📄 8p.h
字号:
char GOAL[3][3] = {{1, 2, 3},
{8, 0, 4},
{7, 6, 5}};
struct BoardState
{
BoardState(BoardState &PrevState, char nCommand);
BoardState(char *InitState);
void Evaluate();
char GoalState()
{ return (m_Evaluation == m_nDepth); }
int GetDepth()
{ return m_nDepth; }
char m_State[3][3];
char m_bUnsearchedMove[4];
int m_nDepth;
int m_Evaluation;
char m_PrevMove;
};
class BSNode
{
public:
BSNode(BoardState *pBS, BSNode *pFatherBSN = 0)
{ m_pCurrentBS = pBS; m_pFatherBSN = pFatherBSN; }
friend class SolutionStructure;
protected:
BoardState *m_pCurrentBS;
BSNode *m_pFatherBSN;
};
class BSLink
{
public:
BSLink(BSNode *pBSN, BSLink *pPrev = 0, BSLink *pNext = 0)
{ m_pBSN = pBSN; m_pPrev = pPrev; m_pNext = pNext; }
~BSLink(){}
friend class SolutionStructure;
protected:
BSNode *m_pBSN;
BSLink *m_pPrev;
BSLink *m_pNext;
};
class SolutionStructure
{
public:
SolutionStructure(char *InitState);
int Solve();
char* Solution(){ return m_pSolutionSequence; }
int GetNodeCount(){ return m_NodeCount; }
~SolutionStructure(){ delete [] m_pSolutionSequence; }
protected:
void Expand();
void AddBSN(BSNode *pBSN);
void Clear();
BSNode *m_pRoot;
BSLink *m_pQueueHead;
char *m_pSolutionSequence;
int m_NodeCount;
};
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -