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📄 cgdevice.h

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#ifndef CGDEVICE_H
#define CGDEVICE_H

#include <windows.h>
#include <d3d9.h>
#include <d3d9types.h>
#include "stduse.h"

class CManage;

class CGDevice
{
public:
	HRESULT InitDevice(int width,int height,int windowed,CManage *Manage);	
	~CGDevice();
	HRESULT Run();
	static CGDevice *GetInstance();
	LPDIRECT3DDEVICE9 GetDev(){return m_pd3dDevice;}
	void	VertexMulMatrix(D3DXVECTOR3 *pVer,D3DXMATRIX *pMat);
private:
	CGDevice();
	void SetPresentAsWindow();
	void SetPresentAsFull();
	void SetProject();
	void SetViewPort();
	LPDIRECT3D9	m_pD3D;	//D3D类
	WNDCLASS	wndClass;
	LPDIRECT3DDEVICE9	m_pd3dDevice;//D3D设备类
	D3DPRESENT_PARAMETERS mPresentParam; //缓冲区结构类
	HWND	mHwnd;				//窗口句柄
	HINSTANCE mHinstance;
	BOOL	bWindowed;
	int	mWidth;
	int mHeight;
	CManage	*pManage;
	static LRESULT CALLBACK WindowProc(HWND hwnd,UINT uMsg,WPARAM wParam,LPARAM lParam);
	static CGDevice *Instance;
};


#endif

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