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Network Working Group R. BradenRequest for Comments: 1379 ISI November 1992 Extending TCP for Transactions -- ConceptsStatus of This Memo This memo provides information for the Internet community. It does not specify an Internet standard. Distribution of this memo is unlimited.Abstract This memo discusses extension of TCP to provide transaction-oriented service, without altering its virtual-circuit operation. This extension would fill the large gap between connection-oriented TCP and datagram-based UDP, allowing TCP to efficiently perform many applications for which UDP is currently used. A separate memo contains a detailed functional specification for this proposed extension. This work was supported in part by the National Science Foundation under Grant Number NCR-8922231.TABLE OF CONTENTS 1. INTRODUCTION .................................................. 2 2. TRANSACTIONS USING STANDARD TCP ............................... 3 3. BYPASSING THE 3-WAY HANDSHAKE ................................. 6 3.1 Concept of TAO ........................................... 6 3.2 Cache Initialization ..................................... 10 3.3 Accepting <SYN,ACK> Segments ............................. 11 4. SHORTENING TIME-WAIT STATE .................................... 13 5. CHOOSING A MONOTONIC SEQUENCE ................................. 15 5.1 Cached Timestamps ........................................ 16 5.2 Current TCP Sequence Numbers ............................. 18 5.3 64-bit Sequence Numbers .................................. 20 5.4 Connection Counts ........................................ 20 5.5 Conclusions .............................................. 21 6. CONNECTION STATES ............................................. 24 7. CONCLUSIONS AND ACKNOWLEDGMENTS ............................... 32 APPENDIX A: TIME-WAIT STATE AND THE 2-PACKET EXCHANGE ............ 34 REFERENCES ....................................................... 37 Security Considerations .......................................... 38 Author's Address ................................................. 38Braden [Page 1]RFC 1379 Transaction TCP -- Concepts November 19921. INTRODUCTION The TCP protocol [STD-007] implements a virtual-circuit transport service that provides reliable and ordered data delivery over a full-duplex connection. Under the virtual circuit model, the life of a connection is divided into three distinct phases: (1) opening the connection to create a full-duplex byte stream; (2) transferring data in one or both directions over this stream; and (3) closing the connection. Remote login and file transfer are examples of applications that are well suited to virtual-circuit service. Distributed applications, which are becoming increasingly numerous and sophisticated in the Internet, tend to use a transaction-oriented rather than a virtual circuit style of communication. Currently, a transaction-oriented Internet application must choose to suffer the overhead of opening and closing TCP connections or else build an application-specific transport mechanism on top of the connectionless transport protocol UDP. Greater convenience, uniformity, and efficiency would result from widely-available kernel implementations of a transport protocol supporting a transaction service model [RFC- 955]. The transaction service model has the following features: * The fundamental interaction is a request followed by a response. * An explicit open or close phase would impose excessive overhead. * At-most-once semantics is required; that is, a transaction must not be "replayed" by a duplicate request packet. * In favorable circumstances, a reliable request/response handshake can be performed with exactly one packet in each direction. * The minimum transaction latency for a client is RTT + SPT, where RTT is the round-trip time and SPT is the server processing time. We use the term "transaction transport protocol" for a transport- layer protocol that follows this model [RFC-955]. The Internet architecture allows an arbitrary collection of transport protocols to be defined on top of the minimal end-to-end datagram service provided by IP [Clark88]. In practice, however, production systems implement only TCP and UDP at the transport layer. It has proven difficult to leverage a new transport protocol into place, to be widely enough available to be useful for application builders.Braden [Page 2]RFC 1379 Transaction TCP -- Concepts November 1992 This memo explores an alternative approach to providing a transaction transport protocol: extending TCP to implement the transaction service model, while continuing to support the virtual circuit model. Each transaction will then be a single instance of a TCP connection. The proposed transaction extension is effectively implementable within current TCPs and operating systems, and it should also scale to the much faster networks, interfaces, and CPUs of the future. The present memo explains the theory behind the extension, in somewhat exquisite detail. Despite the length and complexity of this memo, the TCP extensions required for transactions are in fact quite limited and simple. Another memo [TTCP-FS] provides a self-contained functional specification of the extensions. Section 2 of this memo describes the limitations of standard TCP for transaction processing, to motivate the extensions. Sections 3, 4, and 5 explore the fundamental extensions that are required for transactions. Section 6 discusses the changes required in the TCP connection state diagram. Finally, Section 7 presents conclusions and acknowledgments. Familiarity with the standard TCP protocol [STD-007] is assumed.2. TRANSACTIONS USING STANDARD TCP Reliable transfer of data depends upon sequence numbers. Before data transfer can begin, both parties must "synchronize" the connection, i.e, agree on common sequence numbers. The synchronization procedure must preserve at-most-once semantics, i.e., be free from replay hazards due to duplicate packets. The TCP developers adopted a synchronization mechanism known as the 3-way handshake. Consider a simple transaction in which client host A sends a single- segment request to server host B, and B returns a single-segment response. Many current TCP implementations use at least ten segments (i.e., packets) for this sequence: three for the 3-way handshake opening the connection, four to send and acknowledge the request and response data, and three for TCP's full-duplex data-conserving close sequence. These ten segments represent a high relative overhead for two data-bearing segments. However, a more important consideration is the transaction latency seen by the client: 2*RTT + SPT, larger than the minimum by one RTT. As CPU and network speeds increase, the relative significance of this extra transaction latency also increases. Proposed transaction transport protocols have typically used a "timer-based" approach to connection synchronization [Birrell84]. In this approach, once end-to-end connection state is established in the client and server hosts, a subset of this state is maintained forBraden [Page 3]RFC 1379 Transaction TCP -- Concepts November 1992 some period of time. A new request before the expiration of this timeout period can then reestablish the full state without an explicit handshake. Watson pointed out that the timer-based approach of his Delta-T protocol [Watson81] would encompass both virtual circuits and transactions. However, the TCP group adopted the 3-way handshake (because of uncertainty about the robustness of enforcing the packet lifetime bounds required by Delta-T, within a general Internet environment). More recently, Liskov, Shrira, and Wroclawski [Liskov90] have proposed a different timer-based approach to connection synchronization, requiring loosely-synchronized clocks in the hosts. The technique proposed in this memo, suggested by Clark [Clark89], depends upon cacheing of connection state but not upon clocks or timers; it is described in Section 3 below. Garlick, Rom, and Postel also proposed a connection synchronization mechanism using cached state [Garlick77]. Their scheme required each host to maintain connection records containing the highest sequence number on each connection. The technique suggested here retains only per-host state, not per-connection state. During TCP development, it was suggested that TCP could support transactions with data segments containing both SYN and FIN bits. (These "Kamikaze" segments were not supported as a service; they were used mainly to crash other experimental TCPs!) To illustrate this idea, Figure 1 shows a plausible application of the current TCP rules to create a minimal transaction. (In fact, some minor adjustments in the standard TCP spec would be required to make Figure 1 fully legal [STD-007]). Figure 1, like many of the examples shown in this memo, uses an abbreviated form to illustrate segment sequences. For clarity and brevity, it omits explicit sequence and acknowledgment numbers, assuming that these will follow the well-known TCP rules. The notation "ACK(x)" implies a cumulative acknowledgment for the control bit or data "x" and everything preceding "x" in the sequence space. The referent of "x" should be clear from the context. Also, host A will always be the client and host B will be the server in these diagrams. The first three segments in Figure 1 implement the standard TCP three-way handshake. If segment #1 had been an old duplicate, the client side would have sent an RST (Reset) bit in segment #3, terminating the sequence. The request data included on the initial SYN segment cannot be delivered to user B until segment #3 completes the 3-way handshake. Loading control bits onto the segments has reduced the total number of segments to 5, but the client still observes a transaction latency of 2*RTT + SPT. The 3-way handshakeBraden [Page 4]RFC 1379 Transaction TCP -- Concepts November 1992 thus precludes high-performance transaction processing. TCP A (Client) TCP B (Server) _______________ ______________ CLOSED LISTEN (Client sends request) 1. SYN-SENT --> <SYN,data1,FIN> --> SYN-RCVD (data1 queued) 2. ESTABLISHED <-- <SYN,ACK(SYN)> <-- SYN-RCVD 3. FIN-WAIT-1 --> <ACK(SYN),FIN> --> CLOSE-WAIT (data1 to server) (Server sends reply) 4. TIME-WAIT <-- <ACK(FIN),data2,FIN> <-- LAST-ACK (data2 to client) 5. TIME-WAIT --> <ACK(FIN)> --> CLOSED (timeout) CLOSED Figure 1: Transaction Sequence: RFC-793 TCP The TCP close sequence also poses a performance problem for transactions: one or both end(s) of a closed connection must remain in "TIME-WAIT" state until a 4 minute timeout has expired [STD-007]. The same connection (defined by the host and port numbers at both ends) cannot be reopened until this delay has expired. Because of TIME-WAIT state, a client program should choose a new local port number (i.e., a different connection) for each successive transaction. However, the TCP port field of 16 bits (less the "well-known" port space) provides only 64512 available user ports. This limits the total rate of transactions between any pair of hosts to a maximum of 64512/240 = 268 per second. This is much too low a rate for low-delay paths, e.g., high-speed LANs. A high rate of short connections (i.e., transactions) could also lead to excessive consumption of kernel memory by connection control blocks in TIME- WAIT state. In summary, to perform efficient transaction processing in TCP, we need to suppress the 3-way handshake and to shorten TIME-WAIT state.Braden [Page 5]RFC 1379 Transaction TCP -- Concepts November 1992 Protocol mechanisms to accomplish these two goals are discussed in Sections 3 and 4, respectively. Both require the choice of a monotonic sequence-like space; Section 5 analyzes the choices and makes a selection for this space. Finally, the TCP connection state machine must be extended as described in Section 6. Transaction processing in TCP raises some other protocol issues, which are discussed in the functional specification memo [TTCP-FS]. These include: (1) augmenting the user interface for transactions, (2) delaying acknowledgment segments to allow maximum piggy-backing of control bits with data, (3) measuring the retransmission timeout time (RTO) on very short connections, and
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