📄 rfc2689.txt
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Network Working Group C. BormannRequest for Comments: 2689 Universitaet Bremen TZICategory: Informational September 1999 Providing Integrated Services over Low-bitrate LinksStatus of this Memo This memo provides information for the Internet community. It does not specify an Internet standard of any kind. Distribution of this memo is unlimited.Copyright Notice Copyright (C) The Internet Society (1999). All Rights Reserved.Abstract This document describes an architecture for providing integrated services over low-bitrate links, such as modem lines, ISDN B- channels, and sub-T1 links. It covers only the lower parts of the Internet Multimedia Conferencing Architecture [1]; additional components required for application services such as Internet Telephony (e.g., a session initiation protocol) are outside the scope of this document. The main components of the architecture are: a real-time encapsulation format for asynchronous and synchronous low- bitrate links, a header compression architecture optimized for real- time flows, elements of negotiation protocols used between routers (or between hosts and routers), and announcement protocols used by applications to allow this negotiation to take place.1. Introduction As an extension to the "best-effort" services the Internet is well- known for, additional types of services ("integrated services") that support the transport of real-time multimedia information are being developed for, and deployed in the Internet. Important elements of this development are: - parameters for forwarding mechanisms that are appropriate for real-time information [11, 12], - a setup protocol that allows establishing special forwarding treatment for real-time information flows (RSVP [4]), - a transport protocol for real-time information (RTP/RTCP [6]).Bormann Informational [Page 1]RFC 2689 Integrated Services over Low-bitrate Links September 1999 In addition to these elements at the network and transport levels of the Internet Multimedia Conferencing Architecture [1], further components are required to define application services such as Internet Telephony, e.g., protocols for session initiation and control. These components are outside the scope of this document. Up to now, the newly developed services could not (or only very inefficiently) be used over forwarding paths that include low-bitrate links such as 14.4, 33.6, and 56 kbit/s modems, 56 and 64 kbit/s ISDN B-channels, or even sub-T1 links. The encapsulation formats used on these links are not appropriate for the simultaneous transport of arbitrary data and real-time information that has to meet stringent delay requirements. Transmission of a 1500 byte packet on a 28.8 kbit/s modem link makes this link unavailable for the transmission of real-time information for about 400 ms. This adds a worst-case delay that causes real-time applications to operate with round-trip delays on the order of at least a second -- unacceptable for real-time conversation. In addition, the header overhead associated with the protocol stacks used is prohibitive on low-bitrate links, where compression down to a few dozen bytes per real-time information packet is often desirable. E.g., the overhead of at least 44 (4+20+8+12) bytes for HDLC/PPP, IP, UDP, and RTP completely overshadows typical audio payloads such as the 19.75 bytes needed for a G.723.1 ACELP audio frame -- a 14.4 kbit/s link is completely consumed by this header overhead alone at 40 real-time frames per second total (i.e., at 25 ms packetization delay for one stream or 50 ms for two streams, with no space left for data, yet). While the header overhead can be reduced by combining several real-time information frames into one packet, this increases the delay incurred while filling that packet and further detracts from the goal of real-time transfer of multi-media information over the Internet. This document describes an approach for addressing these problems. The main components of the architecture are: - a real-time encapsulation format for asynchronous and synchronous low-bitrate links, - a header compression architecture optimized for real-time flows, - elements of negotiation protocols used between routers (or between hosts and routers), and - announcement protocols used by applications to allow this negotiation to take place.Bormann Informational [Page 2]RFC 2689 Integrated Services over Low-bitrate Links September 19992. Design Considerations The main design goal for an architecture that addresses real-time multimedia flows over low-bitrate links is that of minimizing the end-to-end delay. More specifically, the worst case delay (after removing possible outliers, which are equivalent to packet losses from an application point of view) is what determines the playout points selected by the applications and thus the delay actually perceived by the user. In addition, any such architecture should obviously undertake every attempt to maximize the bandwidth actually available to media data; overheads must be minimized. An important component of the integrated services architecture is the provision of reservations for real-time flows. One of the problems that systems on low-bitrate links (routers or hosts) face when performing admission control for such reservations is that they must translate the bandwidth requested in the reservation to the one actually consumed on the link. Methods such as data compression and/or header compression can reduce the requirements on the link, but admission control can only make use of the reduced requirements in its calculations if it has enough information about the data stream to know how effective the compression will be. One goal of the architecture therefore is to provide the integrated services admission control with this information. A beneficial side effect may be to allow the systems to perform better compression than would be possible without this information. This may make it worthwhile to provide this information even when it is not intended to make a reservation for a real-time flow.3. The Need for a Concerted Approach Many technical approaches come to mind for addressing these problems, in particular a new form of low-delay encapsulation to address delay and header compression methods to address overhead. This section shows that these techniques should be combined to solve the problem.3.1. Real-Time Encapsulation The purpose of defining a real-time link-layer encapsulation protocol is to be able to introduce newly arrived real-time packets into the link-layer data stream without having to wait for the currently transmitted (possibly large) packet to end. Obviously, a real-time encapsulation must be part of any complete solution as the problem of delays induced by large frames on the link can only be solved on this layer.Bormann Informational [Page 3]RFC 2689 Integrated Services over Low-bitrate Links September 1999 To be able to switch to a real-time packet quickly in an interface driver, it is first necessary to identify packets that belong to real-time flows. This can be done using a heuristic approach (e.g., favor the transmission of highly periodic flows of small packets transported in IP/UDP, or use the IP precedence fields in a specific way defined within an organization). Preferably, one also could make use of a protocol defined for identifying flows that require special treatment, i.e. RSVP. Of the two service types defined for use with RSVP now, the guaranteed service will only be available in certain environments; for this and various other reasons, the service type chosen for many adaptive audio/video applications will most likely be the controlled-load service. Controlled-load does not provide control parameters for target delay; thus it does not unambiguously identify those packet streams that would benefit most from being transported in a real-time encapsulation format. This calls for a way to provide additional parameters in integrated services flow setup protocols to control the real-time encapsulation. Real-time encapsulation is not sufficient on its own, however: Even if the relevant flows can be appropriately identified for real-time treatment, most applications simply cannot operate properly on low- bitrate links with the header overhead implied by the combination of HDLC/PPP, IP, UDP, and RTP, i.e. they absolutely require header compression.3.2. Header Compression Header compression can be performed in a variety of elements and at a variety of levels in the protocol architecture. As many vendors of Internet Telephony products for PCs ship applications, the approach that is most obvious to them is to reduce overhead by performing header compression at the application level, i.e. above transport protocols such as UDP (or actually by using a non-standard, efficiently coded header in the first place). Generally, header compression operates by installing state at both ends of a path that allows the receiving end to reconstruct information omitted at the sending end. Many good techniques for header compression (RFC 1144, [2]) operate on the assumption that the path will not reorder the frames generated. This assumption does not hold for end-to-end compression; therefore additional overhead is required for resequencing state changes and for compressed packets making use of these state changes. Assume that a very good application level header compression solution for RTP flows could be able to save 11 out of the 12 bytes of an RTP header [3]. Even this perfect solution only reduces the total header overhead by 1/4. It would have to be deployed in all applications,Bormann Informational [Page 4]RFC 2689 Integrated Services over Low-bitrate Links September 1999 even those that operate on systems that are attached to higher- bitrate links. Because of this limited effectiveness, the AVT group that is responsible for RTP within the IETF has decided to not further pursue application level header compression. For router and IP stack vendors, the obvious approach is to define header compression that can be negotiated between peer routers. Advanced header compression techniques now being defined in the IETF [2] certainly can relieve the link from significant parts of the IP/UDP overhead (i.e., most of 28 of the 44 bytes mentioned above). One of the design principles of the new IP header compression developed in conjunction with IPv6 is that it stops at layers the semantics of which cannot be inferred from information in lower layer (outer) headers. Therefore, this header compression technique alone cannot compress the data that is contained within UDP packets. Any additional header compression technique runs into a problem: If it assumes specific application semantics (i.e., those of RTP and a payload data format) based on heuristics, it runs the risk of being triggered falsely and (e.g. in case of packet loss) reconstructing packets that are catastrophically incorrect for the application actually being used. A header compression technique that can be operated based on heuristics but does not cause incorrect decompression even if the heuristics failed is described in [7]; a companion document describes the mapping of this technique to PPP [10]. With all of these techniques, the total IP/UDP/RTP header overhead for an audio stream can be reduced to two bytes per packet. This
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