📄 dmabuf.c
字号:
/* * sound/dmabuf.c * * The DMA buffer manager for digitized voice applications * * Copyright by Hannu Savolainen 1993, 1994, 1995 * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. 2. * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * */#include <i386/isa/sound/sound_config.h>#ifdef CONFIGURE_SOUNDCARD#if !defined(EXCLUDE_AUDIO) || !defined(EXCLUDE_GUS)DEFINE_WAIT_QUEUES (dev_sleeper[MAX_AUDIO_DEV], dev_sleep_flag[MAX_AUDIO_DEV]);static struct dma_buffparms dmaps[MAX_AUDIO_DEV] ={ {0}}; /* * Primitive way to allocate * such a large array. * Needs dynamic run-time alloction. */static int space_in_queue (int);static void reorganize_buffers (int);static void dma_init_buffers (int);static voidreorganize_buffers (int dev){ /* * This routine breaks the physical device buffers to logical ones. */ struct dma_buffparms *dmap = audio_devs[dev]->dmap; struct audio_operations *dsp_dev = audio_devs[dev]; unsigned i, p, n; unsigned sr, nc, sz, bsz; if (dmap->fragment_size == 0) { /* Compute the fragment size using the default algorithm */ sr = dsp_dev->ioctl (dev, SOUND_PCM_READ_RATE, 0, 1); nc = dsp_dev->ioctl (dev, SOUND_PCM_READ_CHANNELS, 0, 1); sz = dsp_dev->ioctl (dev, SOUND_PCM_READ_BITS, 0, 1); if (sr < 1 || nc < 1 || sz < 1) { printk ("Warning: Invalid PCM parameters[%d] sr=%d, nc=%d, sz=%d\n", dev, sr, nc, sz); sr = DSP_DEFAULT_SPEED; nc = 1; sz = 8; } sz = sr * nc * sz; sz /= 8; /* #bits -> #bytes */ /* * Compute a buffer size for time not exeeding 1 second. * Usually this algorithm gives a buffer size for 0.5 to 1.0 seconds * of sound (using the current speed, sample size and #channels). */ bsz = dsp_dev->buffsize; while (bsz > sz) bsz /= 2; if (dsp_dev->buffcount == 1 && bsz == dsp_dev->buffsize) bsz /= 2; /* Needs at least 2 buffers */ if (dmap->subdivision == 0) /* Not already set */ dmap->subdivision = 1; /* Init to default value */ else bsz /= dmap->subdivision; if (bsz < 16) bsz = 16; /* Just a sanity check */ while ((dsp_dev->buffsize * dsp_dev->buffcount) / bsz > MAX_SUB_BUFFERS) bsz *= 2; dmap->fragment_size = bsz; } else { /* * The process has specified the buffer sice with SNDCTL_DSP_SETFRAGMENT or * the buffer sice computation has already been done. */ if (dmap->fragment_size > (audio_devs[dev]->buffsize / 2)) dmap->fragment_size = (audio_devs[dev]->buffsize / 2); bsz = dmap->fragment_size; } bsz &= ~0x03; /* Force size which is multiple of 4 bytes */ /* * Now computing addresses for the logical buffers */ n = 0; for (i = 0; i < dmap->raw_count && n < dmap->max_fragments && n < MAX_SUB_BUFFERS; i++) { p = 0; while ((p + bsz) <= dsp_dev->buffsize && n < dmap->max_fragments && n < MAX_SUB_BUFFERS) { dmap->buf[n] = dmap->raw_buf[i] + p; dmap->buf_phys[n] = dmap->raw_buf_phys[i] + p; p += bsz; n++; } } dmap->nbufs = n; dmap->bytes_in_use = n * bsz; for (i = 0; i < dmap->nbufs; i++) { dmap->counts[i] = 0; } dmap->flags |= DMA_ALLOC_DONE;}static voiddma_init_buffers (int dev){ struct dma_buffparms *dmap = audio_devs[dev]->dmap = &dmaps[dev]; RESET_WAIT_QUEUE (dev_sleeper[dev], dev_sleep_flag[dev]); dmap->flags = DMA_BUSY; /* Other flags off */ dmap->qlen = dmap->qhead = dmap->qtail = 0; dmap->nbufs = 1; dmap->bytes_in_use = audio_devs[dev]->buffsize; dmap->dma_mode = DMODE_NONE;}intDMAbuf_open (int dev, int mode){ int retval; struct dma_buffparms *dmap = NULL; if (dev >= num_audiodevs) { printk ("PCM device %d not installed.\n", dev); return RET_ERROR (ENXIO); } if (!audio_devs[dev]) { printk ("PCM device %d not initialized\n", dev); return RET_ERROR (ENXIO); } dmap = audio_devs[dev]->dmap = &dmaps[dev]; if (dmap->flags & DMA_BUSY) return RET_ERROR (EBUSY);#ifdef USE_RUNTIME_DMAMEM dmap->raw_buf[0] = NULL; sound_dma_malloc (dev);#endif if (dmap->raw_buf[0] == NULL) return RET_ERROR (ENOSPC); /* Memory allocation failed during boot */ if ((retval = audio_devs[dev]->open (dev, mode)) < 0) return retval; dmap->open_mode = mode; dmap->subdivision = dmap->underrun_count = 0; dmap->fragment_size = 0; dmap->max_fragments = 65536; /* Just a large value */ dma_init_buffers (dev); audio_devs[dev]->ioctl (dev, SOUND_PCM_WRITE_BITS, 8, 1); audio_devs[dev]->ioctl (dev, SOUND_PCM_WRITE_CHANNELS, 1, 1); audio_devs[dev]->ioctl (dev, SOUND_PCM_WRITE_RATE, DSP_DEFAULT_SPEED, 1); return 0;}static voiddma_reset (int dev){ int retval; unsigned long flags; DISABLE_INTR (flags); audio_devs[dev]->reset (dev); audio_devs[dev]->close (dev); if ((retval = audio_devs[dev]->open (dev, audio_devs[dev]->dmap->open_mode)) < 0) printk ("Sound: Reset failed - Can't reopen device\n"); RESTORE_INTR (flags); dma_init_buffers (dev); reorganize_buffers (dev);}static intdma_sync (int dev){ unsigned long flags; if (audio_devs[dev]->dmap->dma_mode == DMODE_OUTPUT) { DISABLE_INTR (flags); while (!PROCESS_ABORTING (dev_sleeper[dev], dev_sleep_flag[dev]) && audio_devs[dev]->dmap->qlen) { DO_SLEEP (dev_sleeper[dev], dev_sleep_flag[dev], 10 * HZ); if (TIMED_OUT (dev_sleeper[dev], dev_sleep_flag[dev])) { RESTORE_INTR (flags); return audio_devs[dev]->dmap->qlen; } } RESTORE_INTR (flags); /* * Some devices such as GUS have huge amount of on board RAM for the * audio data. We have to wait until the device has finished playing. */ DISABLE_INTR (flags); if (audio_devs[dev]->local_qlen) /* Device has hidden buffers */ { while (!(PROCESS_ABORTING (dev_sleeper[dev], dev_sleep_flag[dev])) && audio_devs[dev]->local_qlen (dev)) { DO_SLEEP (dev_sleeper[dev], dev_sleep_flag[dev], HZ); } } RESTORE_INTR (flags); } return audio_devs[dev]->dmap->qlen;}intDMAbuf_release (int dev, int mode){ unsigned long flags; if (!(PROCESS_ABORTING (dev_sleeper[dev], dev_sleep_flag[dev])) && (audio_devs[dev]->dmap->dma_mode == DMODE_OUTPUT)) { dma_sync (dev); }#ifdef USE_RUNTIME_DMAMEM sound_dma_free (dev);#endif DISABLE_INTR (flags); audio_devs[dev]->reset (dev); audio_devs[dev]->close (dev); audio_devs[dev]->dmap->dma_mode = DMODE_NONE; audio_devs[dev]->dmap->flags &= ~DMA_BUSY; RESTORE_INTR (flags); return 0;}intDMAbuf_getrdbuffer (int dev, char **buf, int *len, int dontblock){ unsigned long flags; int err = EIO; struct dma_buffparms *dmap = audio_devs[dev]->dmap; DISABLE_INTR (flags); if (!dmap->qlen) { if (dmap->flags & DMA_RESTART) { dma_reset (dev); dmap->flags &= ~DMA_RESTART; } if (dmap->dma_mode == DMODE_OUTPUT) /* Direction change */ { dma_sync (dev); dma_reset (dev); dmap->dma_mode = DMODE_NONE; } if (!(dmap->flags & DMA_ALLOC_DONE)) reorganize_buffers (dev); if (!dmap->dma_mode) { int err; if ((err = audio_devs[dev]->prepare_for_input (dev, dmap->fragment_size, dmap->nbufs)) < 0) { RESTORE_INTR (flags); return err; } dmap->dma_mode = DMODE_INPUT; } if (!(dmap->flags & DMA_ACTIVE)) { audio_devs[dev]->start_input (dev, dmap->buf_phys[dmap->qtail], dmap->fragment_size, 0, !(audio_devs[dev]->flags & DMA_AUTOMODE) || !(dmap->flags & DMA_STARTED)); dmap->flags |= DMA_ACTIVE | DMA_STARTED; } if (dontblock) { RESTORE_INTR (flags);#if defined(__FreeBSD__) return RET_ERROR (EWOULDBLOCK);#else return RET_ERROR (EAGAIN);#endif } /* Wait for the next block */ DO_SLEEP (dev_sleeper[dev], dev_sleep_flag[dev], 2 * HZ); if (TIMED_OUT (dev_sleeper[dev], dev_sleep_flag[dev])) { printk ("Sound: DMA timed out - IRQ/DRQ config error?\n"); dma_reset (dev); err = EIO; SET_ABORT_FLAG (dev_sleeper[dev], dev_sleep_flag[dev]); } else err = EINTR; } RESTORE_INTR (flags); if (!dmap->qlen) return RET_ERROR (err); *buf = &dmap->buf[dmap->qhead][dmap->counts[dmap->qhead]]; *len = dmap->fragment_size - dmap->counts[dmap->qhead]; return dmap->qhead;}intDMAbuf_rmchars (int dev, int buff_no, int c){ struct dma_buffparms *dmap = audio_devs[dev]->dmap; int p = dmap->counts[dmap->qhead] + c; if (p >= dmap->fragment_size) { /* This buffer is completely empty */ dmap->counts[dmap->qhead] = 0; if (dmap->qlen <= 0 || dmap->qlen > dmap->nbufs) printk ("\nSound: Audio queue1 corrupted for dev%d (%d/%d)\n", dev, dmap->qlen, dmap->nbufs); dmap->qlen--; dmap->qhead = (dmap->qhead + 1) % dmap->nbufs; } else dmap->counts[dmap->qhead] = p; return 0;}intDMAbuf_ioctl (int dev, unsigned int cmd, unsigned int arg, int local){ struct dma_buffparms *dmap = audio_devs[dev]->dmap; switch (cmd) { case SNDCTL_DSP_RESET: dma_reset (dev); return 0; break; case SNDCTL_DSP_SYNC: dma_sync (dev); dma_reset (dev); return 0; break; case SNDCTL_DSP_GETBLKSIZE: if (!(dmap->flags & DMA_ALLOC_DONE)) reorganize_buffers (dev); return IOCTL_OUT (arg, dmap->fragment_size); break; case SNDCTL_DSP_SETBLKSIZE: { int size = IOCTL_IN(arg); if(!(dmap->flags & DMA_ALLOC_DONE) && size) { dmap->fragment_size = size; return 0; } else return RET_ERROR (EINVAL); /* Too late to change */ } break; case SNDCTL_DSP_SUBDIVIDE: { int fact = IOCTL_IN (arg); if (fact == 0) { fact = dmap->subdivision; if (fact == 0) fact = 1; return IOCTL_OUT (arg, fact); } if (dmap->subdivision != 0 || dmap->fragment_size) /* Loo late to change */ return RET_ERROR (EINVAL); if (fact > MAX_REALTIME_FACTOR) return RET_ERROR (EINVAL); if (fact != 1 && fact != 2 && fact != 4 && fact != 8 && fact != 16) return RET_ERROR (EINVAL); dmap->subdivision = fact; return IOCTL_OUT (arg, fact); } break; case SNDCTL_DSP_SETFRAGMENT: { int fact = IOCTL_IN (arg); int bytes, count; if (fact == 0) return RET_ERROR (EIO); if (dmap->subdivision != 0 || dmap->fragment_size) /* Loo late to change */ return RET_ERROR (EINVAL); bytes = fact & 0xffff; count = (fact >> 16) & 0xffff; if (count == 0) count = MAX_SUB_BUFFERS; if (bytes < 7 || bytes > 17) /* <64 || > 128k */ return RET_ERROR (EINVAL); if (count < 2) return RET_ERROR (EINVAL); dmap->fragment_size = (1 << bytes); dmap->max_fragments = count; if (dmap->fragment_size > audio_devs[dev]->buffsize) dmap->fragment_size = audio_devs[dev]->buffsize; if (dmap->fragment_size == audio_devs[dev]->buffsize && audio_devs[dev]->flags & DMA_AUTOMODE) dmap->fragment_size /= 2; /* Needs at least 2 buffers */ dmap->subdivision = 1; /* Disable SNDCTL_DSP_SUBDIVIDE */ return IOCTL_OUT (arg, bytes | (count << 16)); } break; case SNDCTL_DSP_GETISPACE: case SNDCTL_DSP_GETOSPACE: if (!local) return RET_ERROR (EINVAL); else { audio_buf_info *info = (audio_buf_info *) arg; if (!(dmap->flags & DMA_ALLOC_DONE)) reorganize_buffers (dev); info->fragstotal = dmap->nbufs; if (cmd == SNDCTL_DSP_GETISPACE) info->fragments = dmap->qlen; else { if (!space_in_queue (dev)) info->fragments = 0; else { info->fragments = dmap->nbufs - dmap->qlen; if (audio_devs[dev]->local_qlen) { int tmp = audio_devs[dev]->local_qlen (dev); if (tmp & info->fragments) tmp--; /* * This buffer has been counted twice */ info->fragments -= tmp; } } } if (info->fragments < 0) info->fragments = 0; else if (info->fragments > dmap->nbufs) info->fragments = dmap->nbufs; info->fragsize = dmap->fragment_size; info->bytes = info->fragments * dmap->fragment_size; if (cmd == SNDCTL_DSP_GETISPACE && dmap->qlen) info->bytes -= dmap->counts[dmap->qhead]; } return 0; default: return audio_devs[dev]->ioctl (dev, cmd, arg, local); }}static intspace_in_queue (int dev){ int len, max, tmp; struct dma_buffparms *dmap = audio_devs[dev]->dmap; if (dmap->qlen >= dmap->nbufs) /* No space at all */ return 0; /* * Verify that there are no more pending buffers than the limit
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -