📄 atl under the hood - part 3.mht
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<SPAN class=3Dcpp-keyword>return</SPAN> a > b ? a : b;
}
<SPAN class=3Dcpp-keyword>class</SPAN> Point {
<SPAN class=3Dcpp-keyword>private</SPAN>:
<SPAN class=3Dcpp-keyword>int</SPAN> m_x, m_y;
<SPAN class=3Dcpp-keyword>public</SPAN>:
Point(<SPAN class=3Dcpp-keyword>int</SPAN> p_x =3D <SPAN =
class=3Dcpp-literal>0</SPAN>, <SPAN class=3Dcpp-keyword>int</SPAN> p_y =
=3D <SPAN class=3Dcpp-literal>0</SPAN>) : m_x(p_x), m_y(p_y) {
}
<SPAN class=3Dcpp-keyword>bool</SPAN> friend <SPAN =
class=3Dcpp-keyword>operator</SPAN> > (<SPAN =
class=3Dcpp-keyword>const</SPAN> Point& lhs, <SPAN =
class=3Dcpp-keyword>const</SPAN> Point& rhs) {
<SPAN class=3Dcpp-keyword>return</SPAN> lhs.m_x > rhs.m_x =
&& lhs.m_y > rhs.m_y;
}
friend ostream& <SPAN class=3Dcpp-keyword>operator</SPAN> << =
(ostream& os, <SPAN class=3Dcpp-keyword>const</SPAN> Point& p) {
<SPAN class=3Dcpp-keyword>return</SPAN> os << "(" << p.m_x =
<< ", " << p.m_y << ")";
}
};
<SPAN class=3Dcpp-keyword>int</SPAN> main() {
Point a(<SPAN class=3Dcpp-literal>5</SPAN>, <SPAN =
class=3Dcpp-literal>10</SPAN>), b(<SPAN class=3Dcpp-literal>15</SPAN>, =
<SPAN class=3Dcpp-literal>20</SPAN>);
cout << Maximum(a, b) << endl;
<SPAN class=3Dcpp-keyword>return</SPAN> <SPAN =
class=3Dcpp-literal>0</SPAN>;
}
</PRE>
<P>The output of this program is</P><PRE lang=3Dtext>(15, =
20)</PRE>
<P>We can also pass the template class as a template parameter. =
Let's make=20
this Point class template and pass it as a template parameter to =
Stack=20
template class.</P>
<H3>Program 40</H3><PRE><SPAN class=3Dcpp-preprocessor>#include =
<iostream></SPAN>
using <SPAN class=3Dcpp-keyword>namespace</SPAN> std;
<SPAN class=3Dcpp-keyword>template</SPAN> <<SPAN =
class=3Dcpp-keyword>typename</SPAN> T>
<SPAN class=3Dcpp-keyword>class</SPAN> Point {
<SPAN class=3Dcpp-keyword>private</SPAN>:
T m_x, m_y;
<SPAN class=3Dcpp-keyword>public</SPAN>:
Point(T p_x =3D <SPAN class=3Dcpp-literal>0</SPAN>, T p_y =3D <SPAN =
class=3Dcpp-literal>0</SPAN>) : m_x(p_x), m_y(p_y) {
}
<SPAN class=3Dcpp-keyword>bool</SPAN> friend <SPAN =
class=3Dcpp-keyword>operator</SPAN> > (<SPAN =
class=3Dcpp-keyword>const</SPAN> Point<T>& lhs, <SPAN =
class=3Dcpp-keyword>const</SPAN> Point<T>& rhs) {
<SPAN class=3Dcpp-keyword>return</SPAN> lhs.m_x > rhs.m_x =
&& lhs.m_y > rhs.m_y;
}
friend ostream& <SPAN class=3Dcpp-keyword>operator</SPAN> << =
(ostream& os, <SPAN class=3Dcpp-keyword>const</SPAN> =
Point<T>& p) {
<SPAN class=3Dcpp-keyword>return</SPAN> os << "(" << p.m_x =
<< ", " << p.m_y << ")";
}
};
<SPAN class=3Dcpp-keyword>template</SPAN> <<SPAN =
class=3Dcpp-keyword>typename</SPAN> T, <SPAN =
class=3Dcpp-keyword>int</SPAN> iSize =3D <SPAN =
class=3Dcpp-literal>10</SPAN>>
<SPAN class=3Dcpp-keyword>class</SPAN> Stack {
<SPAN class=3Dcpp-keyword>private</SPAN>:
T m_pData[iSize];
<SPAN class=3Dcpp-keyword>int</SPAN> m_iTop;
<SPAN class=3Dcpp-keyword>public</SPAN>:
Stack() : m_iTop(<SPAN class=3Dcpp-literal>0</SPAN>) {
}
<SPAN class=3Dcpp-keyword>void</SPAN> Push(T p_iData) {
m_pData[m_iTop++] =3D p_iData;
}
T Pop() {
<SPAN class=3Dcpp-keyword>return</SPAN> m_pData[--m_iTop];
}
T Top() {
<SPAN class=3Dcpp-keyword>return</SPAN> m_pData[m_iTop];
}
<SPAN class=3Dcpp-keyword>private</SPAN>:
Stack(<SPAN class=3Dcpp-keyword>const</SPAN> Stack<T>&);
Stack<T>& <SPAN class=3Dcpp-keyword>operator</SPAN> =3D =
(<SPAN class=3Dcpp-keyword>const</SPAN> Stack<T>&);
};
<SPAN class=3Dcpp-keyword>int</SPAN> main() {
Stack<Point<<SPAN class=3Dcpp-keyword>int</SPAN>> > st;
st.Push(Point<<SPAN class=3Dcpp-keyword>int</SPAN>>(<SPAN =
class=3Dcpp-literal>5</SPAN>, <SPAN class=3Dcpp-literal>10</SPAN>));
st.Push(Point<<SPAN class=3Dcpp-keyword>int</SPAN>>(<SPAN =
class=3Dcpp-literal>15</SPAN>, <SPAN class=3Dcpp-literal>20</SPAN>));
cout << st.Pop() << endl;
cout << st.Pop() << endl;
<SPAN class=3Dcpp-keyword>return</SPAN> <SPAN =
class=3Dcpp-literal>0</SPAN>;
}
</PRE>
<P>The output of this program is</P><PRE lang=3Dtext>(15, 20)
(5, 10)</PRE>
<P>The most important part of this program =
is</P><PRE>Stack<Point<<SPAN class=3Dcpp-keyword>int</SPAN>> =
> st;</PRE>
<P>Here you have to pass the space between the two angle brackets, =
other=20
wise compiler treat it >> (shift right operator) and =
generate=20
error.</P>
<P>There is one more thing we can do with this program. We can =
pass the=20
default type value of template parameter too. We can change =
</P><PRE><SPAN class=3Dcpp-keyword>template</SPAN> <<SPAN =
class=3Dcpp-keyword>typename</SPAN> T, <SPAN =
class=3Dcpp-keyword>int</SPAN> iSize =3D <SPAN =
class=3Dcpp-literal>10</SPAN>></PRE>to=20
<PRE><SPAN class=3Dcpp-keyword>template</SPAN> <<SPAN =
class=3Dcpp-keyword>typename</SPAN> T =3D <SPAN =
class=3Dcpp-keyword>int</SPAN>, <SPAN class=3Dcpp-keyword>int</SPAN> =
iSize =3D <SPAN class=3Dcpp-literal>10</SPAN>></PRE>
<P>Now we don't have to pass the data type at the time of creating =
the=20
object from Stack class. But you have to write the blank angle =
brackets at=20
the time of creating the object to order the compiler to use =
default data=20
type. You will create object something like =
this.</P><PRE>Stack<> st;</PRE>
<P>When you declare template class member function outside the =
class then=20
you have to give the complete name of template class with its =
Template=20
parameter.</P>
<H3>Program 41</H3><PRE><SPAN class=3Dcpp-preprocessor>#include =
<iostream></SPAN>
using <SPAN class=3Dcpp-keyword>namespace</SPAN> std;
<SPAN class=3Dcpp-keyword>template</SPAN> <<SPAN =
class=3Dcpp-keyword>typename</SPAN> T>
<SPAN class=3Dcpp-keyword>class</SPAN> Point {
<SPAN class=3Dcpp-keyword>private</SPAN>:
T m_x, m_y;
<SPAN class=3Dcpp-keyword>public</SPAN>:
Point(T p_x =3D <SPAN class=3Dcpp-literal>0</SPAN>, T p_y =3D <SPAN =
class=3Dcpp-literal>0</SPAN>);
<SPAN class=3Dcpp-keyword>void</SPAN> Setxy(T p_x, T p_y);
T getX() <SPAN class=3Dcpp-keyword>const</SPAN>;
T getY() <SPAN class=3Dcpp-keyword>const</SPAN>;
friend ostream& <SPAN class=3Dcpp-keyword>operator</SPAN> << =
(ostream& os, <SPAN class=3Dcpp-keyword>const</SPAN> =
Point<T>& p) {
<SPAN class=3Dcpp-keyword>return</SPAN> os << "(" << p.m_x =
<< ", " << p.m_y << ")";
}
};
<SPAN class=3Dcpp-keyword>template</SPAN> <<SPAN =
class=3Dcpp-keyword>typename</SPAN> T>
Point<T>::Point(T p_x, T p_y) : m_x(p_x), m_y(p_y) {
}
<SPAN class=3Dcpp-keyword>template</SPAN> <<SPAN =
class=3Dcpp-keyword>typename</SPAN> T>
<SPAN class=3Dcpp-keyword>void</SPAN> Point<T>::Setxy(T p_x, T =
p_y) {
m_x =3D p_x;
m_y =3D p_y;
}
<SPAN class=3Dcpp-keyword>template</SPAN> <<SPAN =
class=3Dcpp-keyword>typename</SPAN> T>
T Point<T>::getX() <SPAN class=3Dcpp-keyword>const</SPAN> {
<SPAN class=3Dcpp-keyword>return</SPAN> m_x;
}
<SPAN class=3Dcpp-keyword>template</SPAN> <<SPAN =
class=3Dcpp-keyword>typename</SPAN> T>
T Point<T>::getY() <SPAN class=3Dcpp-keyword>const</SPAN> {
<SPAN class=3Dcpp-keyword>return</SPAN> m_y;
}
<SPAN class=3Dcpp-keyword>int</SPAN> main() {
Point<<SPAN class=3Dcpp-keyword>int</SPAN>> p;
p.Setxy(<SPAN class=3Dcpp-literal>20</SPAN>, <SPAN =
class=3Dcpp-literal>30</SPAN>);
cout << p << endl;
<SPAN class=3Dcpp-keyword>return</SPAN> <SPAN =
class=3Dcpp-literal>0</SPAN>;
}
</PRE>
<P>The output of the program is </P><PRE lang=3Dtext>(20, =
30)</PRE>
<P>Lets change program 35 little bit and pass string value rather =
than int=20
or float and see the result.</P>
<H3>Program 42</H3><PRE><SPAN class=3Dcpp-preprocessor>#include =
<iostream></SPAN>
using <SPAN class=3Dcpp-keyword>namespace</SPAN> std;
<SPAN class=3Dcpp-keyword>template</SPAN> <<SPAN =
class=3Dcpp-keyword>typename</SPAN> T>
T Maximum(T a, T b) {
<SPAN class=3Dcpp-keyword>return</SPAN> a > b ? a : b;
}
<SPAN class=3Dcpp-keyword>int</SPAN> main() {
cout << Maximum("Pakistan", "Karachi") << endl;
=09
<SPAN class=3Dcpp-keyword>return</SPAN> <SPAN =
class=3Dcpp-literal>0</SPAN>;
}
</PRE>
<P>The output of this program is Karachi. Why? Because here char* =
is=20
passed as a template parameter. Karachi is stored at higher memory =
location so the > operator just compare the value of address =
rather=20
then the string itself.</P>
<P>What should we do if we want the comparison on the basis of =
length of=20
string not on the basis of their address?</P>
<P>The solution is to specialized the template on char* data type. =
Here is=20
an example of template specialization.</P>
<H3>Program 43</H3><PRE><SPAN class=3Dcpp-preprocessor>#include =
<iostream></SPAN>
using <SPAN class=3Dcpp-keyword>namespace</SPAN> std;
<SPAN class=3Dcpp-keyword>template</SPAN> <<SPAN =
class=3Dcpp-keyword>typename</SPAN> T>
T Maximum(T a, T b) {
<SPAN class=3Dcpp-keyword>return</SPAN> a > b ? a : b;
}
<SPAN class=3Dcpp-keyword>template</SPAN> <>
<SPAN class=3Dcpp-keyword>char</SPAN>* Maximum(<SPAN =
class=3Dcpp-keyword>char</SPAN>* a, <SPAN =
class=3Dcpp-keyword>char</SPAN>* b) {
<SPAN class=3Dcpp-keyword>return</SPAN> strlen(a) > strlen(b) ? a : =
b;
}
<SPAN class=3Dcpp-keyword>int</SPAN> main() {
cout << Maximum("Pakistan", "Karachi") << endl;
=09
<SPAN class=3Dcpp-keyword>return</SPAN> <SPAN =
class=3Dcpp-literal>0</SPAN>;
}
</PRE>
<P>Classes can be specialized in the same way. </P>.=20
<H3>Program 44</H3><PRE><SPAN class=3Dcpp-preprocessor>#include =
<iostream></SPAN>
using <SPAN class=3Dcpp-keyword>namespace</SPAN> std;
<SPAN class=3Dcpp-keyword>template</SPAN> <<SPAN =
class=3Dcpp-keyword>typename</SPAN> T>
<SPAN class=3Dcpp-keyword>class</SPAN> TestClass {
<SPAN class=3Dcpp-keyword>public</SPAN>:
<SPAN class=3Dcpp-keyword>void</SPAN> F(T pT) {
cout << "T version" << <SPAN =
class=3Dcpp-string>'\t'</SPAN>;
cout << pT << endl;
}
};
<SPAN class=3Dcpp-keyword>template</SPAN> <>
<SPAN class=3Dcpp-keyword>class</SPAN> TestClass<<SPAN =
class=3Dcpp-keyword>int</SPAN>> {
<SPAN class=3Dcpp-keyword>public</SPAN>:
<SPAN class=3Dcpp-keyword>void</SPAN> F(<SPAN =
class=3Dcpp-keyword>int</SPAN> pT) {
cout << "<SPAN class=3Dcpp-keyword>int</SPAN> version" << =
<SPAN class=3Dcpp-string>'\t'</SPAN>;
cout << pT << endl;
}
};
<SPAN class=3Dcpp-keyword>int</SPAN> main() {
TestClass<<SPAN class=3Dcpp-keyword>char</SPAN>> obj1;
TestClass<<SPAN class=3Dcpp-keyword>int</SPAN>> obj2;
obj1.F(<SPAN class=3Dcpp-string>'A'</SPAN>);
obj2.F(<SPAN class=3Dcpp-literal>10</SPAN>);
<SPAN class=3Dcpp-keyword>return</SPAN> <SPAN =
class=3Dcpp-literal>0</SPAN>;
}
</PRE>
<P>The output of this program is</P><PRE lang=3Dtext>T version A
int version 10</PRE>
<P>ATL has several classes which have specialized version like =
this, such=20
as CComQIPtr define in ATLBASE.H</P>
<P>Template can also be used in different design patter. E.g. =
Strategy=20
design pattern can be implemented by using template.</P>
<H3>Program 45</H3><PRE><SPAN class=3Dcpp-preprocessor>#include =
<iostream></SPAN>
using <SPAN class=3Dcpp-keyword>namespace</SPAN> std;
<SPAN class=3Dcpp-keyword>class</SPAN> Round1 {
<SPAN class=3Dcpp-keyword>public</SPAN>:
<SPAN class=3Dcpp-keyword>void</SPAN> Play() {
cout << "Round1::Play" << endl;
}
};
<SPAN class=3Dcpp-keyword>class</SPAN> Round2 {
<SPAN class=3Dcpp-keyword>public</SPAN>:
<SPAN class=3Dcpp-keyword>void</SPAN> Play() {
cout << "Round2::Play" << endl;
}
};
<SPAN class=3Dcpp-keyword>template</SPAN> <<SPAN =
class=3Dcpp-keyword>typename</SPAN> T>
<SPAN class=3Dcpp-keyword>class</SPAN> Strategy {
<SPAN class=3Dcpp-keyword>private</SPAN>:
T objT;
<SPAN class=3Dcpp-keyword>public</SPAN>:
<SPAN class=3Dcpp-keyword>void</SPAN> Play() {
objT.Play();
}
};
<SPAN class=3Dcpp-keyword>int</SPAN> main() {
Strategy<Round1> obj1;
Strategy<Round2> obj2;
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