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📄 gnuchess.h

📁 GNU国际象棋C++源代码Windows版的
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/*
 * gnuchess.h - Header file for GNU CHESS for Windows
 *
 * Copyright (c) 1988,1989,1990 John Stanback
 * Copyright (c) 1992 Free Software Foundation
 * Modified by Conor McCarthy for the Windows environment
 *
 * This file is part of GNU CHESS.
 *
 * GNU Chess is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * GNU Chess is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with GNU Chess; see the file COPYING.  If not, write to
 * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
 */

#define NOATOM                /*Minimize windows.h processing*/
#define NOCLIPBOARD
#define NOCREATESTRUCT
#define NOREGION
#define NOSOUND
#define NOWH
#define NOCOMM
#define NOKANJI
#include <windows.h>

#define HAVE_MEMSET 1
#define HAVE_STRTOUL 1
#define SIGNCHAR 1
#define BOOKSIZE 20000
#define ttblsz 16001
#define HISTORY 1
#define KILLT 1
#define AGING 1
#define PRUNE 1
#define NULLMOVE 1
#define GDX 1
#define WAY4PL64 1
#define QUIETBOOKGEN 1
#define CACHE 1
#define HASHFILE "gnuchess.hsh"
#define BINBOOK "gnuchess.dat"
#define BINECO "gnuchess.eco"
#define PGNECO "eco.pgn"
#define LANGFILE "gnuchess.lan"

#ifndef __GNUC__
#define inline
#endif

#include <stdio.h>
#ifdef HAVE_MEMSET
#include <memory.h>
#endif
#ifdef SIGNCHAR
typedef signed char CHAR;
#else
typedef char CHAR;
#endif
typedef unsigned char UCHAR;
typedef short tshort;
typedef unsigned short utshort;
#ifdef USEINT
typedef  int SHORT;
typedef  unsigned int UTSHORT;
#else
typedef unsigned short UTSHORT;
typedef short SHORT;
#endif

#define SHORT int
#define UTSHORT unsigned int

#ifndef SEEK_SET
#define SEEK_SET 0
#define SEEK_END 2
#endif

#ifdef DEBUG
void
ShowDBLine (CHAR *, SHORT, SHORT,
       SHORT, SHORT, SHORT,
       utshort *);
     extern FILE *debugfd;
     extern SHORT debuglevel;

#endif /* DEBUG */

#include <ctype.h>
#include <string.h>
#include <stdlib.h>

#define HAVE_TIME_H
#include <malloc.h>
#define RWA_ACC "r+b"
#define WA_ACC "w+b"
#define printz printf
#define scanz scanf
 
#ifdef HAVE_TIME_H
#include <time.h>
#endif

 
/* Magic for those compilers that can't handle "huge" static structures... */
/* Be sure to also invoke Initialize_mem() if you use this */
#ifdef Think_C
#define ALLOCATE(ms) if (!(_##ms=malloc(sizeof(ms)))) \
        {perror(#ms);exit(1);}\
        else printf("Allocate %s @ %ld, %ld bytes.\n", #ms, _##ms, sizeof(ms));
/* #define etab (*_etab) */
#define nextpos (*_nextpos)
#define nextdir (*_nextdir)
#define history (*_history)
#define Tree (*_Tree)
#endif /* Think_C */

/* Piece values */
#define valueP 100
#define valueN 350
#define valueB 355
#define valueR 550
#define valueQ 1100
#define valueK 1200
/* masks into upper 8 bits of ataks array */
#define ctlP 0x4000
#define ctlN 0x2800
#define ctlB 0x1800
#define ctlR 0x0400
#define ctlQ 0x0200
#define ctlK 0x0100
#define ctlBQ 0x1200
#define ctlBN 0x0800
#define ctlRQ 0x0600
#define ctlNN 0x2000
/* attack functions */
#define Patak(c, u) (atak[c][u] > ctlP)
#define Anyatak(c, u) (atak[c][u] > 0)
/* distance function */
#define taxicab(a,b) taxidata[a][b]
/* king positions */
#define wking PieceList[white][0]
#define bking PieceList[black][0]
#define EnemyKing PieceList[c2][0]
/* constants */
/* castle moves */
#define BLACKCASTLE  0x3C3E
#define WHITECASTLE  0x0406
#define LONGBLACKCASTLE 0x3C3A
#define LONGWHITECASTLE 0x0402
/* truth values */
#define false 0
#define true 1
/* colors */
#define white 0
#define black 1
#define neutral 2
/* piece code defines */
#define no_piece 0
#define pawn 1
#define knight 2
#define bishop 3
#define rook 4
#define queen 5
#define king 6
#define bpawn 7
/* node flags */
#define pmask 0x0007
#define promote 0x0008
#define cstlmask 0x0010
#define epmask 0x0020
#define exact 0x0040
#define pwnthrt 0x0080
#define check 0x0100
#define capture 0x0200
#define draw 0x0400
#define book 0x1000
/* move symbols */
#define pxx (CP[2])
#define qxx (CP[1])
#define rxx (CP[60])
#define cxx (CP[59])
/* for everything that can't use the above */
#define Qxx " pnbrqk"
#define Pxx " PNBRQK"
#define Cxx "abcdefgh"
#define Rxx "12345678"
/***************************************************************************/
/***************** Table limits ********************************************/
#define TREE 1500    /* max number of tree entries */
#define MAXDEPTH 35     /* max depth a search can be carried */
#define MINDEPTH 2      /* min search depth =1 (no hint), >1 hint */
#define MAXMOVES 400    /* max number of half moves in a game */
#define NMOVELIMIT 20
#define XCLIMIT 5    /* number of different Time inputs */
#ifndef BOOKSIZE
#if defined MSDOS
#define BOOKSIZE 10000     /* Number of unique position/move combinations allowed */
#else
#define BOOKSIZE 250000    /* Number of unique position/move combinations allowed */
#endif
#endif
#define CPSIZE 90    /* size of lang file max */
#define DEFETABLE 1001     /* static eval cache */
#ifdef ECO
#define ECOCNT  5
#endif
/***************** tuning paramaters **********************************************/
#define NMOVEINIT { 75,75,60,55,55,55,55,58,55,56,60,64,68,72,76,80,84,88,90,94,98,98,98,98,99,99,99}
#define MINGAMEIN 4
#define MINMOVES 15
#define FBEYOND 5
#define SBEYOND 9
#define TBEYOND 11
#define HASHDEPTH 2     /* depth above which to use HashFile */
#define HASHMOVELIMIT 40   /* Use HashFile only for this many moves */
#define PTVALUE 0         /* material value below which pawn threats at 5 & 3 are used */
#define ZDELTA 40    /* score delta per ply to cause extra time to be given */
#define QBLOCK false    /* if true cache quiescent positions */
#define BESTDELTA 90
/* about 1/2 second worth of nodes for your machine */
#define ZNODES 1000             /* check the time every ZNODES positions */
#define MAXTCCOUNTX  5     /* max number of time clicks per search to complete ply*/
#define MAXTCCOUNTR 6      /* max number of time clicks per search extensions*/
#define HISTORYLIM 4096    /* Max value of history killer */
#define WAWNDW 50    /* alpha window when computer white*/
#define WBWNDW 50    /* beta window when computer white*/
#define BAWNDW 50    /* alpha window when computer black*/
#define BBWNDW 50    /* beta window when computer black*/
#define BXWNDW 50    /* window to force position scoring at lower */
#define WXWNDW 50    /* window to force position scoring at lower */
#ifdef SMALLRANDY
#define DITHER 2     /* max amount random can alter a pos value */
#else
#define DITHER 5
#endif
#define BBONUS 2     /* points per stage value of B increases */
#define RBONUS 6     /* points per stage value of R increases */
#define PCRASHS   5
#define PCRASHV 5
#define PCENTERS 5
#define PCENTERV 5
#define KINGPOSLIMIT  -1   /* King positional scoring limit */
#define KINGSAFETY  40
#define NULLMOVELIM valueQ /* below this total material on board don't use null move */
#define DEPTHMARGIN 2
#define THRSTAGE    6
#define CHECKSTAGE  8

/************************* parameters for Opening Book *********************************/
#define BOOKFAIL 8      /* if no book move found for BOOKFAIL turns stop using book */
#define BOOKMAXPLY 12      /* Max plys to keep in book database */
#define BOOKPOCKET 64
#define BOOKRAND 1000      /* used to select an opening move from a list */
#define BOOKENDPCT 950     /* 5 % chance a BOOKEND will stop the book */
#define DONTUSE -32000     /* flag move as don't use */
/*************************** Book access defines ****************************************/
#define LASTMOVE 0x4000    /* means this is the last move of an opening */
#define BADMOVE 0x8000     /* means this is a bad move in this position */
/****************************************************************************************/

     struct leaf
     {
         tshort f;
   tshort t;
   tshort  score;
   tshort  reply;
   tshort  width;
         utshort flags;
     };
     struct GameRec
     {
       utshort gmove;   /* this move */
       tshort score;    /* score after this move */
       tshort depth;    /* search depth this move */
       long time;               /* search time this move */
       tshort piece;    /* piece captured */
       tshort color;    /* color */
       tshort flags;    /* move flags capture, promote, castle */
       tshort Game50;      /* flag for repetition */
       long nodes;      /* nodes searched for this move */
       unsigned long hashkey, hashbd;  /* board key before this move */
       tshort epssq;    /* epssquare before this move */
#ifdef DEBUG40
       UTSHORT d1[7];
#endif
     };
     struct TimeControlRec
     {
       SHORT moves[2];
       long clock[2];
     };

     struct flags
     {
       SHORT mate;      /* the game is over */
       SHORT post;      /* show principle variation */
       SHORT quit;      /* quit/exit */
       SHORT regularstart; /* did the game start from standard
             * initial board ? */
       SHORT reverse;      /* reverse board display */
       SHORT bothsides;    /* computer plays both sides */
       SHORT hash;      /* enable/disable transposition table */
       SHORT force;     /* enter moves */
       SHORT easy;      /* disable thinking on opponents time */
       SHORT beep;      /* enable/disable beep */
       SHORT timeout;      /* time to make a move */
       SHORT musttimeout;  /* time to make a move */
       SHORT back;      /* time to make a move */
       SHORT rcptr;     /* enable/disable recapture heuristics */
       SHORT coords;    /* add coords to visual screen */
       SHORT material;     /* draw on lack of material */
       SHORT illegal;      /* illegal position */
       SHORT onemove;      /* timing is onemove */
       SHORT gamein;    /* timing is gamein */
       SHORT autolist;     /* list games */
       SHORT threat;            /* Enable threats, tom@izf.tno.nl */
       SHORT nonull;            /* Disable nullmoves, tom@izf.tno.nl */
       SHORT deepnull;          /* Enable deep nullmoves, tom@izf.tno.nl */
       SHORT verydeep;          /* Enable very deep nullmoves, tom@izf.tno.nl */
       SHORT pvs;               /* Enable PVS, tom@izf.tno.nl */
       SHORT neweval;           /* Enable new eval, tom@izf.tno.nl */
       SHORT noscore;           /* Enable no score heuristic, tom@izf.tno.nl */
       SHORT abort;
       SHORT animate;
       SHORT usebook;
       SHORT searching;
       SHORT editing;
       SHORT replay;
#ifdef DEBUG
   SHORT nott;
   SHORT noft;
   SHORT nocache;
#endif
     };

extern struct bitmaps
 {
   HBITMAP detail;
   HBITMAP mask;
 } pieces[7];

#ifdef DEBUG
     extern FILE *debugfile;

#endif /* DEBUG */
#ifdef HISTORY
     extern UTSHORT history[32768];
#endif
     extern CHAR *ColorStr[2];
     extern UTSHORT MV[MAXDEPTH+1];
     extern SHORT PCRASH,PCENTER;
     extern int MSCORE;
     extern int mycnt1, mycnt2;
     extern SHORT chesstool;
     extern struct leaf Tree[TREE], *root,rootnode;
     extern CHAR savefile[], listfile[];
     extern SHORT TrPnt[];
     extern SHORT board[], color[];
     extern SHORT PieceList[2][64], PawnCnt[2][8];
     extern SHORT castld[], Mvboard[];
     extern tshort svalue[64];
     extern struct flags flag;
     extern SHORT opponent, computer, INCscore;
     extern tshort WAwindow, BAwindow, WBwindow, BBwindow;
     extern SHORT dither, player;
     extern tshort xwndw, contempt;
     extern SHORT epsquare;
     extern long ResponseTime, ExtraTime, MaxResponseTime, et, et0, time0, ft;

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