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📄 currency_ce.cpp

📁 Windows CE的注册表编辑器和数据库操作源码
💻 CPP
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// Currency_CE.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "Currency_CE.h"
#include "Currency_CEDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CCurrency_CEApp

BEGIN_MESSAGE_MAP(CCurrency_CEApp, CWinApp)
	//{{AFX_MSG_MAP(CCurrency_CEApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CCurrency_CEApp construction

CCurrency_CEApp::CCurrency_CEApp(LPCTSTR lpszAppName)
	: CWinApp(lpszAppName)
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CCurrency_CEApp object

// WCE MFC apps require the application name to be specified in the CWinApp 
// constructor. A help contents filename may also be specified.

CCurrency_CEApp theApp(_T("Currency_CE"));

/////////////////////////////////////////////////////////////////////////////
// CCurrency_CEApp initialization

BOOL CCurrency_CEApp::InitInstance()
{
HWND hwnd=FindWindow(NULL,_T("Currency_CE"));
	if(hwnd!=NULL)
	{
	//::MessageBox(hwnd,_T("货币换算1.0已经运行!"),_T("货币换算1.0"),MB_OK );
	SetActiveWindow(hwnd);
	BringWindowToTop(hwnd);
	return FALSE;
	}
	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

	CCurrency_CEDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

BOOL CCurrency_CEApp::OnCmdMsg(UINT nID, int nCode, void* pExtra, AFX_CMDHANDLERINFO* pHandlerInfo) 
{
	// TODO: Add your specialized code here and/or call the base class
	
	return CWinApp::OnCmdMsg(nID, nCode, pExtra, pHandlerInfo);
}

BOOL CCurrency_CEApp::PreTranslateMessage(MSG* pMsg) 
{
	// TODO: Add your specialized code here and/or call the base class
	int i=0;
	return CWinApp::PreTranslateMessage(pMsg);
}
/*
BOOL CCurrency_CEApp::ProcessMessageFilter(int code, LPMSG lpMsg) 
{
	// TODO: Add your specialized code here and/or call the base class
	int i=0;
	return CWinApp::ProcessMessageFilter(code, lpMsg);
}
*/

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