📄 cginput.h
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#ifndef CGINPUT_H
#define CGINPUT_H
#include <windows.h>
#include <dinput.h>
#include "stduse.h"
struct KeyState
{
int KeyDefine;
BOOL change;
BOOL state;
BOOL result;
};
struct KeyDown
{
BYTE disk[256];
BOOL change[256];
BOOL state[256];
};
class CGInput
{
private:
HWND mHwnd;
HRESULT hr;
DWORD dwCoopFlags;
LPDIRECTINPUT8 g_pDI;
LPDIRECTINPUTDEVICE8 g_pKeyboard;
CGInput();
KeyDown mKeyDown;
static CGInput* mInstance;
public:
~CGInput();
HRESULT OnCreateDevice(HINSTANCE hInstance,HWND hWnd);
HRESULT UpdateData();
BOOL GetKeyDown(int InputState);
BOOL GetKeyChange(int InputState);
KeyState ReadData(int InputState)
{
KeyState mState;
if(InputState>=0&&InputState<=255)
{
mState.result=TRUE;
mState.KeyDefine=InputState;
mState.change=mKeyDown.change[InputState];
mState.state=mKeyDown.state[InputState];
}
else
{
mState.result=FALSE;
}
return mState;
}
static CGInput* GetInstance();
};
#endif
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