📄 rfc2676.txt
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focus on feasible paths (as accounted by the available bandwidth metric) that consume a minimal amount of network resources (as accounted by the hop-count metric); and the rule for selecting among these paths is meant to balance load as well as maximize the likelihood that the required bandwidth is indeed available. It should be noted that standard routing algorithms are typically single objective optimizations, i.e., they may minimize the hop- count, or maximize the path bandwidth, but not both. Double objective path optimization is a more complex task, and, in general, it is an intractable problem [GJ79]. Nevertheless, because of the specific nature of the two objectives being optimized (bandwidth and hop count), the complexity of the above algorithm is competitive with even that of standard single-objective algorithms. For readers interested in a thorough treatment of the topic, with insights into the connection between the different algorithms, linear algebra and modification of metrics, [Car79] is recommended. Before proceeding with a more detailed description of the path selection algorithm itself, we briefly review the available options when it comes to deciding when to invoke the algorithm. The two main options are: 1) to perform on-demand computations, that is, triggerApostolopoulos, et al. Experimental [Page 10]RFC 2676 QoS Routing Mechanisms and OSPF Extensions August 1999 a computation for each new request, and 2) to use some form of pre- computation. The on-demand case involves no additional issues in terms of when computations should be triggered, but running the path selection algorithm for each new request can be computationally expensive (see [AT98] for a discussion on this issue). On the other hand, pre-computing paths amortizes the computational cost over multiple requests, but each computation instance is usually more expensive than in the on-demand case (paths are computed to all destinations and for all possible bandwidth requests rather than for a single destination and a given bandwidth request). Furthermore, depending on how often paths are recomputed, the accuracy of the selected paths may be lower. In this document, we primarily focus on the case of pre-computed paths, which is also the only method currently supported in the reference implementation described in Section 4. In this case, clearly, an important issue is when such pre-computation should take place. The two main options we consider are periodic pre-computations and pre-computations after a given (N) number of updates have been received. The former has the benefit of ensuring a strict bound on the computational load associated with pre-computations, while the latter can provide for a more responsive solution (5). Section 4 provides some experimental results comparing the performance and cost of periodic pre-computations for different period values.2.3.1. Path Computation Algorithm This section describes a path selection algorithm, which for a given network topology and link metrics (available bandwidth), pre-computes all possible QoS paths, while maintaining a reasonably low computational complexity. Specifically, the algorithm pre-computes for any destination a minimum hop count path with maximum bandwidth, and has a computational complexity comparable to that of a standard Bellman-Ford shortest path algorithm. The Bellman-Ford (BF) shortest path algorithm is adapted to compute paths of maximum available bandwidth for all hop counts. It is a property of the BF algorithm that, at its h-th iteration, it identifies the optimal (in our context: maximal bandwidth) path between the source and each destination, among paths of at most h hops. In other words, the cost of a path is a function of its available bandwidth, i.e., the smallest available bandwidth on all links of the path, and finding a minimum cost path amounts to finding a maximum bandwidth path. However, because the BF algorithm progresses by increasing hop count, it essentially provides for free the hop count of a path as a second optimization criteria. Specifically, at the kth (hop count) iteration of the algorithm, the maximum bandwidth available to all destinations on a path of no more than k hops is recorded (together with the corresponding routingApostolopoulos, et al. Experimental [Page 11]RFC 2676 QoS Routing Mechanisms and OSPF Extensions August 1999 information). After the algorithm terminates, this information provides for all destinations and bandwidth requirements, the path with the smallest possible number of hops and sufficient bandwidth to accommodate the new request. Furthermore, this path is also the one with the maximal available bandwidth among all the feasible paths with at most these many hops. This is because for any hop count, the algorithm always selects the one with maximum available bandwidth. We now proceed with a more detailed description of the algorithm and the data structure used to record routing information, i.e., the QoS routing table that gets built as the algorithm progresses (the pseudo-code for the algorithm can be found in Appendix A). As mentioned before, the algorithm operates on a directed graph consisting only of transit vertices (routers and networks), with stub-networks subsequently added to the path(s) generated by the algorithm. The metric associated with each edge in the graph is the bandwidth available on the corresponding interface. Let us denote by b(n;m) the available bandwidth on the link from node n to m. The vertex corresponding to the router where the algorithm is being run, i.e., the computing router, is denoted as the "source node" for the purpose of path selection. The algorithm proceeds to pre-compute paths from this source node to all possible destination networks and for all possible bandwidth values. At each (hop count) iteration, intermediate results are recorded in a QoS routing table, which has the following structure:The QoS routing table: - a KxH matrix, where K is the number of destinations (vertices in the graph) and H is the maximal allowed (or possible) number of hops for a path. - The (n;h) entry is built during the hth iteration (hop count value) of the algorithm, and consists of two fields: * bw: the maximum available bandwidth, on a path of at most h hops between the source node (router) and destination node n; * neighbor: this is the routing information associated with the h (or less) hops path to destination node n, whose available bandwidth is bw. In the context of hop-by-hop path selection (6), the neighbor information is simply the identity of the node adjacent to the source node on that path. As a rule, the "neighbor" node must be a router and not a network, the only exception being the case where the network is the destination node (and the selected path is the single edge interconnecting the source to it).Apostolopoulos, et al. Experimental [Page 12]RFC 2676 QoS Routing Mechanisms and OSPF Extensions August 1999 Next, we provide additional details on the operation of the algorithm and how the entries in the routing table are updated as the algorithm proceeds. For simplicity, we first describe the simpler case where all edges count as "hops," and later explain how zero-hop edges are handled. Zero-hop edges arise in the case of transit networks vertices, where only one of the two incoming and outgoing edges should be counted in the hop count computation, as they both correspond to the same physical hop. Accounting for this aspect requires distinguishing between network and router nodes, and the steps involved are detailed later in this section as well as in the pseudo-code of Appendix A. When the algorithm is invoked, the routing table is first initialized with all bw fields set to 0 and neighbor fields cleared. Next, the entries in the first column (which corresponds to one-hop paths) of the neighbors of the computing router are modified in the following way: the bw field is set to the value of the available bandwidth on the direct edge from the source. The neighbor field is set to the identity of the neighbor of the computing router, i.e., the next router on the selected path. Afterwards, the algorithm iterates for at most H iterations (considering the above initial iteration as the first). The value of H could be implicit, i.e., the diameter of the network or, in order to better control the worst case complexity, it can be set explicitly thereby limiting path lengths to at most H hops. In the latter case, H must be assigned a value larger than the length of the minimum hop-count path to any node in the graph. At iteration h, we first copy column h-1 into column h. In addition, the algorithm keeps a list of nodes that changed their bw value in the previous iteration, i.e., during the (h-1)-th iteration. The algorithm then looks at each link (n;m) where n is a node whose bw value changed in the previous iteration, and checks the maximal available bandwidth on an (at most) h-hop path to node m whose final hop is that link. This amounts to taking the minimum between the bw field in entry (n;h-1) and the link metric value b(n;m) kept in the topology database. If this value is higher than the present value of the bw field in entry (m;h), then a better (larger bw value) path has been found for destination m and with at most h hops. The bw field of entry (m;h) is then updated to reflect this new value. In the case of hop-by-hop routing, the neighbor field of entry (m;h) is set to the same value as in entry (n;h-1). This records the identity of the first hop (next hop from the source) on the best path identified thus far for destination m and with h (or less) hops.Apostolopoulos, et al. Experimental [Page 13]RFC 2676 QoS Routing Mechanisms and OSPF Extensions August 1999 As mentioned earlier, extending the above algorithm to handle zero- hop edges is needed due to the possible use of multi-access networks, e.g., T/R, E/N, etc., to interconnect routers. Such entities are also represented by means of a vertex in the OSPF topology, but a network connecting two routers should clearly be considered as a single hop path rather than a two hop path. For example, consider three routers A, B, and C connected over an Ethernet network N, which the OSPF topology represents as in Figure 1. A----N----B | | C Figure 1: Zero-Hop Edges In the example of Figure 1, although there are directed edges in both directions, an edge from the network to any of the three routers must have zero "cost", so that it is not counted twice. It should be noted that when considering such environments in the context of QoS routing, it is assumed that some entity is responsible for determining the "available bandwidth" on the network, e.g., a subnet bandwidth manager. The specification and operation of such an entity is beyond the scope of this document. Accommodating zero-hop edges in the context of the path selection algorithm described above is done as follows: At each iteration h (starting with the first), whenever an entry (m;h) is modified, it is checked whether there are zero-cost edges (m;k) emerging from node m. This is the case when m is a transit network. In that case, we attempt to further improve the entry of node k within the current iteration, i.e., entry (k;h) (rather than entry (k;h+1)), since the edge (m;k) should not count as an additional hop. As with the regular operation of the algorithm, this amounts to taking the minimum between the bw field in entry (m;h) and the link metric value b(m;k) kept in the topology database (7). If this value is higher than the present value of the bw field in entry (k;h), then the bw field of entry (k;h) is updated to this new value. In the case of hop-by-hop routing, the neighbor field of entry (k;h) is set, as usual, to the same value as in entry (m;h) (which is also the value in entry (n;h-1)).Apostolopoulos, et al. Experimental [Page 14]RFC 2676 QoS Routing Mechanisms and OSPF Extensions August 1999 Note that while for simplicity of the exposition, the issue of equal cost, i.e., same hop count and available bandwidth, is not detailed in the above description, it can be easily supported. It only requires that the neighbor field be expanded to record the list of next (previous) hops, when multiple equal cost paths are present.Addition of Stub Networks As was mentioned earlier, the path selection algorithm is run on a graph whose vertices consist only of routers and transit networks and not stub networks. This is intended to keep the computational complexity as low as possible as stub networks can be added relatively easily through a post-processing step. This second processing step is similar to the one used in the current OSPF
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