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📄 disp_handler.c

📁 reference about wireless design which is helpful to everyone
💻 C
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#include "cc2511_app_ex_lib_headers.h"
#include "winamp_remote_control.h"
#include "lcd.h"


const char __code pSplashScreenLine0[] = "     Winamp     ";
const char __code pSplashScreenLine1[] = " Remote Control ";


#define LCD_SPECIAL_CHAR_COUNT  (sizeof(ppLcdSpecialChars) / 8)
const char __code ppLcdSpecialChars[][8] = {
    { 0x00, 0x10, 0x18, 0x1C, 0x18, 0x10, 0x00, 0x00 }, // Play
    { 0x00, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x00, 0x00 }, // Stop
    { 0x00, 0x1B, 0x1B, 0x1B, 0x1B, 0x1B, 0x00, 0x00 }, // Pause
    { 0x04, 0x06, 0x1F, 0x00, 0x1F, 0x0C, 0x04, 0x00 }, // Shuffle
    { 0x00, 0x00, 0x04, 0x06, 0x1F, 0x00, 0x00, 0x00 }, // Linear
    { 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1F, 0x00 }, // Volume0
    { 0x1F, 0x10, 0x10, 0x10, 0x10, 0x10, 0x1F, 0x00 }, // Volume1
    { 0x1F, 0x18, 0x18, 0x18, 0x18, 0x18, 0x1F, 0x00 }, // Volume2
    { 0x1F, 0x1C, 0x1C, 0x1C, 0x1C, 0x1C, 0x1F, 0x00 }, // Volume3
    { 0x1F, 0x1E, 0x1E, 0x1E, 0x1E, 0x1E, 0x1F, 0x00 }, // Volume4
    { 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x00 }, // Volume5
};


#define LCD_CHAR_PLAY           0
#define LCD_CHAR_STOP           1
#define LCD_CHAR_PAUSE          2
#define LCD_CHAR_SHUFFLE        3
#define LCD_CHAR_LINEAR         4
#define LCD_CHAR_VOLUME_0       5
#define LCD_CHAR_VOLUME_1       6
#define LCD_CHAR_VOLUME_2       7
#define LCD_CHAR_VOLUME_3       8
#define LCD_CHAR_VOLUME_4       9
#define LCD_CHAR_VOLUME_5       10


#define LCD_OFFSET_STATE        0
#define LCD_OFFSET_SHUFFLE      2
#define LCD_OFFSET_TIME         4
#define LCD_OFFSET_VOLUME       10






void dispInit(void) {
    UINT8 address;
    UINT8 n;
    // Initialize the handlers
    initLcd();

    // Register special LCD characters
    for (n = 0; n < LCD_SPECIAL_CHAR_COUNT; n++) {
        address = n * 8;
        initNewSymbol((char __xdata * ) &ppLcdSpecialChars[n][0], address);
    }
    dispSplashScreen();
} // dispInit

void dispSplashScreen(void)
{
   // Display the splash screen
    lcdUpdate((char __xdata*) pSplashScreenLine0, (char __xdata*) pSplashScreenLine1);
}


static void ByteToDec2(BYTE value, BYTE __xdata *pDec2) {
    BYTE dec10;
    dec10 = value / 10;
    pDec2[0] = dec10 + '0';
    pDec2[1] = value - 10 * dec10 + '0';
} // ByteToDec2


void dispRefreshTitle(UINT8 scrollPos) {
    lcdUpdateLine(LINE2, &waDispData.pTitle[scrollPos]);
} // dispRefreshTitle


void dispRefreshTime(void) {
    UINT8 n;
    BYTE lcdData[6];
    ByteToDec2(timeData.minutes, &lcdData[0]);
    lcdData[2] = ':';
    ByteToDec2(timeData.seconds, &lcdData[3]);
    lcdData[5] = ' ';
    for (n = 0; n < 6; n++) {
       lcdUpdateChar(LINE1, LCD_OFFSET_TIME + n, lcdData[n]);
    }

} // dispRefreshTime


void dispRefreshShuffle(void) {
   if (waDispData.state & WDD_STATE_SHUFFLE_BM) {
      lcdUpdateSymbol(LINE1, LCD_OFFSET_SHUFFLE, LCD_CHAR_SHUFFLE);
      lcdUpdateChar(LINE1, LCD_OFFSET_SHUFFLE + 1, ' ');
   } else {
      lcdUpdateSymbol(LINE1, LCD_OFFSET_SHUFFLE, LCD_CHAR_LINEAR);
      lcdUpdateChar(LINE1, LCD_OFFSET_SHUFFLE + 1, ' ');
   }
} // dispRefreshShuffle


void dispRefreshVolume(void) {
    UINT8 totalBarSize;
    INT8 smallBarSize;
    UINT8 n;

    // Constrain the size of the total bar to 0-30
    totalBarSize = rcData.volume / 8;
    if (totalBarSize > 30) totalBarSize = 30;

    for (n = 0; n < 6; n++) {

        // Constrain the size of each small bar to 0-5
        smallBarSize = totalBarSize - (n * 5);
        if (smallBarSize < 0) smallBarSize = 0;
        if (smallBarSize > 5) smallBarSize = 5;

        // Update the LCD
        lcdUpdateSymbol(LINE1, LCD_OFFSET_VOLUME + n, LCD_CHAR_VOLUME_0 + smallBarSize);
    }
} // dispRefreshVolume




void dispRefreshState(void) {
   if (waDispData.state & WDD_STATE_PLAYING_BM) {
      lcdUpdateSymbol(LINE1, LCD_OFFSET_STATE, LCD_CHAR_PLAY);
   } else if (waDispData.state & WDD_STATE_PAUSED_BM) {
      lcdUpdateSymbol(LINE1, LCD_OFFSET_STATE, LCD_CHAR_PAUSE);
   } else {
      lcdUpdateSymbol(LINE1, LCD_OFFSET_STATE, LCD_CHAR_STOP);
   }
   lcdUpdateChar(LINE1, LCD_OFFSET_STATE + 1, ' ');
} // dispRefreshState

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