📄 ftoidlg.cpp
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// FtoIDlg.cpp : implementation file
//
#include "stdafx.h"
#include "FtoI.h"
#include "FtoIDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CFtoIDlg dialog
CFtoIDlg::CFtoIDlg(CWnd* pParent /*=NULL*/)
: CDialog(CFtoIDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CFtoIDlg)
m_f = 0.0f;
m_i = 0;
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CFtoIDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CFtoIDlg)
DDX_Text(pDX, IDC_F, m_f);
DDX_Text(pDX, IDC_I, m_i);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CFtoIDlg, CDialog)
//{{AFX_MSG_MAP(CFtoIDlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_FI, OnFi)
ON_BN_CLICKED(IDC_IF, OnIf)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CFtoIDlg message handlers
BOOL CFtoIDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
m_f = -1;
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CFtoIDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CFtoIDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CFtoIDlg::OnFi()
{
UpdateData();
m_i = FtoI(m_f);
UpdateData(FALSE);
}
void CFtoIDlg::OnIf()
{
// TODO: Add your control notification handler code here
m_f = (1>2) ? 23 : 34;
UpdateData(FALSE);
}
float CFtoIDlg::ItoF(short in)
{
return 0;
}
short CFtoIDlg::FtoI(float in)
{
unsigned char * p;
unsigned char point;
unsigned char sign;
short res;
//--------------------------------
p= (unsigned char*)∈
point = *p;
*p = *(p+3);
*(p+3)=point;
point = *(p+1);
*(p+1) = *(p+2);
*(p+2)=point;
//--------------------------------
p= (unsigned char*)∈
sign = (*p) >> 7;
point = (*p) << 1;
p++;
point += (*p) >> 7;
res = (*p) | 0x80;
res <<= 7;
p++;
res += (*p>>1); // ?
res >>= ((14+127)-point);
if (sign)
res = -res;
return res;
}
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