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📄 d.cpp

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// d.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "d.h"
#include "dDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CDApp

BEGIN_MESSAGE_MAP(CDApp, CWinApp)
	//{{AFX_MSG_MAP(CDApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CDApp construction

CDApp::CDApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CDApp object

CDApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CDApp initialization

BOOL CDApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif
if(this->OSVer()!="WinXP")
	{
		typedef BOOL  (WINAPI *pClassXP)(HWND,BOOL);
		HINSTANCE hInst=NULL;
		hInst=::LoadLibrary("ClassXP.dll");
		if (hInst)
		{
			pClassXP pFunc= (pClassXP)GetProcAddress (hInst,"ClassXP");
			pFunc(NULL,TRUE);		
		}
	}

	CDDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

CString CDApp::OSVer()
{
OSVERSIONINFOEX os;
	::ZeroMemory(&os,sizeof(os));
	os.dwOSVersionInfoSize=sizeof(os);
	::GetVersionEx(reinterpret_cast<LPOSVERSIONINFO>(&os));

	if(os.dwPlatformId==VER_PLATFORM_WIN32_NT && os.dwMajorVersion >=5)
	{
		if(os.dwMinorVersion==0)
			return "Win2000";
		else
			return "WinXP";
	}
	
	if(os.dwPlatformId ==VER_PLATFORM_WIN32_WINDOWS)
		return "Win9x";}

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