updatequeue.m

来自「ofdm系统当中的接纳控制技术 程序当中有三种接纳控制算法的对比 都是基于ofd」· M 代码 · 共 49 行

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function [PacketNumInCurrentFrame] = ...UpdateQueue(ATPacketNumInCurrentFrame,ATTrafficType,Slot,SlotTime,N,ATDataArriveRate,ATActive)global ATQueue;global ATQueueLength;global ATQueueEnd;global ATFrameIntervalTimer;global ATPacketIntervalTimer;PacketNumInCurrentFrame = ATPacketNumInCurrentFrame;global ATTotalPacketNum;MaxArrayLength = 5000;queueIndex = mod(Slot-1,MaxArrayLength)+1;for a = 1:N    if ATActive(1,a) == 1        if ATTrafficType(a) == 4    %video traffic,不同业务产生packet方式不一样            if ATFrameIntervalTimer(a) > 0  %当前frame还没有结束                ATFrameIntervalTimer(a) = ATFrameIntervalTimer(a) - 1;                if PacketNumInCurrentFrame(a) < 8 % 当前frame还需要产生packet                    if ATPacketIntervalTimer(a) == 0 %generate a new packet and set the next packet arrival interval                        ATQueue(queueIndex,a) = floor(8*pareto(1.2,20,125));                        ATQueueLength(a) = ATQueueLength(a) + ATQueue(queueIndex,a);                        ATQueueEnd(a) = Slot;                        ATPacketIntervalTimer(a) = floor(1e-3 * pareto(1.2,2.5,12.5)/SlotTime);                        PacketNumInCurrentFrame(a) = PacketNumInCurrentFrame(a) + 1;                        ATTotalPacketNum(a) = ATTotalPacketNum(a) + 1;                    else                        ATPacketIntervalTimer(a) = ATPacketIntervalTimer(a) - 1;                                            end                end            else    %当前frame结束                ATFrameIntervalTimer(a) = floor(100 * 1e-3 / SlotTime);                PacketNumInCurrentFrame(a) = 1;                ATQueue(queueIndex,a) = floor(8*pareto(1.2,20,125));                ATQueueLength(a) = ATQueueLength(a) + ATQueue(queueIndex,a);                ATQueueEnd(a) = Slot;                ATPacketIntervalTimer(a) = floor(1e-3 * pareto(1.2,2.5,12.5)/SlotTime);                ATTotalPacketNum(a) = ATTotalPacketNum(a) + 1;            end        end        if ATTrafficType(a) == 2            NumOfBit = floor(ATDataArriveRate(a) * SlotTime);            ATQueue(queueIndex,a) = NumOfBit;            ATQueueLength(a) = ATQueueLength(a) + NumOfBit;            End(a) = Slot;        end    endend    

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