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📄 rfc2201.txt

📁 著名的RFC文档,其中有一些文档是已经翻译成中文的的.
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Network Working Group                                       A. BallardieRequest for Comments: 2201                                    ConsultantCategory: Experimental                                    September 1997         Core Based Trees (CBT) Multicast Routing ArchitectureStatus of this Memo   This memo defines an Experimental Protocol for the Internet   community.  This memo does not specify an Internet standard of any   kind.  Discussion and suggestions for improvement are requested.   Distribution of this memo is unlimited.Abstract   CBT is a multicast routing architecture that builds a single delivery   tree per group which is shared by all of the group's senders and   receivers.  Most multicast algorithms build one multicast tree per   sender (subnetwork), the tree being rooted at the sender's   subnetwork.  The primary advantage of the shared tree approach is   that it typically offers more favourable scaling characteristics than   all other multicast algorithms.   The CBT protocol [1] is a network layer multicast routing protocol   that builds and maintains a shared delivery tree for a multicast   group.  The sending and receiving of multicast data by hosts on a   subnetwork conforms to the traditional IP multicast service model   [2].   CBT is progressing through the IDMR working group of the IETF.  The   CBT protocol is described in an accompanying document [1]. For this,   and all IDMR-related documents, see http://www.cs.ucl.ac.uk/ietf/idmrTABLE OF CONTENTS   1. Background...................................................  2   2. Introduction.................................................  2   3. Source Based Tree Algorithms.................................  3      3.1 Distance-Vector Multicast Algorithm......................  4      3.2 Link State Multicast Algorithm...........................  5      3.3 The Motivation for Shared Trees..........................  5   4. CBT - The New Architecture...................................  7      4.1 Design Requirements......................................  7      4.2 Components & Functions...................................  8          4.2.1 CBT Control Message Retransmission Strategy........ 10          4.2.2 Non-Member Sending................................. 11   5. Interoperability with Other Multicast Routing Protocols ..... 11Ballardie                     Experimental                      [Page 1]RFC 2201           CBT Multicast Routing Architecture     September 1997   6. Core Router Discovery........................................ 11      6.1 Bootstrap Mechanism Overview............................. 12   7. Summary ..................................................... 13   8. Security Considerations...................................... 13   Acknowledgements ............................................... 14   References ..................................................... 14   Author Information.............................................. 151.  Background   Shared trees were first described by Wall in his investigation into   low-delay approaches to broadcast and selective broadcast [3]. Wall   concluded that delay will not be minimal, as with shortest-path   trees, but the delay can be kept within bounds that may be   acceptable.  Back then, the benefits and uses of multicast were not   fully understood, and it wasn't until much later that the IP   multicast address space was defined (class D space [4]). Deering's   work [2] in the late 1980's was pioneering in that he defined the IP   multicast service model, and invented algorithms which allow hosts to   arbitrarily join and leave a multicast group. All of Deering's   multicast algorithms build source-rooted delivery trees, with one   delivery tree per sender subnetwork. These algorithms are documented   in [2].   After several years practical experience with multicast, we see a   diversity of multicast applications and correspondingly, a wide   variety of multicast application requirements.  For example,   distributed interactive simulation (DIS) applications have strict   requirements in terms of join latency, group membership dynamics,   group sender populations, far exceeding the requirements of many   other multicast applications.   The multicast-capable part of the Internet, the MBONE, continues to   expand rapidly.  The obvious popularity and growth of multicast means   that the scaling aspects of wide-area multicasting cannot be   overlooked; some predictions talk of thousands of groups being   present at any one time in the Internet.   We evaluate scalability in terms of network state maintenance,   bandwidth efficiency, and protocol overhead. Other factors that can   affect these parameters include sender set size, and wide-area   distribution of group members.2.  Introduction   Multicasting on the local subnetwork does not require either the   presence of a multicast router or the implementation of a multicast   routing algorithm; on most shared media (e.g. Ethernet), a host,Ballardie                     Experimental                      [Page 2]RFC 2201           CBT Multicast Routing Architecture     September 1997   which need not necessarily be a group member, simply sends a   multicast data packet, which is received by any member hosts   connected to the same medium.   For multicasts to extend beyond the scope of the local subnetwork,   the subnet must have a multicast-capable router attached, which   itself is attached (possibly "virtually") to another multicast-   capable router, and so on. The collection of these (virtually)   connected multicast routers forms the Internet's MBONE.   All multicast routing protocols make use of IGMP [5], a protocol that   operates between hosts and multicast router(s) belonging to the same   subnetwork. IGMP enables the subnet's multicast router(s) to monitor   group membership presence on its directly attached links, so that if   multicast data arrives, it knows over which of its links to send a   copy of the packet.   In our description of the MBONE so far, we have assumed that all   multicast routers on the MBONE are running the same multicast routing   protocol. In reality, this is not the case; the MBONE is a collection   of autonomously administered multicast regions, each region defined   by one or more multicast-capable border routers. Each region   independently chooses to run whichever multicast routing protocol   best suits its needs, and the regions interconnect via the "backbone   region", which currently runs the Distance Vector Multicast Routing   Protocol (DVMRP) [6]. Therefore, it follows that a region's border   router(s) must interoperate with DVMRP.   Different algorithms use different techniques for establishing a   distribution tree. If we classify these algorithms into source-based   tree algorithms and shared tree algorithms, we'll see that the   different classes have considerably different scaling   characteristics, and the characteristics of the resulting trees   differ too, for example, average delay. Let's look at source-based   tree algorithms first.3.  Source-Based Tree Algorithms   The strategy we'll use for motivating (CBT) shared tree multicast is   based, in part, in explaining the characteristics of source-based   tree multicast, in particular its scalability.   Most source-based tree multicast algorithms are often referred to as   "dense-mode" algorithms; they assume that the receiver population   densely populates the domain of operation, and therefore the   accompanying overhead (in terms of state, bandwidth usage, and/or   processing costs) is justified.  Whilst this might be the case in a   local environment, wide-area group membership tends to be sparselyBallardie                     Experimental                      [Page 3]RFC 2201           CBT Multicast Routing Architecture     September 1997   distributed throughout the Internet.  There may be "pockets" of   denseness, but if one views the global picture, wide-area groups tend   to be sparsely distributed.   Source-based multicast trees are either built by a distance-vector   style algorithm, which may be implemented separately from the unicast   routing algorithm (as is the case with DVMRP), or the multicast tree   may be built using the information present in the underlying unicast   routing table (as is the case with PIM-DM [7]). The other algorithm   used for building source-based trees is the link-state algorithm (a   protocol instance being M-OSPF [8]).3.1.  Distance-Vector Multicast Algorithm   The distance-vector multicast algorithm builds a multicast delivery   tree using a variant of the Reverse-Path Forwarding technique [9].   The technique basically is as follows: when a multicast router   receives a multicast data packet, if the packet arrives on the   interface used to reach the source of the packet, the packet is   forwarded over all outgoing interfaces, except leaf subnets with no   members attached.  A "leaf" subnet is one which no router would use   to reach the souce of a multicast packet. If the data packet does not   arrive over the link that would be used to reach the source, the   packet is discarded.   This constitutes a "broadcast & prune" approach to multicast tree   construction; when a data packet reaches a leaf router, if that   router has no membership registered on any of its directly attached   subnetworks, the router sends a prune message one hop back towards   the source. The receiving router then checks its leaf subnets for   group membership, and checks whether it has received a prune from all   of its downstream routers (downstream with respect to the source).   If so, the router itself can send a prune upstream over the interface   leading to the source.   The sender and receiver of a prune message must cache the <source,   group> pair being reported, for a "lifetime" which is at the   granularity of minutes. Unless a router's prune information is   refreshed by the receipt of a new prune for <source, group> before   its "lifetime" expires, that information is removed, allowing data to   flow over the branch again. State that expires in this way is   referred to as "soft state".   Interestingly, routers that do not lead to group members are incurred   the state overhead incurred by prune messages. For wide-area   multicasting, which potentially has to support many thousands of   active groups, each of which may be sparsely distributed, this   technique clearly does not scale.Ballardie                     Experimental                      [Page 4]RFC 2201           CBT Multicast Routing Architecture     September 19973.2.  Link-State Multicast Algorithm   Routers implementing a link state algorithm periodically collect   reachability information to their directly attached neighbours, then   flood this throughout the routing domain in so-called link state   update packets. Deering extended the link state algorithm for   multicasting by having a router additionally detect group membership   changes on its incident links before flooding this information in   link state packets.   Each router then, has a complete, up-to-date image of a domain's   topology and group membership. On receiving a multicast data packet,   each router uses its membership and topology information to calculate   a shortest-path tree rooted at the sender subnetwork. Provided the   calculating router falls within the computed tree, it forwards the   data packet over the interfaces defined by its calculation. Hence,   multicast data packets only ever traverse routers leading to members,   either directly attached, or further downstream. That is, the   delivery tree is a true multicast tree right from the start.   However, the flooding (reliable broadcasting) of group membership   information is the predominant factor preventing the link state   multicast algorithm being applicable over the wide-area.  The other   limiting factor is the processing cost of the Dijkstra calculation to   compute the shortest-path tree for each active source.3.3.  The Motivation for Shared Trees   The algorithms described in the previous sections clearly motivate   the need for a multicast algorithm(s) that is more scalable. CBT was   designed primarily to address the topic of scalability; a shared tree   architecture offers an improvement in scalability over source tree   architectures by a factor of the number of active sources (where   source is usually a subnetwork aggregate).  Source trees scale O(S *   G), since a distinct delivery tree is built per active source. Shared   trees eliminate the source (S) scaling factor; all sources use the   same shared tree, and hence a shared tree scales O(G).  The   implication of this is that applications with many active senders,   such as distributed interactive simulation applications, and   distributed video-gaming (where most receivers are also senders),   have a significantly lesser impact on underlying multicast routing if   shared trees are used.Ballardie                     Experimental                      [Page 5]

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