📄 main.c
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/*
* main.c - C source for GNU CHESS for Windows
*
* Copyright (c) 1988,1989,1990 John Stanback
* Copyright (c) 1992-1995 Free Software Foundation
* Modified by Conor McCarthy for the Windows environment
* Additions for the Windows version Copyright (c) 1996 Conor McCarthy
*
* This file is part of GNU CHESS.
*
* GNU Chess is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* GNU Chess is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Chess; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifdef WIN386
#define INCLUDE_COMMDLG_H
#endif
#include "gnuchess.h"
#ifndef WIN386
#include <commdlg.h>
#endif
#include "version.h"
#include "ttable.h"
#include <dos.h>
#include <signal.h>
#if defined Think_C && defined Window_Events
#include <console.h>
#endif
CHAR *ColorStr[2];
CHAR *CP[CPSIZE];
UTSHORT ETABLE = DEFETABLE;
CHAR savefile[128] = "";
CHAR listfile[128] = "";
#ifdef HISTORY
UTSHORT history[32768];
#endif
tshort svalue[64];
struct leaf Tree[TREE], *root;
SHORT TrPnt[MAXDEPTH+1];
SHORT PieceList[2][64], PawnCnt[2][8];
SHORT castld[2], Mvboard[64];
struct flags flag;
SHORT opponent, computer, dither;
tshort WAwindow, WBwindow, WXwindow, BAwindow, BBwindow, BXwindow;
SHORT INCscore;
long ResponseTime, ExtraTime, MaxResponseTime, et, et0, time0, ft;
unsigned long GenCnt, NodeCnt, ETnodes, EvalNodes;
long replus, reminus;
tshort HashDepth = HASHDEPTH, HashMoveLimit = HASHMOVELIMIT;
SHORT player;
struct GameRec GameList[MAXMOVES + MAXDEPTH];
SHORT Sdepth, Game50, MaxSearchDepth;
SHORT GameCnt = 0;
SHORT epsquare;
tshort contempt, xwndw;
int Book;
struct TimeControlRec TimeControl;
int TCadd = 0;
SHORT TCflag, TCmoves, TCminutes, TCseconds, OperatorTime;
SHORT XCmoves[3], XCminutes[3], XCseconds[3],XCadd[3], XC, XCmore;
const SHORT otherside[3] =
{black, white, neutral};
SHORT hint;
SHORT TOflag; /* force search re-init if we backup search */
SHORT mtl[2], pmtl[2], hung[2];
SHORT Pindex[64];
SHORT PieceCnt[2];
SHORT FROMsquare, TOsquare;
SHORT HasKnight[2], HasBishop[2], HasRook[2], HasQueen[2];
SHORT ChkFlag[MAXDEPTH], CptrFlag[MAXDEPTH], PawnThreat[MAXDEPTH];
SHORT QueenCheck[MAXDEPTH]; /* tom@izf.tno.nl */
SHORT NMoves[MAXDEPTH]; /* tom@izf.tno.nl */
SHORT Threat[MAXDEPTH]; /* tom@izf.tno.nl */
SHORT ThreatSave[MAXDEPTH]; /* tom@izf.tno.nl */
SHORT Pscore[MAXDEPTH], Tscore[MAXDEPTH];
const SHORT qrook[3] =
{0, 56, 0};
const SHORT krook[3] =
{7, 63, 0};
const SHORT kingP[3] =
{4, 60, 0};
const SHORT rank7[3] =
{6, 1, 0};
const SHORT sweep[8] =
{false, false, false, true, true, true, false, false};
UTSHORT killr0[MAXDEPTH+1], killr1[MAXDEPTH+1], killr2[MAXDEPTH+1];
UTSHORT PV, SwagHt, Swag0, Swag1, Swag2, Swag4, sidebit;
#ifdef KILLT
tshort killt[0x4000];
#endif
const SHORT value[7] =
{0, valueP, valueN, valueB, valueR, valueQ, valueK};
const SHORT control[7] =
{0, ctlP, ctlN, ctlB, ctlR, ctlQ, ctlK};
SHORT stage, stage2, Developed[2];
unsigned int starttime;
SHORT PCRASH, PCENTER;
char szAppName[]="GNU Chess";
char szChess[]="CHESS";
char szHelpFile[]="gnuchess.hlp";
char move[6];
SHORT command=0;
SHORT LineSpace,SLineSpace,CharWidth,CompColorExt,WhoseTurnExt,
CompMoveExt,squarebd;
HWND hWnd;
HFONT hFont;
char msg[200];
SHORT selected;
SHORT selectX,selectY;
HANDLE hInst;
HBRUSH hBrushBackGround,hDlgBkgrnd;
HWND hComputerColor,hWhoseTurn,hInCheck,hComputerMove,hClockBlack,
hClockWhite,hBlack,hWhite,hDepth,hStats;
HACCEL hAccel;
SHORT ok;
DWORD CustCols[16];
CHOOSECOLOR cc;
extern char *lpszTitle;
extern tshort DlgInt1,DlgInt2,DlgInt3,DlgInt4,DlgInt5,DlgInt6;
extern long size;
extern int Znodes;
char szBtnBar[]="btnbar";
extern SHORT button;
extern SHORT WinSizeX,WinSizeY,WinPosX,WinPosY;
extern HWND hBtnWnd;
extern SHORT origbrd[64],origcol[64];
SHORT OrigGameCnt;
extern RECT wr;
extern SHORT maximized,forcing;
BOOL CALLBACK (*lpfnDlgProc)(HWND, unsigned, WORD, LONG);
LRESULT WINAPI WndProc(HWND, UINT, WPARAM, LPARAM) ;
LRESULT WINAPI BtnWndProc(HWND, UINT, WPARAM, LPARAM) ;
void SizeWindow(int);
BOOL GetColor(DWORD);
void LoadDefaultColors(void);
BOOL LoadSettings(void);
void SaveSettings(void);
BOOL CALLBACK ChangeWinDlgProc (HWND, UINT, WPARAM, LPARAM);
BOOL CALLBACK HashDepthDlgProc (HWND, UINT, WPARAM, LPARAM);
BOOL CALLBACK GetNumDlgProc (HWND, UINT, WPARAM, LPARAM);
BOOL CALLBACK AboutDlgProc (HWND, UINT, WPARAM, LPARAM);
BOOL CALLBACK TimeDlgProc (HWND, UINT, WPARAM, LPARAM);
BOOL CALLBACK StatDlgProc (HWND, UINT, WPARAM, LPARAM);
BOOL CALLBACK TypeMoveDlgProc (HWND, UINT, WPARAM, LPARAM);
BOOL CALLBACK PromoteDlgProc (HWND, UINT, WPARAM, LPARAM);
BOOL CALLBACK CreateHashDlgProc (HWND, UINT, WPARAM, LPARAM);
int timeopp[MINGAMEIN], timecomp[MINGAMEIN];
int compptr, oppptr;
inline void
TimeCalc ()
{
/* adjust number of moves remaining in gamein games */
int increment = 0;
int topsum = 0;
int tcompsum = 0;
int me,him;
int i;
/* dont do anything til you have enough numbers */
if (GameCnt < (MINGAMEIN * 2)) return;
/* calculate average time in sec for last MINGAMEIN moves */
for (i = 0; i < MINGAMEIN; i++)
{
tcompsum += timecomp[i];
topsum += timeopp[i];
}
topsum /= (100 * MINGAMEIN);
tcompsum /= (100 * MINGAMEIN);
/* if I have less time than opponent add another move */
me = TimeControl.clock[computer]/100;
him = TimeControl.clock[opponent]/100;
if(me < him) increment += 2;
/* if I am > 60 sec behind increment or if I am less and in last 2 min */
if((him - me) > 60 || (me<him && me < 120))increment++;
/* if I am losing more time with each move add another */
if ( ((me - him) > 60) && tcompsum < topsum) increment--;
if ( tcompsum > topsum) increment +=2;
/* if I am doing really well use more time per move */
else if (me > him && tcompsum < topsum) increment = -1;
if (me > (him+60) ) increment = -1;
TimeControl.moves[computer] += increment;
/* but dont let moves go below MINMOVES */
if (TimeControl.moves[computer] < MINMOVES )TimeControl.moves[computer] = MINMOVES;
}
int PASCAL WinMain (HANDLE hInstance, HANDLE
hPrevInstance, LPSTR lpszCmdLine, int nCmdShow)
{
WNDCLASS wndClass;
if (LoadSettings()) nCmdShow = SW_SHOWMAXIMIZED;
hBrushBackGround=CreateSolidBrush(clrBackGround);
hDlgBkgrnd=CreateSolidBrush(GetSysColor(COLOR_BTNFACE));
wndClass.style =0;
wndClass.lpfnWndProc =WndProc;
wndClass.cbClsExtra =0;
wndClass.cbWndExtra =0;
wndClass.hInstance =hInstance;
wndClass.hIcon =LoadIcon(hInstance,szChess);
wndClass.hCursor =LoadCursor(NULL,IDC_ARROW);
wndClass.hbrBackground=0;
wndClass.lpszMenuName =szChess;
wndClass.lpszClassName=szAppName;
if (!RegisterClass(&wndClass))return FALSE;
wndClass.style=0;
wndClass.lpfnWndProc=BtnWndProc;
wndClass.hbrBackground=GetStockObject(LTGRAY_BRUSH);
wndClass.lpszMenuName=0;
wndClass.lpszClassName=szBtnBar;
if (!RegisterClass(&wndClass))return false;
hInst=hInstance;
InitConst (0);
GetMetrics();
InitScreen();
hAccel=LoadAccelerators(hInstance,szChess);
hWnd = CreateWindow(szAppName,szAppName,WS_OVERLAPPEDWINDOW,
WinPosX,WinPosY,WinSizeX,WinSizeY,NULL,NULL,hInstance,NULL);
if (!WinSizeX || !WinSizeY) SizeWindow(1);
ShowWindow(hWnd, nCmdShow);
CheckMenuItem ( GetMenu(hWnd), boardsize/12+IDM_SMALL, MF_CHECKED);
CreateStatics();
{
long t; /*rough speed test to calculate Znodes*/
SHORT i;
t=GetTickCount();
while(GetTickCount()-t<250) {Znodes++; for(i=0;i<5000;i++);}
}
gsrand (starttime = ((unsigned int) time ((long *) 0))); /* init urand */
#ifdef ttblsz
ttblsize = ttblsz;
rehash = -1;
#endif /* ttblsz */
ColorStr[0] = CP[40];
ColorStr[1] = CP[41];
TCflag = false;
{
SHORT i;
for ( i=pawn; i<=king; i++ )
{
pieces[i].detail = LoadBitmap (hInst, MAKEINTRESOURCE(i+boardsize));
pieces[i].mask = LoadBitmap (hInst, MAKEINTRESOURCE(i+boardsize+6));
}
}
Initialize_dist ();
Initialize_moves ();
NewGame ();
if (flag.post) /*if post is set in the ini file*/
{
flag.post=false;
SendMessage(hWnd,WM_COMMAND,IDM_POST,0L);
}
OpenHashFile(); /* Open persistent transposition table */
while (!(flag.quit))
{
oppptr = (oppptr + 1) % MINGAMEIN;
if (flag.bothsides && !flag.mate && !flag.quit)
{
SaveBoard();
SelectMove (opponent, 1);
if (flag.abort || command) {command|=0x8000; InputCommand(); }
}
else
InputCommand ();
if (opponent == black)
if (flag.gamein || TCadd)
{
TimeCalc ();
}
else if (TimeControl.moves[opponent] == 0 && TCflag)
{
SetTimeControl ();
}
compptr = (compptr + 1) % MINGAMEIN;
if (!(flag.quit || flag.mate || flag.force))
{
SaveBoard();
SelectMove (computer, 1);
if (computer == black)
if (flag.gamein)
{
TimeCalc ();
}
else if (TimeControl.moves[computer] == 0 && TCflag)
{
SetTimeControl ();
}
}
}
CloseHashFile();
Exit(0);
return 0;
}
LRESULT WINAPI WndProc(HWND hWnd, UINT Message,
WPARAM wParam, LPARAM lParam)
{
HDC hDC;
PAINTSTRUCT ps;
switch(Message)
{ case WM_PAINT:
hDC=BeginPaint(hWnd,&ps);
UpdateDisplay(0,0,1,0,hDC);
if (selected)
{
HRGN hRgn;
hRgn=CreatePolygonRgn(&squares[selectX][selectY][0],
4, ALTERNATE);
InvertRgn(hDC,hRgn);
DeleteObject(hRgn);
}
EndPaint(hWnd,&ps);
return 0;
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