📄 atl under the hood - part 1.mht
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<< (<SPAN class=3Dcpp-keyword>int</SPAN>*)*(<SPAN =
class=3Dcpp-keyword>int</SPAN>*)(&objClass+<SPAN =
class=3Dcpp-literal>0</SPAN>) << endl;
cout << endl << "Information about VTable" << endl =
<< endl;
cout << "Value at 1st entry of VTable "=20
<< (<SPAN class=3Dcpp-keyword>int</SPAN>*)*((<SPAN =
class=3Dcpp-keyword>int</SPAN>*)*(<SPAN =
class=3Dcpp-keyword>int</SPAN>*)(&objClass+<SPAN =
class=3Dcpp-literal>0</SPAN>)+<SPAN class=3Dcpp-literal>0</SPAN>) =
<< endl;
cout << "Value at 2nd entry of VTable "=20
<< (<SPAN class=3Dcpp-keyword>int</SPAN>*)*((<SPAN =
class=3Dcpp-keyword>int</SPAN>*)*(<SPAN =
class=3Dcpp-keyword>int</SPAN>*)(&objClass+<SPAN =
class=3Dcpp-literal>0</SPAN>)+<SPAN class=3Dcpp-literal>1</SPAN>) =
<< endl;
=09
<SPAN class=3Dcpp-keyword>return</SPAN> <SPAN =
class=3Dcpp-literal>0</SPAN>;
}
</PRE>
<P>The output of this program is </P><PRE>Address of <SPAN =
class=3Dcpp-keyword>virtual</SPAN> pointer 0012FF7C
Value at <SPAN class=3Dcpp-keyword>virtual</SPAN> pointer i.e. Address =
of <SPAN class=3Dcpp-keyword>virtual</SPAN> table 0046C0EC
Information about VTable
Value at 1st entry of VTable 0040100A
Value at 2nd entry of VTable 0040129E
</PRE>
<CENTER><IMG height=3D131=20
src=3D"http://www.codeproject.com/atl/ATL_UnderTheHood_/CPP3.GIF"=20
width=3D400></CENTER><BR>Now one question naturally comes in the =
mind. How=20
does the compiler know the length of the vtable? The answer is the =
last=20
entry of vtable is NULL. Change a program little bit to get an =
idea of=20
this.=20
<H3>Program 12.</H3><PRE><SPAN class=3Dcpp-preprocessor>#include =
<iostream></SPAN>
using <SPAN class=3Dcpp-keyword>namespace</SPAN> std;
<SPAN class=3Dcpp-keyword>class</SPAN> Class {
<SPAN class=3Dcpp-keyword>virtual</SPAN> <SPAN =
class=3Dcpp-keyword>void</SPAN> f() { cout << "Class::f" << =
endl; }
<SPAN class=3Dcpp-keyword>virtual</SPAN> <SPAN =
class=3Dcpp-keyword>void</SPAN> g() { cout << "Class::g" << =
endl; }
};
<SPAN class=3Dcpp-keyword>int</SPAN> main() {
Class objClass;
cout << "Address of <SPAN class=3Dcpp-keyword>virtual</SPAN> =
pointer " << (<SPAN =
class=3Dcpp-keyword>int</SPAN>*)(&objClass+<SPAN =
class=3Dcpp-literal>0</SPAN>) << endl;
cout << "Value at <SPAN class=3Dcpp-keyword>virtual</SPAN> =
pointer i.e. Address of <SPAN class=3Dcpp-keyword>virtual</SPAN> table " =
<< (<SPAN class=3Dcpp-keyword>int</SPAN>*)*(<SPAN =
class=3Dcpp-keyword>int</SPAN>*)(&objClass+<SPAN =
class=3Dcpp-literal>0</SPAN>) << endl;
cout << endl << "Information about VTable" << endl =
<< endl;
cout << "Value at 1st entry of VTable "=20
<< (<SPAN class=3Dcpp-keyword>int</SPAN>*)*((<SPAN =
class=3Dcpp-keyword>int</SPAN>*)*(<SPAN =
class=3Dcpp-keyword>int</SPAN>*)(&objClass+<SPAN =
class=3Dcpp-literal>0</SPAN>)+<SPAN class=3Dcpp-literal>0</SPAN>) =
<< endl;
cout << "Value at 2nd entry of VTable "=20
<< (<SPAN class=3Dcpp-keyword>int</SPAN>*)*((<SPAN =
class=3Dcpp-keyword>int</SPAN>*)*(<SPAN =
class=3Dcpp-keyword>int</SPAN>*)(&objClass+<SPAN =
class=3Dcpp-literal>0</SPAN>)+<SPAN class=3Dcpp-literal>1</SPAN>) =
<< endl;
cout << "Value at 3rd entry of VTable "=20
<< (<SPAN class=3Dcpp-keyword>int</SPAN>*)*((<SPAN =
class=3Dcpp-keyword>int</SPAN>*)*(<SPAN =
class=3Dcpp-keyword>int</SPAN>*)(&objClass+<SPAN =
class=3Dcpp-literal>0</SPAN>)+<SPAN class=3Dcpp-literal>2</SPAN>) =
<< endl;
cout << "Value at 4th entry of VTable "=20
<< (<SPAN class=3Dcpp-keyword>int</SPAN>*)*((<SPAN =
class=3Dcpp-keyword>int</SPAN>*)*(<SPAN =
class=3Dcpp-keyword>int</SPAN>*)(&objClass+<SPAN =
class=3Dcpp-literal>0</SPAN>)+<SPAN class=3Dcpp-literal>3</SPAN>) =
<< endl;
<SPAN class=3Dcpp-keyword>return</SPAN> <SPAN =
class=3Dcpp-literal>0</SPAN>;
}
</PRE>
<P>The output of this program is </P><PRE>Address of <SPAN =
class=3Dcpp-keyword>virtual</SPAN> pointer 0012FF7C
Value at <SPAN class=3Dcpp-keyword>virtual</SPAN> pointer i.e. Address =
of <SPAN class=3Dcpp-keyword>virtual</SPAN> table 0046C134
Information about VTable
Value at 1st entry of VTable 0040100A
Value at 2nd entry of VTable 0040129E
Value at 3rd entry of VTable <SPAN class=3Dcpp-literal>00000000</SPAN>
Value at 4th entry of VTable 73616C43
</PRE>
<P>Output of this program shows that the last entry of vtable is =
NULL.=20
Let's call virtual function from the knowledge we have.=20
<CENTER><IMG height=3D170=20
src=3D"http://www.codeproject.com/atl/ATL_UnderTheHood_/CPP4.GIF"=20
width=3D400></CENTER>
<H3>Program 13.</H3><PRE><SPAN class=3Dcpp-preprocessor>#include =
<iostream></SPAN>
using <SPAN class=3Dcpp-keyword>namespace</SPAN> std;
<SPAN class=3Dcpp-keyword>class</SPAN> Class {
<SPAN class=3Dcpp-keyword>virtual</SPAN> <SPAN =
class=3Dcpp-keyword>void</SPAN> f() { cout << "Class::f" << =
endl; }
<SPAN class=3Dcpp-keyword>virtual</SPAN> <SPAN =
class=3Dcpp-keyword>void</SPAN> g() { cout << "Class::g" << =
endl; }
};
<SPAN class=3Dcpp-keyword>typedef</SPAN> <SPAN =
class=3Dcpp-keyword>void</SPAN>(*Fun)(<SPAN =
class=3Dcpp-keyword>void</SPAN>);
<SPAN class=3Dcpp-keyword>int</SPAN> main() {
Class objClass;
Fun pFun =3D NULL;
<SPAN class=3Dcpp-comment>// calling 1st virtual function</SPAN>
pFun =3D (Fun)*((<SPAN class=3Dcpp-keyword>int</SPAN>*)*(<SPAN =
class=3Dcpp-keyword>int</SPAN>*)(&objClass+<SPAN =
class=3Dcpp-literal>0</SPAN>)+<SPAN class=3Dcpp-literal>0</SPAN>);
pFun();
=09
<SPAN class=3Dcpp-comment>// calling 2nd virtual function</SPAN>
pFun =3D (Fun)*((<SPAN class=3Dcpp-keyword>int</SPAN>*)*(<SPAN =
class=3Dcpp-keyword>int</SPAN>*)(&objClass+<SPAN =
class=3Dcpp-literal>0</SPAN>)+<SPAN class=3Dcpp-literal>1</SPAN>);
pFun();
<SPAN class=3Dcpp-keyword>return</SPAN> <SPAN =
class=3Dcpp-literal>0</SPAN>;
}
</PRE>
<P>The output of this program is </P><PRE>Class::f
Class::g
</PRE>
<P>Now let's see the case of multiple inheritance. Let's see the =
simple=20
case of multiple inheritances=20
<H3>Program 14.</H3><PRE><SPAN class=3Dcpp-preprocessor>#include =
<iostream></SPAN>
using <SPAN class=3Dcpp-keyword>namespace</SPAN> std;
<SPAN class=3Dcpp-keyword>class</SPAN> Base1 {
<SPAN class=3Dcpp-keyword>public</SPAN>:
<SPAN class=3Dcpp-keyword>virtual</SPAN> <SPAN =
class=3Dcpp-keyword>void</SPAN> f() { }
};
<SPAN class=3Dcpp-keyword>class</SPAN> Base2 {
<SPAN class=3Dcpp-keyword>public</SPAN>:
<SPAN class=3Dcpp-keyword>virtual</SPAN> <SPAN =
class=3Dcpp-keyword>void</SPAN> f() { }
};
<SPAN class=3Dcpp-keyword>class</SPAN> Base3 {
<SPAN class=3Dcpp-keyword>public</SPAN>:
<SPAN class=3Dcpp-keyword>virtual</SPAN> <SPAN =
class=3Dcpp-keyword>void</SPAN> f() { }
};
<SPAN class=3Dcpp-keyword>class</SPAN> Drive : <SPAN =
class=3Dcpp-keyword>public</SPAN> Base1, <SPAN =
class=3Dcpp-keyword>public</SPAN> Base2, <SPAN =
class=3Dcpp-keyword>public</SPAN> Base3 {
};
<SPAN class=3Dcpp-keyword>int</SPAN> main() {
Drive objDrive;
cout << "Size is =3D " << <SPAN =
class=3Dcpp-keyword>sizeof</SPAN>(objDrive) << endl;
<SPAN class=3Dcpp-keyword>return</SPAN> <SPAN =
class=3Dcpp-literal>0</SPAN>;
}
</PRE>
<P>The output of this program is </P><PRE>Size is =3D <SPAN =
class=3Dcpp-literal>12</SPAN>
</PRE>
<P>This program shows when you drive class with more then one base =
class=20
then drive class have virtual pointer of all of base classes.=20
<P>
<CENTER><IMG height=3D145=20
src=3D"http://www.codeproject.com/atl/ATL_UnderTheHood_/CPP5.GIF"=20
width=3D241></CENTER><BR>And what happen when drive class also =
have virtual=20
function. Lets see this program to better understand the concepts =
of=20
virtual function with multiple inheritance.
<P></P>
<H3>Program 15.</H3><PRE><SPAN class=3Dcpp-preprocessor>#include =
<iostream></SPAN>
using <SPAN class=3Dcpp-keyword>namespace</SPAN> std;
<SPAN class=3Dcpp-keyword>class</SPAN> Base1 {
<SPAN class=3Dcpp-keyword>virtual</SPAN> <SPAN =
class=3Dcpp-keyword>void</SPAN> f() { cout << "Base1::f" << =
endl; }
<SPAN class=3Dcpp-keyword>virtual</SPAN> <SPAN =
class=3Dcpp-keyword>void</SPAN> g() { cout << "Base1::g" << =
endl; }
};
<SPAN class=3Dcpp-keyword>class</SPAN> Base2 {
<SPAN class=3Dcpp-keyword>virtual</SPAN> <SPAN =
class=3Dcpp-keyword>void</SPAN> f() { cout << "Base2::f" << =
endl; }
<SPAN class=3Dcpp-keyword>virtual</SPAN> <SPAN =
class=3Dcpp-keyword>void</SPAN> g() { cout << "Base2::g" << =
endl; }
};
<SPAN class=3Dcpp-keyword>class</SPAN> Base3 {
<SPAN class=3Dcpp-keyword>virtual</SPAN> <SPAN =
class=3Dcpp-keyword>void</SPAN> f() { cout << "Base3::f" << =
endl; }
<SPAN class=3Dcpp-keyword>virtual</SPAN> <SPAN =
class=3Dcpp-keyword>void</SPAN> g() { cout << "Base3::g" << =
endl; }
};
<SPAN class=3Dcpp-keyword>class</SPAN> Drive : <SPAN =
class=3Dcpp-keyword>public</SPAN> Base1, <SPAN =
class=3Dcpp-keyword>public</SPAN> Base2, <SPAN =
class=3Dcpp-keyword>public</SPAN> Base3 {
<SPAN class=3Dcpp-keyword>public</SPAN>:
<SPAN class=3Dcpp-keyword>virtual</SPAN> <SPAN =
class=3Dcpp-keyword>void</SPAN> fd() { cout << "Drive::fd" =
<< endl; }
<SPAN class=3Dcpp-keyword>virtual</SPAN> <SPAN =
class=3Dcpp-keyword>void</SPAN> gd() { cout << "Drive::gd" =
<< endl; }
};
<SPAN class=3Dcpp-keyword>typedef</SPAN> <SPAN =
class=3Dcpp-keyword>void</SPAN>(*Fun)(<SPAN =
class=3Dcpp-keyword>void</SPAN>);
<SPAN class=3Dcpp-keyword>int</SPAN> main() {
Drive objDrive;
Fun pFun =3D NULL;
<SPAN class=3Dcpp-comment>// calling 1st virtual function of =
Base1</SPAN>
pFun =3D (Fun)*((<SPAN class=3Dcpp-keyword>int</SPAN>*)*(<SPAN =
class=3Dcpp-keyword>int</SPAN>*)((<SPAN =
class=3Dcpp-keyword>int</SPAN>*)&objDrive+<SPAN =
class=3Dcpp-literal>0</SPAN>)+<SPAN class=3Dcpp-literal>0</SPAN>);
pFun();
=09
<SPAN class=3Dcpp-comment>// calling 2nd virtual function of =
Base1</SPAN>
pFun =3D (Fun)*((<SPAN class=3Dcpp-keyword>int</SPAN>*)*(<SPAN =
class=3Dcpp-keyword>int</SPAN>*)((<SPAN =
class=3Dcpp-keyword>int</SPAN>*)&objDrive+<SPAN =
class=3Dcpp-literal>0</SPAN>)+<SPAN class=3Dcpp-literal>1</SPAN>);
pFun();
<SPAN class=3Dcpp-comment>// calling 1st virtual function of =
Base2</SPAN>
pFun =3D (Fun)*((<SPAN class=3Dcpp-keyword>int</SPAN>*)*(<SPAN =
class=3Dcpp-keyword>int</SPAN>*)((<SPAN =
class=3Dcpp-keyword>int</SPAN>*)&objDrive+<SPAN =
class=3Dcpp-literal>1</SPAN>)+<SPAN class=3Dcpp-literal>0</SPAN>);
pFun();
<SPAN class=3Dcpp-comment>// calling 2nd virtual function of =
Base2</SPAN>
pFun =3D (Fun)*((<SPAN class=3Dcpp-keyword>int</SPAN>*)*(<SPAN =
class=3Dcpp-keyword>int</SPAN>*)((<SPAN =
class=3Dcpp-keyword>int</SPAN>*)&objDrive+<SPAN =
class=3Dcpp-literal>1</SPAN>)+<SPAN class=3Dcpp-literal>1</SPAN>);
pFun();
<SPAN class=3Dcpp-comment>// calling 1st virtual function of =
Base3</SPAN>
pFun =3D (Fun)*((<SPAN class=3Dcpp-keyword>int</SPAN>*)*(<SPAN =
class=3Dcpp-keyword>int</SPAN>*)((<SPAN =
class=3Dcpp-keyword>int</SPAN>*)&objDrive+<SPAN =
class=3Dcpp-literal>2</SPAN>)+<SPAN class=3Dcpp-literal>0</SPAN>);
pFun();
<SPAN class=3Dcpp-comment>// calling 2nd virtual function of =
Base3</SPAN>
pFun =3D (Fun)*((<SPAN class=3Dcpp-keyword>int</SPAN>*)*(<SPAN =
class=3Dcpp-keyword>int</SPAN>*)((<SPAN =
class=3Dcpp-keyword>int</SPAN>*)&objDrive+<SPAN =
class=3Dcpp-literal>2</SPAN>)+<SPAN class=3Dcpp-literal>1</SPAN>);
pFun();
<SPAN class=3Dcpp-comment>// calling 1st virtual function of =
Drive</SPAN>
pFun =3D (Fun)*((<SPAN class=3Dcpp-keyword>int</SPAN>*)*(<SPAN =
class=3Dcpp-keyword>int</SPAN>*)((<SPAN =
class=3Dcpp-keyword>int</SPAN>*)&objDrive+<SPAN =
class=3Dcpp-literal>0</SPAN>)+<SPAN class=3Dcpp-literal>2</SPAN>);
pFun();
<SPAN class=3Dcpp-comment>// calling 2nd virtual function of =
Drive</SPAN>
pFun =3D (Fun)*((<SPAN class=3Dcpp-keyword>int</SPAN>*)*(<SPAN =
class=3Dcpp-keyword>int</SPAN>*)((<SPAN =
class=3Dcpp-keyword>int</SPAN>*)&objDrive+<SPAN =
class=3Dcpp-literal>0</SPAN>)+<SPAN class=3Dcpp-literal>3</SPAN>);
pFun();
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