclusive class (0 = none) */	unsigned char amplitude;	/* sample volume (127 max) */	unsigned char attenuation;	/* attenuation (0.375dB) */	short scaleTuning;		/* pitch scale tuning(%), normally 100 */	awe_voice_parm parm;		/* voice envelope parameters */	short index;			/* internal index (set by driver) */} awe_voice_info;/* instrument info header: 4 bytes */typedef struct _awe_voice_rec {	unsigned char bank;		/* midi bank number */	unsigned char instr;		/* midi preset number */	short nvoices;			/* number of voices */	awe_voice_info info[0];		/* voice information follows here */} awe_voice_rec;/*---------------------------------------------------------------- * sample wave information *----------------------------------------------------------------*//* wave table sample header: 32 bytes */typedef struct awe_sample_info {	unsigned short sf_id;		/* file id (should be zero) */	unsigned short sample;		/* sample id */	long start, end;		/* start & end offset */	long loopstart, loopend;	/* loop start & end offset */	long size;			/* size (0 = ROM) */	short checksum_flag;		/* use check sum = 1 */	unsigned short mode_flags;	/* mode flags */#define AWE_SAMPLE_8BITS	1	/* wave data is 8bits */#define AWE_SAMPLE_UNSIGNED	2	/* wave data is unsigned */#define AWE_SAMPLE_NO_BLANK	4	/* no blank loop is attached */#define AWE_SAMPLE_SINGLESHOT	8	/* single-shot w/o loop */#define AWE_SAMPLE_BIDIR_LOOP	16	/* bidirectional looping */#define AWE_SAMPLE_STEREO_LEFT	32	/* stereo left sound */#define AWE_SAMPLE_STEREO_RIGHT	64	/* stereo right sound */	unsigned long checksum;		/* check sum */	unsigned short data[0];		/* sample data follows here */} awe_sample_info;/*---------------------------------------------------------------- * awe hardware controls *----------------------------------------------------------------*/#define _AWE_DEBUG_MODE			0x00#define _AWE_REVERB_MODE		0x01#define _AWE_CHORUS_MODE		0x02#define _AWE_REMOVE_LAST_SAMPLES	0x03#define _AWE_INITIALIZE_CHIP		0x04#define _AWE_SEND_EFFECT		0x05#define _AWE_TERMINATE_CHANNEL		0x06#define _AWE_TERMINATE_ALL		0x07#define _AWE_INITIAL_VOLUME		0x08#define _AWE_SET_GUS_BANK		0x09#define _AWE_MODE_FLAG			0x80#define _AWE_COOKED_FLAG		0x40	/* not supported */#define _AWE_MODE_VALUE_MASK		0x3F#define _AWE_CMD(chn, voice, cmd, p1, p2) \{_SEQ_NEEDBUF(8); _seqbuf[_seqbufptr] = SEQ_PRIVATE;\ _seqbuf[_seqbufptr+1] = chn;\ _seqbuf[_seqbufptr+2] = _AWE_MODE_FLAG|(cmd);\ _seqbuf[_seqbufptr+3] = voice;\ *(unsigned short*)&_seqbuf[_seqbufptr+4] = p1;\ *(unsigned short*)&_seqbuf[_seqbufptr+6] = p2;\ _SEQ_ADVBUF(8);}#define AWE_DEBUG_MODE(dev,p1)	_AWE_CMD(dev, 0, _AWE_DEBUG_MODE, p1, 0)#define AWE_REVERB_MODE(dev,p1)	_AWE_CMD(dev, 0, _AWE_REVERB_MODE, p1, 0)#define AWE_CHORUS_MODE(dev,p1)	_AWE_CMD(dev, 0, _AWE_CHORUS_MODE, p1, 0)#define AWE_REMOVE_LAST_SAMPLES(dev) _AWE_CMD(dev, 0, _AWE_REMOVE_LAST_SAMPLES, 0, 0)#define AWE_INITIALIZE_CHIP(dev) _AWE_CMD(dev, 0, _AWE_INITIALIZE_CHIP, 0, 0)#define AWE_SEND_EFFECT(dev,voice,type,value) _AWE_CMD(dev,voice,_AWE_SEND_EFFECT,type,value)#define AWE_TERMINATE_CHANNEL(dev,voice) _AWE_CMD(dev,voice,_AWE_TERMINATE_CHANNEL,0,0)#define AWE_TERMINATE_ALL(dev) _AWE_CMD(dev, 0, _AWE_TERMINATE_ALL, 0, 0)#define AWE_INITIAL_VOLUME(dev,atten) _AWE_CMD(dev, 0, _AWE_INITIAL_VOLUME, atten, 0)#define AWE_SET_GUS_BANK(dev,bank) _AWE_CMD(dev, 0, _AWE_SET_GUS_BANK, bank, 0)/* reverb mode */#define	AWE_REVERB_ROOM1	0#define AWE_REVERB_ROOM2	1#define	AWE_REVERB_ROOM3	2#define	AWE_REVERB_HALL1	3#define	AWE_REVERB_HALL2	4#define	AWE_REVERB_PLATE	5#define	AWE_REVERB_DELAY	6#define	AWE_REVERB_PANNINGDELAY 7/* chorus mode */#define AWE_CHORUS_1		0#define	AWE_CHORUS_2		1#define	AWE_CHORUS_3		2#define	AWE_CHORUS_4		3#define	AWE_CHORUS_FEEDBACK	4#define	AWE_CHORUS_FLANGER	5#define	AWE_CHORUS_SHORTDELAY	6#define	AWE_CHORUS_SHORTDELAY2	7/* effects */enum {/* modulation envelope parameters *//* 0*/	AWE_FX_ENV1_DELAY,	/* WORD: ENVVAL *//* 1*/	AWE_FX_ENV1_ATTACK,	/* BYTE: up ATKHLD *//* 2*/	AWE_FX_ENV1_HOLD,	/* BYTE: lw ATKHLD *//* 3*/	AWE_FX_ENV1_DECAY,	/* BYTE: lw DCYSUS *//* 4*/	AWE_FX_ENV1_RELEASE,	/* BYTE: lw DCYSUS *//* 5*/	AWE_FX_ENV1_SUSTAIN,	/* BYTE: up DCYSUS *//* 6*/	AWE_FX_ENV1_PITCH,	/* BYTE: up PEFE *//* 7*/	AWE_FX_ENV1_CUTOFF,	/* BYTE: lw PEFE *//* volume envelope parameters *//* 8*/	AWE_FX_ENV2_DELAY,	/* WORD: ENVVOL *//* 9*/	AWE_FX_ENV2_ATTACK,	/* BYTE: up ATKHLDV *//*10*/	AWE_FX_ENV2_HOLD,	/* BYTE: lw ATKHLDV *//*11*/	AWE_FX_ENV2_DECAY,	/* BYTE: lw DCYSUSV *//*12*/	AWE_FX_ENV2_RELEASE,	/* BYTE: lw DCYSUSV *//*13*/	AWE_FX_ENV2_SUSTAIN,	/* BYTE: up DCYSUSV */	/* LFO1 (tremolo & vibrato) parameters *//*14*/	AWE_FX_LFO1_DELAY,	/* WORD: LFO1VAL *//*15*/	AWE_FX_LFO1_FREQ,	/* BYTE: lo TREMFRQ *//*16*/	AWE_FX_LFO1_VOLUME,	/* BYTE: up TREMFRQ *//*17*/	AWE_FX_LFO1_PITCH,	/* BYTE: up FMMOD *//*18*/	AWE_FX_LFO1_CUTOFF,	/* BYTE: lo FMMOD *//* LFO2 (vibrato) parameters *//*19*/	AWE_FX_LFO2_DELAY,	/* WORD: LFO2VAL *//*20*/	AWE_FX_LFO2_FREQ,	/* BYTE: lo FM2FRQ2 *//*21*/	AWE_FX_LFO2_PITCH,	/* BYTE: up FM2FRQ2 *//* Other overall effect parameters *//*22*/	AWE_FX_INIT_PITCH,	/* SHORT: pitch offset *//*23*/	AWE_FX_CHORUS,		/* BYTE: chorus effects send (0-255) *//*24*/	AWE_FX_REVERB,		/* BYTE: reverb effects send (0-255) *//*25*/	AWE_FX_CUTOFF,		/* BYTE: up IFATN *//*26*/	AWE_FX_FILTERQ,		/* BYTE: up CCCA *//* Sample / loop offset changes *//*27*/	AWE_FX_SAMPLE_START,	/* SHORT: offset *//*28*/	AWE_FX_LOOP_START,	/* SHORT: offset *//*29*/	AWE_FX_LOOP_END,	/* SHORT: offset *//*30*/	AWE_FX_COARSE_SAMPLE_START,	/* SHORT: upper word offset *//*31*/	AWE_FX_COARSE_LOOP_START,	/* SHORT: upper word offset *//*32*/	AWE_FX_COARSE_LOOP_END,		/* SHORT: upper word offset */	AWE_FX_END,};#endif /* AWE_VOICE_H */

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