📄 gameframe.cpp
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// gameFrame.cpp : implementation file
//
#include "stdafx.h"
#include "gameFrame.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// gameFrame
IMPLEMENT_DYNCREATE(gameFrame, CFrameWnd)
CPen newPen,*oldPen;
gameFrame::gameFrame()
{
RECT rect;
Create(NULL,"绘图窗口");
CClientDC dc(this);
int width = dc.GetDeviceCaps(HORZRES);
int height = dc.GetDeviceCaps(VERTRES);
GetWindowRect( &rect );
width = ( width - ( rect.right - rect.left ))/2 ;
height = (height - (rect.bottom - rect.top ))/2 ;
MoveWindow( width ,
height ,
(rect.right - rect.left ) ,
(rect.bottom - rect.top ) ,
true );
mdc = new CDC;
bitmap = new CBitmap;
bitmap->m_hObject = (HBITMAP)::LoadImage( NULL,
"ball.bmp",
IMAGE_BITMAP,
198,
113,
LR_LOADFROMFILE );
mdc->CreateCompatibleDC(&dc);
mdc->SelectObject(bitmap);
}
gameFrame::~gameFrame()
{
if(mdc)
delete mdc;
if(bitmap)
delete bitmap;
}
BEGIN_MESSAGE_MAP(gameFrame, CFrameWnd)
//{{AFX_MSG_MAP(gameFrame)
ON_WM_PAINT()
ON_WM_CREATE()
ON_LBN_SELCHANGE(ID_LIST,OnSelChange)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// gameFrame message handlers
void gameFrame::OnPaint()
{
CPaintDC dc(this); // device context for painting
Draw(&dc);
}
int gameFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
return -1;
listbox = new CListBox;
listbox->CreateEx( WS_EX_CLIENTEDGE,"ListBox",
NULL,LBS_STANDARD|WS_VISIBLE|WS_CHILD,
CRect(10,50,180,300),
this,
ID_LIST );
CString item[15] = { "BLACKNESS", "DSTINVERT", "MERGECOPY",
"MERGEPAINT", "NOTSRCCOPY", "NOTSRCERASE",
"PATCOPY", "PATINVERT", "PATPAINT",
"SRCAND", "SRCCOPY", "SRCERASE",
"SRCINVERT", "SRCPAINT", "WHITENESS" };
DWORD raster[15] = { BLACKNESS, DSTINVERT, MERGECOPY,
MERGEPAINT, NOTSRCCOPY, NOTSRCERASE,
PATCOPY, PATINVERT, PATPAINT,
SRCAND, SRCCOPY, SRCERASE,
SRCINVERT, SRCPAINT, WHITENESS };
int index;
for(int i=0;i<=14;i++)
{
index = listbox->AddString(item[i]);
listbox->SetItemData(index,raster[i]);
}
listbox->SelectString(10,"SRCCOPY");
return 0;
}
void gameFrame::Draw(CDC *dc)
{
DWORD raster ;
int index;
index = listbox->GetCurSel();
raster = listbox->GetItemData(index);
dc->BitBlt(210,50,198,113,mdc,0,0,SRCCOPY);
dc->TextOut(10,10,"Raster 运算值:");
dc->TextOut(210,10,"源位图:");
dc->TextOut(210,173,"经 Raster 运算后的位图:");
dc->BitBlt(210,213,198,113,mdc,0,0,raster);
}
void gameFrame::OnSelChange()
{
CClientDC dc(this);
Draw(&dc);
}
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