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Network Working Group S. O'MalleyRequest for Comments: 1263 L. Peterson University of Arizona October 1991 TCP EXTENSIONS CONSIDERED HARMFULStatus of this Memo This memo provides information for the Internet community. It does not specify an Internet standard. Distribution of this document is unlimited.Abstract This RFC comments on recent proposals to extend TCP. It argues that the backward compatible extensions proposed in RFC's 1072 and 1185 should not be pursued, and proposes an alternative way to evolve the Internet protocol suite. Its purpose is to stimulate discussion in the Internet community.1. Introduction The rapid growth of the size, capacity, and complexity of the Internet has led to the need to change the existing protocol suite. For example, the maximum TCP window size is no longer sufficient to efficiently support the high capacity links currently being planned and constructed. One is then faced with the choice of either leaving the protocol alone and accepting the fact that TCP will run no faster on high capacity links than on low capacity links, or changing TCP. This is not an isolated incident. We have counted at least eight other proposed changes to TCP (some to be taken more seriously than others), and the question is not whether to change the protocol suite, but what is the most cost effective way to change it. This RFC compares the costs and benefits of three approaches to making these changes: the creation of new protocols, backward compatible protocol extensions, and protocol evolution. The next section introduces these three approaches and enumerates the strengths and weaknesses of each. The following section describes how we believe these three approaches are best applied to the many proposed changes to TCP. Note that we have not written this RFC as an academic exercise. It is our intent to argue against acceptance of the various TCP extensions, most notably RFC's 1072 and 1185 [4,5], by describing a more palatable alternative.O'Malley & Peterson [Page 1]RFC 1263 TCP Extensions Considered Harmful October 19912. Creation vs. Extension vs. Evolution2.1. Protocol Creation Protocol creation involves the design, implementation, standardization, and distribution of an entirely new protocol. In this context, there are two basic reasons for creating a new protocol. The first is to replace an old protocol that is so outdated that it can no longer be effectively extended to perform its original function. The second is to add a new protocol because users are making demands upon the original protocol that were not envisioned by the designer and cannot be efficiently handled in terms of the original protocol. For example, TCP was designed as a reliable byte-stream protocol but is commonly used as both a reliable record- stream protocol and a reliable request-reply protocol due to the lack of such protocols in the Internet protocol suite. The performance demands placed upon a byte-stream protocol in the new Internet environment makes it difficult to extend TCP to meet these new application demands. The advantage of creating a new protocol is the ability to start with a clean sheet of paper when attempting to solve a complex network problem. The designer, free from the constraints of an existing protocol, can take maximum advantage of modern network research in the basic algorithms needed to solve the problem. Even more importantly, the implementor is free to steal from a large number of existing academic protocols that have been developed over the years. In some cases, if truly new functionality is desired, creating a new protocol is the only viable approach. The most obvious disadvantage of this approach is the high cost of standardizing and distributing an entirely new protocol. Second, there is the issue of making the new protocol reliable. Since new protocols have not undergone years of network stress testing, they often contain bugs which require backward compatible fixes, and hence, the designer is back where he or she started. A third disadvantage of introducing new protocols is that they generally have new interfaces which require significant effort on the part of the Internet community to use. This alone is often enough to kill a new protocol. Finally, there is a subtle problem introduced by the very freedom provided by this approach. Specifically, being able to introduce a new protocol often results in protocols that go far beyond the basic needs of the situation. New protocols resemble Senate appropriations bills; they tend to accumulate many amendments that have nothing to do with the original problem. A good example of this phenomena is the attempt to standardize VMTP [1] as the Internet RPC protocol. WhileO'Malley & Peterson [Page 2]RFC 1263 TCP Extensions Considered Harmful October 1991 VMTP was a large protocol to begin with, the closer it got to standardization the more features were added until it essentially collapsed under its own weight. As we argue below, new protocols should initially be minimal, and then evolve as the situation dictates.2.2. Backward Compatible Extensions In a backward compatible extension, the protocol is modified in such a fashion that the new version of the protocol can transparently inter-operate with existing versions of the protocol. This generally implies no changes to the protocol's header. TCP slow start [3] is an example of such a change. In a slightly more relaxed version of backward compatibility, no changes are made to the fixed part of a protocol's header. Instead, either some fields are added to the variable length options field found at the end of the header, or existing header fields are overloaded (i.e., used for multiple purposes). However, we can find no real advantage to this technique over simply changing the protocol. Backward compatible extensions are widely used to modify protocols because there is no need to synchronize the distribution of the new version of the protocol. The new version is essentially allowed to diffuse through the Internet at its own pace, and at least in theory, the Internet will continue to function as before. Thus, the explicit distribution costs are limited. Backward compatible extensions also avoid the bureaucratic costs of standardizing a new protocol. TCP is still TCP and the approval cost of a modification to an existing protocol is much less than that of a new protocol. Finally, the very difficulty of making such changes tends to restrict the changes to the minimal set needed to solve the current problem. Thus, it is rare to see unneeded changes made when using this technique. Unfortunately, this approach has several drawbacks. First, the time to distribute the new version of the protocol to all hosts can be quite long (forever in fact). This leaves the network in a heterogeneous state for long periods of time. If there is the slightest incompatibly between old and new versions, chaos can result. Thus, the implicit cost of this type of distribution can be quite high. Second, designing a backward compatible change to a new protocol is extremely difficult, and the implementations "tend toward complexity and ugliness" [5]. The need for backward compatibility ensures that no code can every really be eliminated from the protocol, and since such vestigial code is rarely executed, it is often wrong. Finally, most protocols have limits, based upon the design decisions of it inventors, that simply cannot be side-stepped in this fashion.O'Malley & Peterson [Page 3]RFC 1263 TCP Extensions Considered Harmful October 19912.3. Protocol Evolution Protocol evolution is an approach to protocol change that attempts to escape the limits of backward compatibility without incurring all of the costs of creating new protocols. The basic idea is for the protocol designer to take an existing protocol that requires modification and make the desired changes without maintaining backward compatibility. This drastically simplifies the job of the protocol designer. For example, the limited TCP window size could be fixed by changing the definition of the window size in the header from 16-bits to 32-bits, and re-compiling the protocol. The effect of backward compatibility would be ensured by simply keeping both the new and old version of the protocol running until most machines use the new version. Since the change is small and invisible to the user interface, it is a trivial problem to dynamically select the correct TCP version at runtime. How this is done is discussed in the next section. Protocol evolution has several advantages. First, it is by far the simplest type of modification to make to a protocol, and hence, the modifications can be made faster and are less likely to contain bugs. There is no need to worry about the effects of the change on all previous versions of the protocol. Also, most of the protocol is carried over into the new version unchanged, thus avoiding the design and debugging cost of creating an entirely new protocol. Second, there is no artificial limit to the amount of change that can be made to a protocol, and as a consequence, its useful lifetime can be extended indefinitely. In a series of evolutionary steps, it is possible to make fairly radical changes to a protocol without upsetting the Internet community greatly. Specifically, it is possible to both add new features and remove features that are no longer required for the current environment. Thus, the protocol is not condemned to grow without bound. Finally, by keeping the old version of the protocol around, backward compatibility is guaranteed. The old code will work as well as it ever did. Assuming the infrastructure described in the following subsection, the only real disadvantage of protocol evolution is the amount of memory required to run several versions of the same protocol. Fortunately, memory is not the scarcest resource in modern workstations (it may, however, be at a premium in the BSD kernel and its derivatives). Since old versions may rarely if ever be executed, the old versions can be swapped out to disk with little performance loss. Finally, since this cost is explicit, there is a huge incentive to eliminate old protocol versions from the network.O'Malley & Peterson [Page 4]RFC 1263 TCP Extensions Considered Harmful October 19912.4. Infrastructure Support for Protocol Evolution The effective use of protocol evolution implies that each protocol is considered a vector of implementations which share the same top level interface, and perhaps not much else. TCP[0] is the current implementation of TCP and exists to provide backward compatibility with all existing machines. TCP[1] is a version of TCP that is optimized for high-speed networks. TCP[0] is always present; TCP[1] may or may not be. Treating TCP as a vector of protocols requires only three changes to the way protocols are designed and implemented. First, each version of TCP is assigned a unique id, but this id is not given as an IP protocol number. (This is because IP's protocol number field is only 8 bits long and could easily be exhausted.) The "obvious" solution to this limitation is to increase IP's protocol number field to 32 bits. In this case, however, the obvious solution is wrong, not because of the difficultly of changing IP, but simply because there is a better approach. The best way to deal with this problem is to increase the IP protocol number field to 32 bits and move it to the very end of the IP header (i.e., the first four bytes of the TCP header). A backward compatible modification would be made to IP such that for all packets with a special protocol number, say 77, IP would look into the four bytes following its header for its de-multiplexing information. On systems which do not support a modified IP, an actual protocol 77 would be used to perform the de- multiplexing to the correct TCP version. Second, a version control protocol, called VTCP, is used to select the appropriate version of TCP for a particular connection. VTCP is an example of a virtual protocol as introduced in [2]. Application programs access the various versions of TCP through VTCP. When a TCP connection is opened to a specific machine, VTCP checks its local cache to determine the highest common version shared by the two machines. If the target machine is in the cache, it opens that version of TCP and returns the connection to the protocol above and does not effect performance. If the target machine is not found in the cache, VTCP sends a UDP packet to the other machine asking what
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