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📄 rfc1013.txt

📁 著名的RFC文档,其中有一些文档是已经翻译成中文的的.
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   Event sychronization           There are certain race conditions possible when           demultiplexing device events to clients (in particular           deciding where pointer and keyboard events should be sent           when in the middle of window management operations).  The           event synchronization mechanism allows synchronous processing           of device events.M.I.T.                                                          [Page 6]RFC 1013                                                       June 1987   Event propagation           Device-related events "propagate" from the source window to           ancestor windows until some client has expressed interest in           handling that type of event, or until the event is discarded           explicitly.   Event source           The smallest window containing the pointer is the "source"           of a device related event.   Exposure event           Servers do not guarantee to preserve the contents of windows           when windows are obscured or reconfigur contents of regions           of windows have been lost.   Extension           Named "extensions" to the core protocol can be defined to           extend the system.  Extension to output requests, resources,           and event types are all possible, and expected.   Font           A "font" is an array of glyphs (typically characters).  The           protocol does no translation or interpretation of character           sets.  The client simply indicates values used to index the           glyph array.  A font contains additional metric information           to determine inter-glyph and inter-line spacing.   Glyph           A "glyph" is an image, typically of a character, in a font.   Grab           Keyboard keys, the keyboard, pointer buttons, the pointer,           and the server can be "grabbed" for exclusive use by a           client.  In general, these facilities are not intended to be           used by normal applications, but are intended for various           input and window managers to implement various styles of           user interfaces.   Graphics context           Various information for graphics output is stored in "GC"'s,           such as foreground pixel, background pixel, line width,           clipping region, etc.   Hotspot           A cursor has an associated "hot spot" which defines a point           in the cursor that corresponds to the coordinates reported           for the pointer.   Identifier           Each resource has an "identifier", a unique value associated           with it that clients use to name the resource.  An identifierM.I.T.                                                          [Page 7]RFC 1013                                                       June 1987           can be used over any connection to name the resource.   Inferiors           The "inferiors" of a window are all of the subwindows nested           below it: the children, the children's children, etc.   Input focus           The "input focus" is nominally where keyboard input goes.           Keyboard events are by default sent to the client expressing           interest on the window the pointer is in.  This is said to be           a "real estate driven" input focus.  It is also possible to           attach the keyboard input to a  specific window; events will           then be sent to the appropriate client independent of the           pointer position.   Input manager           Control over keyboard input is typically provided by an           "input manager" client.   InputOnly window           A window that cannot be used for graphics requests.           InputOnly windows are "invisible", and can be used to control           such things as cursors, input event generation, and grabbing.   InputOutput window           The "normal" kind of opaque window, used for both input           and output.   Key grabbing           Keys on the keyboard may be passively "grabbed" by a client.           When the key is pressed, the keyboard is then actively           grabbed by the client.   Keyboard grabbing           A client can actively "grab" control of the keyboard, and key           events will be sent to that client rather than the client the           events would normally have been sent to.   Mapping           A window is said to be "mapped" if a map call has been           performed on it.  Unmapped windows are never viewable or           visible.   Modifier keys           Shift, Control, Meta, Super, Hyper, ALT, Compose, Apple,           CapsLock, ShiftLock, and similar keys are called "modifier"           keys.   Obscures           Window A "obscures" window B if both are viewable           InputOutput windows and A is higher in the global stackingM.I.T.                                                          [Page 8]RFC 1013                                                       June 1987           order, and the rectangle defined by the outside edges of           intersects the rectangle defined by the outside edges of B.           Note the (fine) distinction with "occludes". Also note that           window borders are included in the calculation.   Occludes           Window A "occludes" window B if both are mapped and A is           higher in the global stacking order, and the rectangle           defined by the outside edges of A intersects the rectangle           defined by the outside edges of B.  Note the (fine)           distinction with "obscures".  Also note that window borders           are included in the calculation.   Padding           Some padding bytes are inserted in the data stream to           maintain alignment of the protocol requests on natural           boundaries.  This increases ease of portability to some           machine architectures.   Parent window           If C is a child of P, then P is the "parent" of C.   Passive grab           Grabbing a key or button is a "passive" grab.  The grab           activates when the key or button is actually pressed.   Pixel value           A "pixel" is an N-bit value, where N is the number of bit           planes used in a particular window or pixmap.  For a window,           a pixel value indexes a colormap to derive an actual color           to be displayed.   Pixmap           A "pixmap" is a three dimensional array of bits.  A pixmap           is normally thought of as a two dimensional array of pixels,           where each pixel can be a value from 0 to (2^N)-1, where N           is the depth (z axis) of the pixmap.  A pixmap can also be           thought of as a stack of N bitmaps.   Plane mask           Graphics operations can be restricted to only affect a           subset of bit planes of a destination.  A "plane mask" is           a bit mask describing which planes are to be modified, and           is stored in a graphics context.   Pointer           The "pointer" is the pointing device attached to the cursor,           and tracked on the screens.   Pointer grabbing           A client can actively "grab" control of the pointer, andM.I.T.                                                          [Page 9]RFC 1013                                                       June 1987           button and motion events will be sent to that client rather           than the client the events would normally have been sent to.   Pointing device           A "pointing device" is typically a mouse or tablet, or some           other device with effective dimensional motion.  There is           only one visible cursor is defined by the core protocol,           and it tracks whatever pointing device is attached as the           pointer.   Property           Windows may have associated "properties", consisting of a           name, a type, a data format, and some data.  The protocol           places no interpretation on properties, they are intended           as a general-purpose naming mechanism for clients.  For           example, clients might share information such as resize           hints, program names, and icon formats with a window           manager via properties.   Property list           The "property list" of a window is the list of properties           that have been defined for the window.   Redirecting control           Window managers (or client programs) may wish to enforce            window layout policy in various ways.  When a client           attempts to change the size or position of a window, the           operation may be "redirected" to a specified client,           rather than the operation actually being performed.   Reply           Information requested by a client program is sent back to           the client with a "reply".  Both events and replys are           multipexed on the same connection.  Most requests do not           generate replies.   Request           A command to the server is called a "request".  It is a           single block of data sent over a connection.   Resource           Windows, pixmaps, cursors, fonts, graphics contexts, and           colormaps are known as "resources".  They all have unique           identifiers associated with them for naming purposes.  The           lifetime of a resource is bounded by the lifetime of the           connection over which the resource was created.   Root           The "root" of a pixmap or gcontext is the same as the root           of whatever drawable was used when the pixmap or gcontext           was created.  The "root" of a window is the root windowM.I.T.                                                         [Page 10]RFC 1013                                                       June 1987           under which the window was created.   Root window           Each screen has a "root window" covering it.  It cannot be           reconfigured or unmapped, but otherwise acts as a full           fledged window. A root window has no parent.   Save set           The "save set" of a client is a list of other client's           windows which, if they are inferiors of one of the client's           windows at connection close, should not be destroyed, and           which should be remapped if it is unmapped.  Save sets are           typically used by window managers to avoid lost windows if           the manager should terminate abnormally.   Screen           A server may provide several independent "screens", which           typically have physically independent monitors.  This would           be the expected configuration when there is only a single           keyboard and pointer shared among the screens.   Server           The "server" provides the basic windowing mechanism.  It           handles IPC connections from clients, demultipexes graphics           requests onto the screens, and multiplexes input back to the           appropriate clients.   Server grabbing           The server can be "grabbed" by a single client for exclusive           use. This prevents processing of any requests from other           client connections until the grab is complete.  This is           typically only a transient state for such things as           rubber-banding and pop-up menus, or to execute requests           indivisibly.   Sibling           Children of the same parent window are known as "sibling"           windows.   Stacking order           Sibling windows may "stack" on top of each other.  Windows           above both obscure and occlude lower windows.  This is           similar to paper on a desk. The relationship between           sibling windows is known as the "stacking order".   Stipple           A "stipple pattern" is a bitmap that is used to tile a           region to serve as an additional clip mask for a fill           operation with the foreground color.M.I.T.                                                         [Page 11]RFC 1013                                                       June 1987   Tile           A pixmap can be replicated in two dimensions to "tile"           a region.  The pixmap itself is also known as a "tile".   Timestamp           A time value, expressed in milliseconds, typically since           the last server reset.  Timestamp values wrap around (after           about 49.7 days). The server, given its current time is           represented by timestamp T, always interprets timestamps           from clients by treating half of the timestamp space as           being earlier in time than T, and half of the timestamp           space as being later in time than T.  One timestamp value           (named CurrentTime) is never generated by the server;           this value is reserved for use in requests to represent           the current server time.   Type           A type is an arbitrary atom used to identify the           interpretation of property data.  Types are completely           uninterpreted by the server; they are solely for the           benefit of clients.   Unviewable           A window is "unviewable" if it is mapped but some ancestor is           unmapped.

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