📄 star.java
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import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.*;
import java.util.*;
public class Star extends Sprite {
private static final String IMAGE_FILENAME = "/starsprite.png";
private static final int IMAGE_COLUMNS = 3;
private static final int IMAGE_ROWS = 1;
private int m_fallY;
private static Image m_image;
private static final Image getImage() {
try {
m_image = Image.createImage(IMAGE_FILENAME);
}
catch (Exception e) {
System.err.println("Error loading star image");
return null;
}
return m_image;
}
public Star(Random rand, int screenwidth, int y) {
super(getImage(),
m_image.getWidth() / IMAGE_COLUMNS,
m_image.getHeight() / IMAGE_ROWS);
if (Math.abs(rand.nextInt()) % 3 == 0) {
m_fallY = 2;
}
else {
m_fallY = 1;
}
int x = Math.abs(rand.nextInt()) % (screenwidth - getWidth());
setPosition(x, y);
}
public void fall() {
move(0, m_fallY);
nextFrame();
}
}
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