📄 awe_voice.h
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/* * sound/awe_voice.h * * Voice information definitions for the low level driver for the * AWE32/Sound Blaster 32 wave table synth. * version 0.2.0a; Oct. 30, 1996 * * (C) 1996 Takashi Iwai * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. 2. * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * */#ifndef AWE_VOICE_H#define AWE_VOICE_H#ifndef SAMPLE_TYPE_AWE32#define SAMPLE_TYPE_AWE32 0x20#endif#ifndef _PATCHKEY#define _PATCHKEY(id) ((id<<8)|0xfd)#endif/*---------------------------------------------------------------- * patch information record *----------------------------------------------------------------*//* patch interface header: 16 bytes */typedef struct awe_patch_info { short key; /* use AWE_PATCH here */#define AWE_PATCH _PATCHKEY(0x07) short device_no; /* synthesizer number */ unsigned short sf_id; /* file id (should be zero) */ short sf_version; /* patch version (not referred) */ long len; /* data length (without this header) */ short type; /* following data type */#define AWE_LOAD_INFO 0#define AWE_LOAD_DATA 1 short reserved; /* word alignment data */ char data[0]; /* patch data follows here */} awe_patch_info;/*---------------------------------------------------------------- * raw voice information record *----------------------------------------------------------------*//* wave table envelope & effect parameters to control EMU8000 */typedef struct _awe_voice_parm { unsigned short moddelay; /* modulation delay (0x8000) */ unsigned short modatkhld; /* modulation attack & hold time (0x7f7f) */ unsigned short moddcysus; /* modulation decay & sustain (0x7f7f) */ unsigned short modrelease; /* modulation release time (0x807f) */ short modkeyhold, modkeydecay; /* envelope change per key (not used) */ unsigned short voldelay; /* volume delay (0x8000) */ unsigned short volatkhld; /* volume attack & hold time (0x7f7f) */ unsigned short voldcysus; /* volume decay & sustain (0x7f7f) */ unsigned short volrelease; /* volume release time (0x807f) */ short volkeyhold, volkeydecay; /* envelope change per key (not used) */ unsigned short lfo1delay; /* LFO1 delay (0x8000) */ unsigned short lfo2delay; /* LFO2 delay (0x8000) */ unsigned short pefe; /* modulation pitch & cutoff (0x0000) */ unsigned short fmmod; /* LFO1 pitch & cutoff (0x0000) */ unsigned short tremfrq; /* LFO1 volume & freq (0x0000) */ unsigned short fm2frq2; /* LFO2 pitch & freq (0x0000) */ unsigned char cutoff; /* initial cutoff (0xff) */ unsigned char filterQ; /* initial filter Q [0-15] (0x0) */ unsigned char chorus; /* chorus send (0x00) */ unsigned char reverb; /* reverb send (0x00) */ unsigned short reserved[4]; /* not used */} awe_voice_parm;/* wave table parameters: 92 bytes */typedef struct _awe_voice_info { unsigned short sf_id; /* file id (should be zero) */ unsigned short sample; /* sample id */ long start, end; /* sample offset correction */ long loopstart, loopend; /* loop offset correction */ short rate_offset; /* sample rate pitch offset */ unsigned short mode; /* sample mode */#define AWE_MODE_ROMSOUND 0x8000#define AWE_MODE_STEREO 1#define AWE_MODE_LOOPING 2#define AWE_MODE_NORELEASE 4 /* obsolete */#define AWE_MODE_INIT_PARM 8 short root; /* midi root key */ short tune; /* pitch tuning (in cents) */ char low, high; /* key note range */ char vellow, velhigh; /* velocity range */ char fixkey, fixvel; /* fixed key, velocity */ char pan, fixpan; /* panning, fixed panning */ short exclusiveClass; /* exclusive class (0 = none) */ unsigned char amplitude; /* sample volume (127 max) */ unsigned char attenuation; /* attenuation (0.375dB) */ short scaleTuning; /* pitch scale tuning(%), normally 100 */ awe_voice_parm parm; /* voice envelope parameters */ short index; /* internal index (set by driver) */} awe_voice_info;/* instrument info header: 4 bytes */typedef struct _awe_voice_rec { unsigned char bank; /* midi bank number */ unsigned char instr; /* midi preset number */ short nvoices; /* number of voices */ awe_voice_info info[0]; /* voice information follows here */} awe_voice_rec;/*---------------------------------------------------------------- * sample wave information *----------------------------------------------------------------*//* wave table sample header: 32 bytes */typedef struct awe_sample_info { unsigned short sf_id; /* file id (should be zero) */ unsigned short sample; /* sample id */ long start, end; /* start & end offset */ long loopstart, loopend; /* loop start & end offset */ long size; /* size (0 = ROM) */ short checksum_flag; /* use check sum = 1 */ unsigned short mode_flags; /* mode flags */#define AWE_SAMPLE_8BITS 1 /* wave data is 8bits */#define AWE_SAMPLE_UNSIGNED 2 /* wave data is unsigned */#define AWE_SAMPLE_NO_BLANK 4 /* no blank loop is attached */#define AWE_SAMPLE_SINGLESHOT 8 /* single-shot w/o loop */#define AWE_SAMPLE_BIDIR_LOOP 16 /* bidirectional looping */#define AWE_SAMPLE_STEREO_LEFT 32 /* stereo left sound */#define AWE_SAMPLE_STEREO_RIGHT 64 /* stereo right sound */ unsigned long checksum; /* check sum */ unsigned short data[0]; /* sample data follows here */} awe_sample_info;/*---------------------------------------------------------------- * awe hardware controls *----------------------------------------------------------------*/#define _AWE_DEBUG_MODE 0x00#define _AWE_REVERB_MODE 0x01#define _AWE_CHORUS_MODE 0x02#define _AWE_REMOVE_LAST_SAMPLES 0x03#define _AWE_INITIALIZE_CHIP 0x04#define _AWE_SEND_EFFECT 0x05#define _AWE_TERMINATE_CHANNEL 0x06#define _AWE_TERMINATE_ALL 0x07#define _AWE_INITIAL_VOLUME 0x08#define _AWE_SET_GUS_BANK 0x09#define _AWE_MODE_FLAG 0x80#define _AWE_COOKED_FLAG 0x40 /* not supported */#define _AWE_MODE_VALUE_MASK 0x3F#define _AWE_CMD(chn, voice, cmd, p1, p2) \{_SEQ_NEEDBUF(8); _seqbuf[_seqbufptr] = SEQ_PRIVATE;\ _seqbuf[_seqbufptr+1] = chn;\ _seqbuf[_seqbufptr+2] = _AWE_MODE_FLAG|(cmd);\ _seqbuf[_seqbufptr+3] = voice;\ *(unsigned short*)&_seqbuf[_seqbufptr+4] = p1;\ *(unsigned short*)&_seqbuf[_seqbufptr+6] = p2;\ _SEQ_ADVBUF(8);}#define AWE_DEBUG_MODE(dev,p1) _AWE_CMD(dev, 0, _AWE_DEBUG_MODE, p1, 0)#define AWE_REVERB_MODE(dev,p1) _AWE_CMD(dev, 0, _AWE_REVERB_MODE, p1, 0)#define AWE_CHORUS_MODE(dev,p1) _AWE_CMD(dev, 0, _AWE_CHORUS_MODE, p1, 0)#define AWE_REMOVE_LAST_SAMPLES(dev) _AWE_CMD(dev, 0, _AWE_REMOVE_LAST_SAMPLES, 0, 0)#define AWE_INITIALIZE_CHIP(dev) _AWE_CMD(dev, 0, _AWE_INITIALIZE_CHIP, 0, 0)#define AWE_SEND_EFFECT(dev,voice,type,value) _AWE_CMD(dev,voice,_AWE_SEND_EFFECT,type,value)#define AWE_TERMINATE_CHANNEL(dev,voice) _AWE_CMD(dev,voice,_AWE_TERMINATE_CHANNEL,0,0)#define AWE_TERMINATE_ALL(dev) _AWE_CMD(dev, 0, _AWE_TERMINATE_ALL, 0, 0)#define AWE_INITIAL_VOLUME(dev,atten) _AWE_CMD(dev, 0, _AWE_INITIAL_VOLUME, atten, 0)#define AWE_SET_GUS_BANK(dev,bank) _AWE_CMD(dev, 0, _AWE_SET_GUS_BANK, bank, 0)/* reverb mode */#define AWE_REVERB_ROOM1 0#define AWE_REVERB_ROOM2 1#define AWE_REVERB_ROOM3 2#define AWE_REVERB_HALL1 3#define AWE_REVERB_HALL2 4#define AWE_REVERB_PLATE 5#define AWE_REVERB_DELAY 6#define AWE_REVERB_PANNINGDELAY 7/* chorus mode */#define AWE_CHORUS_1 0#define AWE_CHORUS_2 1#define AWE_CHORUS_3 2#define AWE_CHORUS_4 3#define AWE_CHORUS_FEEDBACK 4#define AWE_CHORUS_FLANGER 5#define AWE_CHORUS_SHORTDELAY 6#define AWE_CHORUS_SHORTDELAY2 7/* effects */enum {/* modulation envelope parameters *//* 0*/ AWE_FX_ENV1_DELAY, /* WORD: ENVVAL *//* 1*/ AWE_FX_ENV1_ATTACK, /* BYTE: up ATKHLD *//* 2*/ AWE_FX_ENV1_HOLD, /* BYTE: lw ATKHLD *//* 3*/ AWE_FX_ENV1_DECAY, /* BYTE: lw DCYSUS *//* 4*/ AWE_FX_ENV1_RELEASE, /* BYTE: lw DCYSUS *//* 5*/ AWE_FX_ENV1_SUSTAIN, /* BYTE: up DCYSUS *//* 6*/ AWE_FX_ENV1_PITCH, /* BYTE: up PEFE *//* 7*/ AWE_FX_ENV1_CUTOFF, /* BYTE: lw PEFE *//* volume envelope parameters *//* 8*/ AWE_FX_ENV2_DELAY, /* WORD: ENVVOL *//* 9*/ AWE_FX_ENV2_ATTACK, /* BYTE: up ATKHLDV *//*10*/ AWE_FX_ENV2_HOLD, /* BYTE: lw ATKHLDV *//*11*/ AWE_FX_ENV2_DECAY, /* BYTE: lw DCYSUSV *//*12*/ AWE_FX_ENV2_RELEASE, /* BYTE: lw DCYSUSV *//*13*/ AWE_FX_ENV2_SUSTAIN, /* BYTE: up DCYSUSV */ /* LFO1 (tremolo & vibrato) parameters *//*14*/ AWE_FX_LFO1_DELAY, /* WORD: LFO1VAL *//*15*/ AWE_FX_LFO1_FREQ, /* BYTE: lo TREMFRQ *//*16*/ AWE_FX_LFO1_VOLUME, /* BYTE: up TREMFRQ *//*17*/ AWE_FX_LFO1_PITCH, /* BYTE: up FMMOD *//*18*/ AWE_FX_LFO1_CUTOFF, /* BYTE: lo FMMOD *//* LFO2 (vibrato) parameters *//*19*/ AWE_FX_LFO2_DELAY, /* WORD: LFO2VAL *//*20*/ AWE_FX_LFO2_FREQ, /* BYTE: lo FM2FRQ2 *//*21*/ AWE_FX_LFO2_PITCH, /* BYTE: up FM2FRQ2 *//* Other overall effect parameters *//*22*/ AWE_FX_INIT_PITCH, /* SHORT: pitch offset *//*23*/ AWE_FX_CHORUS, /* BYTE: chorus effects send (0-255) *//*24*/ AWE_FX_REVERB, /* BYTE: reverb effects send (0-255) *//*25*/ AWE_FX_CUTOFF, /* BYTE: up IFATN *//*26*/ AWE_FX_FILTERQ, /* BYTE: up CCCA *//* Sample / loop offset changes *//*27*/ AWE_FX_SAMPLE_START, /* SHORT: offset *//*28*/ AWE_FX_LOOP_START, /* SHORT: offset *//*29*/ AWE_FX_LOOP_END, /* SHORT: offset *//*30*/ AWE_FX_COARSE_SAMPLE_START, /* SHORT: upper word offset *//*31*/ AWE_FX_COARSE_LOOP_START, /* SHORT: upper word offset *//*32*/ AWE_FX_COARSE_LOOP_END, /* SHORT: upper word offset */ AWE_FX_END,};#endif /* AWE_VOICE_H */
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