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📄 fbedge.c

📁 按照官方的说法:Cairo is a vector graphics library with cross-device output support. 翻译过来
💻 C
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/* * Copyright © 2004 Keith Packard * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of Keith Packard not be used in * advertising or publicity pertaining to distribution of the software without * specific, written prior permission.  Keith Packard makes no * representations about the suitability of this software for any purpose.  It * is provided "as is" without express or implied warranty. * * KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO * EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */#include <string.h>#include "pixman-xserver-compat.h"#ifdef RENDER/* * 4 bit alpha */#define N_BITS	4#define rasterizeEdges	fbRasterizeEdges4#if BITMAP_BIT_ORDER == LSBFirst#define Shift4(o)	((o) << 2)#else#define Shift4(o)	((1-(o)) << 2)#endif#define Get4(x,o)	(((x) >> Shift4(o)) & 0xf)#define Put4(x,o,v)	(((x) & ~(0xf << Shift4(o))) | (((v) & 0xf) << Shift4(o)))#define DefineAlpha(line,x) \    CARD8   *__ap = (CARD8 *) line + ((x) >> 1); \    int	    __ao = (x) & 1#define StepAlpha	((__ap += __ao), (__ao ^= 1))#define AddAlpha(a) {						\    CARD8   __o = *__ap;					\    CARD8   __a = (a) + Get4(__o, __ao);			\    *__ap = Put4 (__o, __ao, __a | (0 - ((__a) >> 4)));		\}#include "fbedgeimp.h"#undef AddAlpha#undef StepAlpha#undef DefineAlpha#undef rasterizeEdges#undef N_BITS/* * 1 bit alpha */#define N_BITS 1#define rasterizeEdges	fbRasterizeEdges1#include "fbedgeimp.h"#undef rasterizeEdges#undef N_BITS/* * 8 bit alpha */static INLINE CARD8clip255 (int x){    if (x > 255) return 255;    return x;}static INLINE voidadd_saturate_8 (CARD8 *buf, int value, int length){    while (length--)    {        *buf = clip255 (*buf + value);        buf++;    }}/* * We want to detect the case where we add the same value to a long * span of pixels.  The triangles on the end are filled in while we * count how many sub-pixel scanlines contribute to the middle section. * *                 +--------------------------+ *  fill_height =|   \                      / *                     +------------------+ *                      |================| *                   fill_start       fill_end */static voidfbRasterizeEdges8 (FbBits	*buf,		   int		width,		   int		stride,		   RenderEdge	*l,		   RenderEdge	*r,		   xFixed	t,		   xFixed	b){    xFixed  y = t;    FbBits  *line;    int fill_start = -1, fill_end = -1;    int fill_size = 0;    line = buf + xFixedToInt (y) * stride;    for (;;)    {        CARD8 *ap = (CARD8 *) line;	xFixed	lx, rx;	int	lxi, rxi;	/* clip X */	lx = l->x;	if (lx < 0)	    lx = 0;	rx = r->x;	if (xFixedToInt (rx) >= width)	    rx = IntToxFixed (width);	/* Skip empty (or backwards) sections */	if (rx > lx)	{            int lxs, rxs;	    /* Find pixel bounds for span. */	    lxi = xFixedToInt (lx);	    rxi = xFixedToInt (rx);            /* Sample coverage for edge pixels */            lxs = RenderSamplesX (lx, 8);            rxs = RenderSamplesX (rx, 8);            /* Add coverage across row */            if (lxi == rxi)            {                ap[lxi] = clip255 (ap[lxi] + rxs - lxs);            }            else            {                ap[lxi] = clip255 (ap[lxi] + N_X_FRAC(8) - lxs);                /* Move forward so that lxi/rxi is the pixel span */                lxi++;                /* Don't bother trying to optimize the fill unless                 * the span is longer than 4 pixels. */                if (rxi - lxi > 4)                {                    if (fill_start < 0)                    {                        fill_start = lxi;                        fill_end = rxi;                        fill_size++;                    }                    else                    {                        if (lxi >= fill_end || rxi < fill_start)                        {                            /* We're beyond what we saved, just fill it */                            add_saturate_8 (ap + fill_start,                                            fill_size * N_X_FRAC(8),                                            fill_end - fill_start);                            fill_start = lxi;                            fill_end = rxi;                            fill_size = 1;                        }                        else                        {                            /* Update fill_start */                            if (lxi > fill_start)                            {                                add_saturate_8 (ap + fill_start,                                                fill_size * N_X_FRAC(8),                                                lxi - fill_start);                                fill_start = lxi;                            }                            else if (lxi < fill_start)                            {                                add_saturate_8 (ap + lxi, N_X_FRAC(8),                                                fill_start - lxi);                            }                            /* Update fill_end */                            if (rxi < fill_end)                            {                                add_saturate_8 (ap + rxi,                                                fill_size * N_X_FRAC(8),                                                fill_end - rxi);                                fill_end = rxi;                            }                            else if (fill_end < rxi)                            {                                add_saturate_8 (ap + fill_end,                                                N_X_FRAC(8),                                                rxi - fill_end);                            }                            fill_size++;                        }                    }                }                else                {                    add_saturate_8 (ap + lxi, N_X_FRAC(8), rxi - lxi);                }                /* Do not add in a 0 alpha here. This check is                 * necessary to avoid a buffer overrun, (when rx                 * is exactly on a pixel boundary). */                if (rxs)                    ap[rxi] = clip255 (ap[rxi] + rxs);            }	}	if (y == b) {            /* We're done, make sure we clean up any remaining fill. */            if (fill_start != fill_end) {                if (fill_size == N_Y_FRAC(8))                {                    memset (ap + fill_start, 0xff, fill_end - fill_start);                }                else                {                    add_saturate_8 (ap + fill_start, fill_size * N_X_FRAC(8),                                    fill_end - fill_start);                }            }	    break;        }	if (xFixedFrac (y) != Y_FRAC_LAST(8))	{	    RenderEdgeStepSmall (l);	    RenderEdgeStepSmall (r);	    y += STEP_Y_SMALL(8);	}	else	{	    RenderEdgeStepBig (l);	    RenderEdgeStepBig (r);	    y += STEP_Y_BIG(8);            if (fill_start != fill_end)            {                if (fill_size == N_Y_FRAC(8))                {                    memset (ap + fill_start, 0xff, fill_end - fill_start);                }                else                {                    add_saturate_8 (ap + fill_start, fill_size * N_X_FRAC(8),                                    fill_end - fill_start);                }                fill_start = fill_end = -1;                fill_size = 0;            }	    line += stride;	}    }}voidfbRasterizeEdges (FbBits	*buf,		  int		bpp,		  int		width,		  int		stride,		  RenderEdge	*l,		  RenderEdge	*r,		  xFixed	t,		  xFixed	b){    switch (bpp) {    case 1:	fbRasterizeEdges1 (buf, width, stride, l, r, t, b);	break;    case 4:	fbRasterizeEdges4 (buf, width, stride, l, r, t, b);	break;    case 8:	fbRasterizeEdges8 (buf, width, stride, l, r, t, b);	break;    }}#endif /* RENDER */

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