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📄 application.java

📁 一个可视化编辑器的基础结构
💻 JAVA
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package org.goshawk.GUI;import javax.swing.UIManager;import java.awt.*;/** * <p> * Title: * </p> * <p> * Description: * </p> * <p> * Copyright: Copyright (c) 2005 * </p> * <p> * Company: * </p> *  * @author not attributable * @version 1.0 */public class Application{	boolean packFrame = false;	// Construct the application	public Application()	{		Frame frame = new Frame();		// Validate frames that have preset sizes		// Pack frames that have useful preferred size info, e.g. from their		// layout		if (packFrame)		{			frame.pack();		} else		{			frame.validate();		}		// Center the window		Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();		Dimension frameSize = frame.getSize();		if (frameSize.height > screenSize.height)		{			frameSize.height = screenSize.height;		}		if (frameSize.width > screenSize.width)		{			frameSize.width = screenSize.width;		}		frame.setLocation((screenSize.width - frameSize.width) / 2,				(screenSize.height - frameSize.height) / 2);		frame.setVisible(true);	}	// Main method	public static void main(String[] args)	{		try		{			UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());		} catch (Exception e)		{			e.printStackTrace();		}		new Application();	}}

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