📄 gameframe.h
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#if !defined(AFX_GAMEFRAME_H__881CC7ED_6883_45E7_8265_D6E1E27CFB28__INCLUDED_)
#define AFX_GAMEFRAME_H__881CC7ED_6883_45E7_8265_D6E1E27CFB28__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// gameFrame.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// gameFrame frame
class gameFrame : public CFrameWnd
{
DECLARE_DYNCREATE(gameFrame)
protected:
public:
gameFrame(); // protected constructor used by dynamic creation
// Attributes
public:
CListBox *listbox;
void Draw( CDC *pdc );
CBitmap *bitmap;
CDC *mdc;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(gameFrame)
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~gameFrame();
// Generated message map functions
//{{AFX_MSG(gameFrame)
afx_msg void OnPaint();
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnSelChange();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GAMEFRAME_H__881CC7ED_6883_45E7_8265_D6E1E27CFB28__INCLUDED_)
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