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📄 rfc2502.txt

📁 著名的RFC文档,其中有一些文档是已经翻译成中文的的.
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    (ACK) or negative acknowledgments (NAK). In any event, its seems    clear that there is not likely to be a single solution for reliable    multicast, but rather a number of solutions tailored to different    application domains. Approaches involving distributed logging seem    to hold particular promise for the distributed simulation    application.    In the DIS/HLA environment, five different transmission needs can be    identified:   (1) best-effort low-latency multicast of object attributes that often       change continuously, for example position of mobile objects;   (2) low-latency reliable multicast of object attributes that do not       change continuously but may change at arbitrary times during the       simulation, for example object appearance (An important       characteristic of this category is that only the latest value of       any attribute is needed by the receiver.);   (3) low-latency, reliable unicast of occasional data among arbitrary       members of the multicast group (This form of transmission was       specified for DIS "collisions"; it is not in the current HLA       specification but might profitably be included there. The       requirement is for occasional transaction-like exchange of data       between two arbitrary hosts in the multicast group, with a low       latency that makes TCP connection impractical.);Pullen                       Informational                      [Page 6]RFC 2502         Limitations of Internet Protocol Suite    February 1999   (4) reliable but not necessarily real-time multicast distribution of       supporting bulk data such as terrain databases and object       enumerations; and   (5) reliable unicast of control information between individual RTI       components (this requirement is met by TCP).   All of these transmissions take place within the same large-scale   multicasting environment. The value of integrating categories (1) and   (2) into a single selectively reliable protocol was proposed by Cohen   [Cohe94].  Pullen and Laviano implemented this concept [PuLa95] and   demonstrated it within the HLA framework [PLM97] as the Selectively   Reliable Transmission Protocol (SRTP) for categories (1) through (3).   Category (4) could be supported by a reliable multicast protocol such   as the commercial multicast FTP offering from Starburst [MRTW97],   however adequate congestion control has not been demonstrated in any   such protocol. There has been some discussion of using the Real-Time   Streaming Protocol, RTSP, for this purpose, however as the databases   must be transmitted reliably and RTSP uses a best-effort model, it   does not appear to be applicable.   In summary, it is clear that a hybrid of best-effort and reliable   multicast (not necessarily all in the same protocol) is needed to   support DIS and HLA, and that the low-latency, reliable part of this   hybrid is not available in the Internet protocol suite.3.4 Network management for distributed simulation systems   Coordinated, integrated network management is one of the more   difficult aspects of a large distributed simulation exercise.  The   network management techniques that have been used successfully to   support the growth of the Internet for the past several years could   be expanded to fill this need.  The technique is based on a primitive   called a Management Information Base (MIB) being polled periodically   at very low data rates.  The receiver of the poll is called an Agent   and is collocated with the remote process being monitored. The agent   is simple so as to not absorb very many resources. The requesting   process is called a Manager, and is typically located elsewhere on a   separate workstation.  The Manager communicates to all of the agents   in a given domain using the Simple Network Management Protocol   (SNMP).  It appears that SNMP is well adapted to the purpose of   distributed simulation management, in addition to managing the   underlying simulation network resources.  Creating a standard   distributed simulation MIB format would make it possible for the   simulation community to make use of the collection of powerful, off-   the-shelf network management tools that have been created around   SNMP.Pullen                       Informational                      [Page 7]RFC 2502         Limitations of Internet Protocol Suite    February 19993.5 A session protocol to start, pause, and stop a distributed    simulation exercise   Coordinating start, stop, and pause of large distributed exercises is   a complex and difficult task.  The Session Initiation Protocol (SIP)   recently proposed by the Multiparty Multimedia Session Control   (MMUSIC) working group serves a similar purpose for managing large   scale multimedia conferences. As proposed, SIP appears to offer   sufficient extensibility to be used for exercise session control, if   standardized by the IETF.3.6 An integrated security architecture   It appears that this requirement will be met by IPv6 deployment. A   shortcoming of the current Internet Protocol (IPv4) implementation is   the lack of integrated security. The new IPv6 protocol requires   implementers to follow an integrated security architecture that   provides the required integrity, authenticity, and confidentiality   for use of the Internet by communities with stringent security   demands, such as the financial community.  The possibility that the   IPv6 security architecture may meet military needs, when combined   either with military cryptography or government-certified commercial   cryptography, merits further study.3.7 Low-latency multicast naming service   Name-to-address mapping in the Internet is performed by the Domain   Name Service (DNS).  DNS has a distributed architecture tuned to the   needs of unicast networking with reliable transmission (TCP) that is   not considered problematic if its latency is on the order of a second   or more. The requirement of distributed simulation for agile movement   among multicast groups implies a need for name-to-multicast-address   mapping with latency of under one second for the name resolution and   group join combined.  This problem has been circumvented in military   simulations by using group IP addresses rather than names. While   military simulations may be satisfied to communicate using a known   mapping from grid squares to multicast groups, growth of distributed   simulation into commercial entertainment cannot be based on such a   simple capability. The players in distributed entertainment   simulations will want to be organized symbolically by virtual world   and role. A low-latency multicast naming service will be required.3.8 Inter-Domain Multicast Routing for LSMA   While military LSMAs typically take place within a single   administrative domain, future entertainment LSMAs can be expected to   involve heavy inter-domain multicast traffic so that players can be   supported by multiple service providers.  Standardized protocols ablePullen                       Informational                      [Page 8]RFC 2502         Limitations of Internet Protocol Suite    February 1999   to support large numbers of multicast flows across domain boundaries   will be needed for this purpose.  Current work to create a Border   Gateway Multicast Protocol (BGMP) shows promise of meeting this need.4.  References   [CSTH95]  Calvin, J., et. al., "STOW Realtime Information Transfer             and Networking Architecture," 12th DIS Workshop on             Standards for the Interoperability Distributed Simulations,             March 1995.   [Cohe94]  Cohen, D., "Back to Basics," Proceedings of the 11th             Workshop on Standards for Distributed Interactive             Simulation, Orlando, FL, September 1994.   [DIS94]   DIS Steering Committee, "The DIS Vision," Institute for             Simulation and Training, University of Central Florida, May             1994.   [DMSO96]  Defense Modeling and Simulation Office, High Level             Architecture Rules Version 1.0, U.S. Department of Defense,             August 1996.   [IEEE95a] IEEE 1278.1-1995, Standard for Distributed Interactive             Simulation - Application Protocols   [IEEE95b] IEEE 1278.2-1995, Standard for Distributed Interactive             Simulation - Communication services and Profiles   [MRTW97]  Miller, K., et. al. "StarBurst Multicast File Transfer             Protocol (MFTP) Specification", Work in Progress.   [Mont97]  Montgomery, T., Reliable Multicast Links webpage,             http://research.ivv.nasa.gov/RMP/links.html   [PuLa95]  Pullen, M. and V. Laviano, "A Selectively Reliable             Transport Protocol for Distributed Interactive Simulation",             Proceedings of the 13th Workshop on Standards for             Distributed Interactive Simulation, Orlando, FL, September             1995.   [PuWh95]  Pullen, M. and E. White, "Dual-Mode Multicast: A New             Multicasting Architecture for Distributed Interactive             Simulation," 12th DIS Workshop on Standards for the             Interoperability of Distributed Simulations, Orlando, FL,             March 1995.Pullen                       Informational                      [Page 9]RFC 2502         Limitations of Internet Protocol Suite    February 1999   [PLM97]   Pullen, M., Laviano, V. and M. Moreau, "Creating A Light-             Weight RTI As An Evolution Of Dual-Mode Multicast Using             Selectively Reliable Transmission," Proceedings of the             Second Simulation Interoperability Workshop, Orlando, FL,             September 1997.   [SPW94]   Symington, S., Pullen, M. and D. Wood, "Modeling and             Simulation Requirements for IPng", RFC 1667, August 1994.   [SSM96]   Seidensticker, S., Smith, W. and M. Myjak, "Scenarios and             Appropriate Protocols for Distributed Interactive             Simulation", Work in Progress.   [ZSSC97]  Zhang, Z., et. al., "Quality of Service Path First Routing             Protocol", Work in Progress.4.  Security Considerations   Security issues are discussed in section 3.6.5.  Authors' Addresses   J. Mark Pullen   Computer Science/C3I Center   MS 4A5   George Mason University   Fairfax, VA 22032   EMail: mpullen@gmu.edu   Michael Myjak   The Virtual Workshop   P.O. Box 98   Titusville, FL 32781   EMail: mmyjak@virtualworkshop.com   Christina Bouwens   ASSET Group, SAIC Inc.   Orlando, FL   EMail: christina.bouwens@cpmx.mail.saic.comPullen                       Informational                     [Page 10]RFC 2502         Limitations of Internet Protocol Suite    February 19996.  Full Copyright Statement   Copyright (C) The Internet Society (1999).  All Rights Reserved.   This document and translations of it may be copied and furnished to   others, and derivative works that comment on or otherwise explain it   or assist in its implementation may be prepared, copied, published   and distributed, in whole or in part, without restriction of any   kind, provided that the above copyright notice and this paragraph are   included on all such copies and derivative works.  However, this   document itself may not be modified in any way, such as by removing   the copyright notice or references to the Internet Society or other   Internet organizations, except as needed for the purpose of   developing Internet standards in which case the procedures for   copyrights defined in the Internet Standards process must be   followed, or as required to translate it into languages other than   English.   The limited permissions granted above are perpetual and will not be   revoked by the Internet Society or its successors or assigns.   This document and the information contained herein is provided on an   "AS IS" basis and THE INTERNET SOCIETY AND THE INTERNET ENGINEERING   TASK FORCE DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING   BUT NOT LIMITED TO ANY WARRANTY THAT THE USE OF THE INFORMATION   HEREIN WILL NOT INFRINGE ANY RIGHTS OR ANY IMPLIED WARRANTIES OF   MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.Pullen                       Informational                     [Page 11]

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