particlefun.h

来自「实战粒子系统例程」· C头文件 代码 · 共 32 行

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/*
	glmain.h - OpenGL mainframe
	Copyright (c) HalfLucifer, 2001.6.20
*/
#ifndef __GLMAINH__
#define __GLMAINH__

#include <windows.h>
#include <gl\gl.h>
#include <gl\glu.h>
#include "dxinput.h"
#include "glcamera.h"
#include "glfont.h"
#include "glparticle.h"
#include "gltexture.h"
#include "gltimer.h"
#include "glvector.h"

extern bool PROGRAM_QUIT;

DXinput		input;
GLfont		font;
GLtimer		timer;
GLcamera	camera(GLvector(0, 0, 250), GLvector(0, 50, 0), GLvector(0, 1, 0));
GLparticle	ps;
bool		ap, bp, sp, xp, zp, spp, g_init=true, g_billboard=true;
int			g_menu;

void ProcessMenu();
void glProcessKeyboard();

#endif

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